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    Topics created by RogerCooper

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      Axis & Allies Mini-Convention in New York City on 5/21/16

      Events
      • • • RogerCooper
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      From 9AM to 11PM in Grace Episcopal Church in Whitestone. For details http://www.meetup.com/Long-Island-Axis-Allies-Meetup/events/230029415/

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      Axis & Allies Wiki Reaches 2,000 articles

      Website/Forum Discussion
      • • • RogerCooper
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      I am confused by this wiki.

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      Long Island Axis & Allies Meetup (NYC Residents welcome)

      Player Locator
      • • • RogerCooper
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      @RogerCooper:

      Next meetup Sunday 7/25 at The Game Table in Mineola. Close to Northern State Parkwy (Grand Central Parkway). Accessible by Train or Bus. For details see http://axisandallies.wikia.com/wiki/Long_Island_Axis_%26_Allies_Meetup

      Will you be able to play around Thanksgiving? I’m looking for somebody to play at Game Table around Thanksgiving.

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      Axis and Allies Wiki Reaches 800 Articles

      News
      • • • RogerCooper
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      The Axis and Allies Wiki has reached 800 articles. Please contribute.

      Most of the material is TripleA-oriented, but some also applies to the boardgame series.

      I am particularly looking for strategy articles involving individual scenarios. Put your scenario design tips in the Scenario Design article. Finishing the rules comparison would be useful.

      Please write your articles.

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      Axis and Allies Wiki (Please Contribute)

      News
      • • • RogerCooper
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      I thought I was already at an Axis and Allies Wiki.  :wink:

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      Rules Comparison

      Axis & Allies Classic
      • • • RogerCooper
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      @RogerCooper:

      In the 3rd edition of the Classic rules, air units were allowed to retreat. The 3rd edition also provided for sub submergence. I will need to add the stack thing.

      The third edition was the CD version. The CD allowed many illegal actions (plus it did have some optional rules that you could use or not use at your discretion). The items I listed above were not permitted by the rule set that was published with the game. The programming was flawed, allowing the actions you describe to occur, and many CD players then played the game allowing the use of these flaws, incorrectly interpreting the flaws as rules revisions.

      It did not make it part of the “classic” rule set.

      If you want to add another subset for comparison, then by all means add “3rd edition” - enough online CD players used the rules you cite to qualify it as a separate rule set, but if you are not going to distinguish it as a separate rule set, then I would encourage your comparison chart to use the published rules for Axis and Allies 2nd edition as the point of reference for “classic”.

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