i have a serious problem. i like to follow some games on this board here. i installed holkann´s module, installed the 3.1. version of tmtm as well. but, not always, but some maps of games i cannot open correctly. which means that i get shown a map of a&a classic and not alpha 2+ etc. it is strange. lucky i am, i never had any crashes… :D
Posts made by rocknroll
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RE: Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap
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RE: Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2
i am sorry to interfere here, but i´d like to follow your game. but, every time i try to open your maps i cannot. it always shows a really bad map of classic then. so, what version of battlemap did you install, which module?
greetings
rock`n roll
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RE: German opening.
Agreed. Seeing a detailed plan of attack for Barbarossa would be very helpful. If the route of setting up an IC in Romania is a typical move, how many folks buy a Major right off the bat? Or buy a Minor for 1st turn, allowing for other purchases and then on turn 2, upgrading to a Major with the extra money from taken from France.
you won´t need any ICs built. just build troops which fulfill better their duty than an IC could do.
most people go for sea-lion which makes sense in a way, but i prefer a direct approach into russia. what stalingradski proposed is a good idea. well, but, you can go fast and directly into it by buying mech and tank only, except first round with artillery only.
the rest is not difficult to do, but to gather enough troops you should ignore yugoslavia, take the neutrals, win france, sink british fleet. in subsequent turns you can conquer rest of france (normandy or normandy and s.france) and greece helping italy. attack russia on turn 2, i propose the following course:
g2 east poland, g3 wait there gathering reinforcements, g4 belarus, g5 bryansk, g6 moscow.this may seem a bit too simplicistic, but if you ignore the 1-IPC-territories except the mentioned ones you can get easily to moscow. the last battle is mostly 50/50 won or lost. leningrad falls to germany anyway this way. you won´t need to plan it really, g5 and it is done mostly. if russia holds it, better for you, because then you will win moscow definitely!
if you wish a more detailed outline, then don´t hesitate to ask me or just browse my already written posts in the europe1940-area.
greetings
rock`n roll
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RE: Rebalancing Alpha 2
i voted for paris NO.
i wonder why it has been active in europe1940 with a weaker russia and a strong usa and got deactivated in global1940 with a stronger russia and a even more stronger usa.
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RE: Russia Turn 2
@Cmdr:
Rock’n’Roll:
The point I am making is this: Either you advance with the Mechanized Infantry, and thus leave your Infantry fodder in the dust, or you use your Mechanized Infantry exactly like expensive Infantry units. So why bother?
I have my reasons, what are yours?
i would never leave anyone in the dust… ;)
but you didn´t get me right. to answer your question i only need one line:
my reason is fast reinforcement!now i ask you: imagine you are on G3 building phase, your troops are in east poland. what do you think you´ll buy? can usual infantry keep up the pace attacking moscow on G6? ;)
thanx in advance for your answer
rock`n roll
p.s. thank you for aiding me, stalingradski! :) -
RE: Russia Turn 2
@Cmdr:
Anyway you look at it, Infantry trump Mechanized Infantry EXCEPT when you are blindly charging into enemy lines with nothing but MI and Armor without any infantry, artillery fighters or tactical bombers. In that case, you end up trading 4 IPC MI for 3 IPC Infantry as I will be pummelling those stacks with my cheap infantry, punishing you for advancing without your own cheap infantry (thus you will NOT be advancing them without your infantry and thus, why not just get your own infantry instead?)
first: the numbers i gave are minimum numbers. “worst-case” you can call it. i always “calculate” this way, when i am on trying out a new strategy.
second: noone said it will be without any infantry. BUT, in the ongoing game - as reinforcement - normal infantry is too SLOW to help during an attack two or three spaces away. what is already there - what is not needed to buy - can move step by step. directly on the front there is nothing more needed. BUT all the new equipment - the reinforcement -, except round 1, must be faster to keep up the pace during those very attacks. this way you have mostly attackers on “1”, right, but so much that it is regardless, there is so much cannon-fodder '(in moscow). those minimum 12 tanks plus planes do the work.
in this stage of the game it is about to get moscow at any cost -right? -, and even if there is only one german tank left, moscow is taken, russia, because of turteling in moscow, is out! German ICs, on the other side of the continent, are already producing for defence. etc.
