Whenever there would only be 1 possible hit from a defending unit/ship that’s been hit by the attacker, we don’t even bother rolling because we all do now it’s going on the BB. Not at all bad form. I’d think you’re crazy if you didn’t.
Best posts made by Schmidty1701
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RE: A question on battleship etiquette when assigning damage
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RE: House Rules?
@dsumner I’ll be doing the first playtest tomorrow. It’s similar to 1936, in that Ukraine-Russian war is the Spanich civil war (except only NATO is pending troops), and Russia has to also (try) to gobble up Scandinavia, the Baltics, and Panama (through Venezuela) before they join NATO
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RE: House Rules?
@dsumner I certainly will. I finished the playtest, and it certainly needs more work. I’ve got to adjust the setups somewhat, and figure out how to ramp up economy over time (just like in 1936). The West won in 4 rounds, and with authority too. They would have had 7 or 8 (technically) victory cities. The biggest factor is that since Ukraine is a victory city, and starts as a neutral (a very heavily armed neutral at that) the East start with a -1 VP.
While Russia did take Ukraine in one attack, it left her beat up, too much to where she was able to push into Germany. In fact, the East was forced to try Nukes to even things out, which backfired and gave the West an even larger advantage.
Adding new units goes seamlessly, fortunately, so I’m looking forward to trying out your additions. I’ve also got many of my own (mostly naval). The greater challenge is going to be giving the East the ability to win conventionally. I love the nukes, they add a lot of randomness and moments of WOW! However, winning with your forces is much more satisfying. I’ll post a revised setup hopefully tomorrow (5/30) that will include new units.