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    Topics created by rulebook_reviewer

    • R

      How do you win with Axis? SERIOUSLY NEED HELP

      Axis & Allies Global 1940
      • • • rulebook_reviewer
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      S

      @rulebook_reviewer https://www.axisandallies.org/forums/topic/31377/axis-victories-what-s-the-magic-trick

      It’s already been discussed.

    • R

      NOs for the US question?

      Axis & Allies Global 1940
      • • • rulebook_reviewer
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      R

      Well I actually found the answer to my question in the rulebook. I must have misread it in my flipping back and forth of reading rules.

      “However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase.”

      Therefore the US NOs would be collected on US3.

    • R

      Italy Starts and Strats Help

      Axis & Allies Global 1940
      • global 1940 • • rulebook_reviewer
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      W

      It is best to buy Mechs and can open and support Germany on the East Front. If the opportunity arises, and the U.K. and US player allow it, buy a DD to keep your convoying down. Don’t make it easy for the Allies to deny you income. German Fts often have to park in Rome to scramble to sink Subs.
      Playing Italy is about bothering the Allies, forcing them to spend in the Med, when they want to go East, towards the ME.

    • R

      Bombardments - no Incentive to invest in BBs and CAs?

      Axis & Allies Global 1940
      • • • rulebook_reviewer
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      A

      Well, I’d agree with you that buying a single naked BB rarely makes sense – BBs are strongest when they can be used as the capstone of a larger, more diverse navy.

      I’ve been known to buy CA + DD for the Brits in Anniversary, where the British fleet can just project monstrous power out of the English Channel – you’re threatening France, Norway, Berlin, Poland, etc. all from the same sea zone, and many of those territories come with large national objectives attached.

      And in a social game of Balanced Mod Global, where I’m aiming to have fun more than I’m aiming to win, I could see buying CA + DD + Marine for Italy or Australia, just because Marines are a cool unit, and sometimes your economy means that you can’t afford a second loaded transport, but you can afford one loaded transport plus one marine, and that extra oomph will get you over the finish line to take Cairo or Singapore or whatever.

      In Classic Global, though, I just don’t see it – if there is enough of an aerial threat that you need the DD+CA at all, then you probably need a massive fleet that includes at least one fully loaded carrier, and if you don’t have the cash to drop that fleet all at once, then it’s better to save up for a turn and buy the fleet next turn.

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