what you do , i think, is - simply put - arguementing with statistics in a too simplyfying manner. you leave out what would comming next, call it the “empiric moment”. okay, you would counterattack with infantry, which attack on 1 against MI which defend on 2. please do! expose your troops so a decent german player can take away a big part of russian home defence easily!
if you wish and you are still sceptic, i can outline an attack scheme which is likely to be a russia-killer. (i hope so :D) but maybe you already have read it in the european-threads of this board. (if not, search by my posts)
third: i agree, artillery is really important. without it, there is nothing to win!
Rock`n Roll
P.S. what do want to express by calling yourself “Flottenmörderin”: annihilatress of the fleets? or what? :) i ask, because in german mostly noone would use this word in this context… ;) -
RE: Russia Turn 2
now i have the feeling that i must comment this. only just because i have seen it working differntly and therefor i have another opinion…
@Cmdr:
A) If Germany is fully utilizing MI and Armor, then they don’t have Infantry, Artillery, Fighters or Tactical Bombers for support. They cannot. Since none of the units can both keep up and be with the MI and Armor at the end of the turn.
maybe you have a false idea of it. as germany you have a lot infantry combined with some artillery from the start on, which you don´t need to waste on England. this stack already existing can be enlarged by mech etc. so your “they cannot” is kind of absolutely false!
they can keep up the pace with mechs and tanks, because they don´t have to be bought, they have to move. G1 move those units, buy mech, G2 move those units, combine them on G1 bought mech etc. it soo easy to do so. ;)@Cmdr:
B) That means Germany must either put his MI and Armor at risk, and I will attack them EVERY SINGLE TIME, or not fully utilize them.
see above! you would attack minimum 15 inf, 6 art, 13 mech, 8 tanks and maybe 4 to 6 planes? cool! than germany has an easy go-through to moscow!
@Cmdr:
C) If you lose them to Russian infantry, then what’s the point?
winning! :D
@Cmdr:
D) If you don’t fully utilize them, you would have been better off getting Infantry and Artillery instead of MI.
no, russia is too big and inf is too slow to pass this big russia. MI buys time every round, inf wastes time.
@Cmdr:
E) Armor is never a waste! Fine, yes it is, if you have 48 Armor and only 3 Infantry, then you wasted money on armor.
agreed.
all those comments include no stupid suicide blitzing BEHIND russian lines. the mobility of mech has an inherent cumulative attribute which must not be disregarded. the first three turns germany can build 30+ mech. add those to the 20+ inf already in position. add 10 art and minimum 12 tanks. now spice it up with 3 to 5 fighters, 3 to 4 tacticals and your strategic bomber.
rock`n roll
bonus question: what is needed to beat it or defend against with? (please tell me a number of really needed troops to stop this mass…)
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RE: Russia is too strong in Alpha 2+
wouldn´t this make too easy for germany? having an IC near the russian borders?
the minor IC in Berlin already got upgraded to a major one. this already made it a lot easier to catch russia.
and i agree: russia is not too strong! it is hard, as it should be. but it can be beaten, conquered, sacked, however anyone might call it…sake of an early attack: G2.leave yugo for italy, take greece instead. this buys time for the axis. build art (first turn only!), mechs and tanks etc. this way you cover more spaces and take russia out alone!
and just imagine having some italian mech on your side, paired with a tank from albania! it works!
rock`n roll
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RE: American Pac-Strat: Why Alpha +2 is not a balanced game!
@Cmdr:
So you are advocating NO attacks on the British AT ALL by Germany, no attack on Yugoslavia or Greece?
are you sure this was meant? i have it understood that you don´t go sealion, but attack the british fleet, sinking it. and leaving yugoslavia to italy is very helpful for a german approach into russia. greece can be taken on round two without any problems (inf from bulgaria, tanks from romania).
maybe i am mistaken.
but: not attacking britain at all is a way to say good bye!
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RE: Sealion: win-win or a dead end?
@special:
Well, i was being sarcastic about taking Canada ;)
Of course, as Axis there wouldn’t be anything wrong in going after Gibraltar, or controlling the Atlantic, or even snatching brazil.
