You came distressingly close to hitting those shots as well. :|
Also, take a look at how many times my dd/ftr missed your sub . . . bleh. :cry:
You came distressingly close to hitting those shots as well. :|
Also, take a look at how many times my dd/ftr missed your sub . . . bleh. :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
6 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,5,3,2,3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 7 PUs (8 lost to blockades); end with 9 PUs total
Need OOL for Frenchies, got 1 hit in the 1st round. DD or CA?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
I was busy over the weekend, but I thought I’d have some free time this week. But alas, I fell ill . . . and trust me when I’m sick I become a hibernating bear. Sorry for the delay, I should post I1 tonight.
I hadn’t seen that before, kind of crazy.
But I’d like to point out something to you . . . where in the SFE are the tanks I saw in the video? YOu should send all your Russian tanks that way. In fact, maybe buy nothing but tanks and send them all on their merry way to guard against Japanese aggression. After all your western border is secured with our pact!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
retreated to 111 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Slovakia Hungary to Northern Italy
1 tactical_bomber moved from Poland to Northern Italy
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Romania to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
1 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Started out ugly and got downright nasty with your 3 hits in sz111. :|
So about the editing, what’s the verdict on that?
Two hits on 1st round vs sz111, OOL?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
DoubleD and I have an old score to settle…
I’m afraid you might have to wait a little longer if you’d hoped to settle it by besting us!
This will be a great one! Have an excellent match gentlemen.
Thanks!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
Now that we have all correct emails and my triplea issues have been resolved enough to do something, I should be doing G1 soonish.
If you care to give me your scramble decisions now;
Sz111
2ss, 2ftr, 2tac vs dd, ca, bb + 1 potential scrambler
Sz110
ss, bb, 2ftr, 2tac, 2bmb
The other two subs are hitting the dd off of canada and G1 buy will be 2bmb and save the rest. Of course you can wait until you see what exactly the rest of G1 will be and I won’t hold you to your decision if I change any of the above. I’ve already conferred with my partner and we’re pretty set on what Germany is doing so I highly doubt any change to the above will occur.
Also, I failed to talk to my partner to figure out what his mind is on the matter. But let’s discuss edits so we’re all agreed before any potential issues arise. I know you both and doubt we’ll have any issues whatsoever, but I figure it’d be easier to get this clear before any of the 4 of us are influenced by the board. I’m fine with ncm edits as lon as they’re stated for the most part. So long as they’re not too late and don’t directly affect something that already occured. I’m also okay with combat edits for things like walk-ins that should be obvious. Combat edits involving dice I will probably have an issue with. It depends on the circumstances, but assume that my decision will be a no from the get go. Feel free to ask though as I can be reasonable. Everyone good with edits? Want no edits after that turn? Something else?
Man this is not looking good for the allies. Will Japan take BOTH India and Hawaii?
What are the rules?
The will be told in big bold letters made it sounds ominous too me. I sure wasn’t asking first. But then again, I still have a decent shot at advancing without going into the pit. :wink:
Test summary from TripleA, engine version: 1.8.0.5, time: 18:29:35
Bid was 12, subs in sz91 and sz98. Good luck and may the best team win! :evil:
Test summary from TripleA, engine version: 1.8.0.5, time: 18:13:40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
no scramble and as far as the bumps go, I thought this gameplay was going to be slow?