That is what it’s looking to be like, I’ve been hunting around to get inspiration and it looks as though, as you stated, what i want doesn’t exist. So now comes the hard work and thinking of how to design such a game. Perhaps a basic, unrefined skeleton is where I start and from there I can see if it is possible.
Latest posts made by RVWDeerhound
-
RE: Objective Based Free for All Suggestions (1914)
-
RE: Objective Based Free for All Suggestions (1914)
I’ve been looking around online and in my local game store, and it looks like the Attack! Deluxe rules are something like what I’m going for, with a few resources and variable starting positions, as well as empty neutral territories, but it kind of lacks the interlocking and conflicting objectives and I think those are the real lynchpin of this idea, everything else one wants to change would really come after that integral base idea.
-
RE: Objective Based Free for All Suggestions (1914)
Mate,
Thanks a whole bunch for that. I’ve been running a dragnet through all the forums the last couple of days to see if I can find what I’m after, but haven’t found anything perfect so I think the first step might be to give it a crack myself as you’ve suggested. the hope was that I wouldn’t have to do any work myself, but such is life.
Thanks for the help.
-
Objective Based Free for All Suggestions (1914)
Hello, everyone.
I’m after help with game rules to convert the 1914 game into a free for all game where each player has secret objectives that may or may not conflict with other plays, so the alliances each game are not set in stone.
The idea would be that you would have the 1914 dudes on a map and combat style but also, a set of maybe 2 or three objectives, drawn at random that may be specific (Take this region) or broad (take x number of islands) or something like that. This way, there might be players like France and Germany who would team up, but maybe Austria, Russia, and the Ottomans might get together since they have objectives they can help each other with. Also, it would mean players might get through the game without too many full scale wars.
I’m thinking some sort of resource trading might be necessary so you can put the screws on warring parties when you’re neutral or something like that. just a 1914 that doesn’t always play the same way.
I like the HBG 1914 map, so that’s something like what I’m envisioning, but any map suggestions for how this might work are welcomed.
Thanks guys
-
RE: Does Anyone Have Free For All Objective Rules? (1914)
Hi thanks
I have heard of Diplomacy and have looked at getting a copy, but this idea was sort of to marry the combat and warfare of AA 1914 with a bit more game to game variation that doesn’t result in everyone ganging up on one nation, or by making war inevitable between the same players.
Kind of like with risk where you might have objectives that conflict with other players’ objective, but not with other players’.
-
Does Anyone Have Free For All Objective Rules? (1914)
Hi friends
I really like the setting of 1914, what with that death of the old world type of feeling to it, but I’m after a change.
Does anyone have or have any suggestions for objective based rules so that everyone could play free for all and diplomacy would become more important. I’m thinking we would want to lower the initial army sizes, clear out some regions in the map/use a variant map, empty Africa so there’s a reason to go there- stuff like that.
I was thinking that one might have two or three objective, drawn at random from a deck of objectives and you go about trying to achieve them- they might mean war, they might just be holding certain territories- kind of like objectives in Risk. I think this would make for an interesting and varied game where different alliances might form and the war might happen in other places. Let me know if you have map/rule/objective ideas, I’d love to try this out.