But as a US player allowing all this, that would be really really bad play.i agree with that.
mostly, because it is not this difficult to keep the axis out of gibraltar.
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RE: Sealion: win-win or a dead end?
til round 3 you don´t need to fortify denmark, since britain is the only party on the european side that would invade germany by sea. the us is still far away…
and to build only tanks as germany would do for the first attacks, but later on you will miss your cannon-fodder: infantry or mech. so i´d suggest you buy first artillery, mechs. later some tanks, you already have 8! you just need to mass them up in one country, i.e. east poland…
and yes. i´d attack russia as japan.
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RE: Russia is too strong in Alpha 2+
i think there is no other way than taking russia in 6-9 rounds. otherwise it is the end for germany, for sure.
you buy for four turns absolutely only stuff for russia, fast units. no infantry! on turn four it could be tricky, because you have to decide whether you buy defensivly or not. depends on the russian player. the US cannot be able to pressure germany before turn 5. the UK not before turn 4. so there is plenty of time to fulfill the one task germany has.i agree with you, axisplaya, that people should get more familiar with this huge map and adapt their moves to it! i like its huge size. better than any version before. and you are right in demanding to leave “old” standard strategies - which meant investing mostly in foot-soldiers, imho.
@jim10:
i did not play in this forum, but it worked well what i have tried in a f2f-game, even with a russia not-weakened. if you want an explanation, i can tell you.greetings
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RE: Russia is too strong in Alpha 2+
that´s it! not fast enough…
because a lot of people still invest in normal infantry only! this unit is too slow! germany has not enough time for playing around. it needs to follow a direct course to moscow, no deviation of money in any way is permitted, imho.
which means: build mech, build tank, focus on russia! i made astonishing experiences with this. so much flexibility in moving builds up an enormous pressure on russia round by round.
but this attack has to begin on G2!this keeps the allies more sweating than fighting the seas or anything else.
rock`n roll
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RE: German attack on USSR Northern Coast
thanx for the answer! :)
i tried this only once, never perfected it. big problem is the far position of the german fleet after turn 4. but with the naval base in finland this very fleet can be big hammer, if support was bought to seazone 113 as well.
the land-baed troops get concentrated around novogorod the first 4 turns, so italy must be in romania turn 3 just for defending it. afterwards the usual german movement to the east is on being bale to join the northern army. this time with fast units, mostly mech and some tanks. a point worth to think about it, i mean. ;)
i think in alpha 2+ this can work way better than in OOB. never tried it with the new rules.
rock`n roll
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RE: Black Sea Fleet Strategy
i tried it - buying transports plus covering fleet - and i say that it is not worth to try. so much money for nothing. russia can easily defend all its territories there.
turn x: Germany builds IC
turn x+1: germany builds fleet in sz 100
turn x+2: german can at least use it.it is too obvious! so any player can prepare or even put down this threat before it gets in action. it is better to focus on taking this ukrainian IC. ;)
yes, russia is forced to widen up the front, but so is germany as well. it is no real advantage, imho.
rock`n roll
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RE: How is the balance with the new Alpha 2 changes? Please give your view.
que pena,
i cannot open your file. :(
what did you buy for german in the no-sealion-scenario?
what did the UK-europe do? attacking germany mostly or italy? -
RE: Sealion: win-win or a dead end?
back again. :D
Arctic ocean is great for Germany to operate in, only Russia can fight there with precious aircraft…
what kind of operation do you suggest?
***well I said I like to build arty guns, more arty than inf in fact. That way when I approach and capture Russian ics I can build inf from them to go with my arty stack. Also troops from London reinforce Norway G4. G5 they take Finland back, and you counter invade Kar/Archangel/Lenningrad from Arctic ocean….
but it is a real slow approach into russia! it takes too much time, doesn´t it? so you need to be real sure about not being harrassad on the other side of the continent, which is quite possible on round 5. what do you think?
First I want to say that in all the games I’ve played with a successful sealion, the US has never recaptured London. I’m not saying its impossible, I am sure that if US went 100% atlantic they might be able to get into London, but it really is easy for Germany to hold it.
please explain to me, how you would do this. you can build only 3 troops per round, the navy is not really strong etc. i doubt this statement england being easy to defend…
I’ll give you a run down of my moves, starting from the invasion. G3 invasion of England. G4 fleet brings some troops back to Europe to deal with Russian incursion, sink Russian bb if possible but it probably now moves out to block Germ fleet. G5, sink russian bb, invade via Arctic ocean because Russia cannot block there and it is only 3 spaces from WGerm. Also thanks to SeaLion I have 12-13 trns, so I can even send a few off to die if it means I get some mobility out of them. Also G5 I shoulder up to Romania and vacate Yugo, hoping to draw russians into the Balkans where they do not get 3 extra ipcs for capturing a territory. G6 fleet returns to Atlantic. Usually my CV and a dd plus any remaining subs are on station trying to put pressure on Gib.
what do you mean by “shouldering up” romania? i do not get it. and where does the fleet move? to gibraltar or to the seazones around england?
With the addition of my CA and BB now I have a real force. I should mention that I like to leave my lvl bmbs and 1 ftr 1 tac on London to support the fleet. G7 is an invasion of Gibraltar and meshing of the German and Italian fleets into a large defensive fleet in Gibraltarsz.
this is too obvious, no? by US6 there should already be a considerable force to take down this small german fleet. if not, then a block is easy to install, so i think, that a G7-capture of gibraltar is nothing more than a nice idea…
All this is predicated on a US strat that is not 100% Atlantic. If it is 50% or less then the axis have the war in hand and do not have to worry about the US until US 8, and by then the Axis have a stranglehold on the EUSsz. Now of course there are going to be counters, but the US would have to know in advance that I plan on holding the Atlantic on lockdown and slowly grinding down Russia.
the hold of the atlantic is your only chance to win since your strategy needs a lot of time! 5 turns only to touch russian borders!
but what do you mean by " a US strat not 100% atlantic"? (finally, it is never 100%, isn´t it? ;) )but it depends on what turn the US will be thrown into the war. maybe round three. or other way round: 6 rounds time to take london and denying an axis victory by liberating cairo or rome. it depends on the outcome of the german approach into russia.
i think, it is an interesting idea you have, but it fails to put a real pressure on the allied side, because russia can fortify its holdings for four turns (148 IPCs!!! plus troops worth 185 IPCs from the beginning) before it get scratched a bit on the surface and keeping this way germany contained. a decent counter-attack there can crush any advance then. depends on your moves where from it would happen, from belarus i guess, because you go mostly via northern routes.
even if you get 64 IPCs (London, scotland, normandy, france, finland, bulgaria, yugoslavia inluded) before taking over any russian territory it won´t help. conquering london is not done without considerable losses of planes etc. you need two turns to muster land-troops getting on an equal level with russia before being able to outproduce them, which means turn 6 at earliest. meanwhile russia can gain up to 42 IPCs, and if being able to conquer finland and romania even more: 50!
Russia also has a good chance to harass you in norway, not winning, but buying time with this, forcing germany to split forces, which results in more time being able to defend the capital and helping the US to free London. to hold london - if it is your idea to do so - germany has to split its income. another help for russia and the allies in whole.
til round 3 or 4 the US can build up - slowlier or faster - a better fleet than germany would be able to destroy. so retaking london is only a matter of time, turning a big german effort - sealion - into dust.
but we would have to try it out, wouldn´t we? ;)
greetings
rock`n roll
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RE: How is the balance with the new Alpha 2 changes? Please give your view.
Well … my balance issues. The US is fine, but Russia is too strong. They need to start with less units, or make less money.
So far Russia played properly can hold its own without help. That should not be the case. Even going hard on Russia from both sides and I haven’t been able to crack it.
Russia needs to be reduced.
Even in the face of a KJF, I have been unable to get my 8 cities in Europe quickly enough, whether I did a Sealion or not. And I’ve played against a KJF since October, so a KJF is not new:
http://www.axisandallies.org/forums/index.php?topic=20826.90
how did you play as axis when not performing sea-lion? did you get to moscow or have you been stopped before?
rock`n roll