if more precise answer are appreciated, than feel free to ask me, since i have a degree in history and can do some research about some topics.
greetz
if more precise answer are appreciated, than feel free to ask me, since i have a degree in history and can do some research about some topics.
greetz
actually they precise enough, but without exact information about the detonation sites, the germans just had to guess where the rockets come down. now add false data about those sites supported via secret intelligence services and you have the results as they occured in history.
besides, they have been massively overestimated by the nazis in that time.
in a game as A&A1940 they can be desastrous.
but i can inflict up to 10 ipcs of damage in these two seazones, right?
i adore those games and the option for combining them!
it gives the opportunity to recognize in detail the two theatres and in combining them to use this knowledge actively!
i have another question:
let´s assume the german player gets one or more subs to seazone 101 (east coast usa) without declaring war to the US.
round 3, US declares war in the income-phase, right? does it mean, that a convoy-raid will occur that the US never can avoid, since subs can only be defeated in the combat-phase?
could be a fun point extra for germany and an incentive to produce more subs.
greetz
difficult to answer.
G1: never…nothing to attack with except little infantry-forces. no planes.
G2: time to feint a sealion, so… never as well.
G3: US prepares to enter war, so there have to be some subs in the water already, i think minimum 6! so…nope again for barbarossa
G4: now i think it is good to attack, but first italy should enter war with russia attacking east-poland and allowing germany to land planes there.
so my vote goes to G4, maybe even G5. i am not sure yet, because i have to decide yet in which manner to spent my money. all on one front or nearly 50/50 to the east and the west knowing that a definite conquest of russia will take more time.
but this option is helping out in africa italy more, because allied navy is more contested in the atlantic.
greetz
happy new year!
i want to bring in another interesting fact. once i played the allies in a pbem-game. the axis-player took UK in round 4 absolutely with no chance of failling.
and i never intended to retake it as the allies. and actually could manage my forces to threaten the axis on several fronts (as uk itself, germany, the french shores of the channel, italy etc.) by massively summoning american troops near gibraltar (10 transports, fleet, planes).
(if i wouln´t have made a mistake my opponent would have cancelled the game, he saw no chance for winning sake of he underestimated the defence-abilities of the USSR.)
this said, i think: let the german take over uk. this material there is wasted. wasted in the manner not being able to knock out russia.
what you guys think?
rock`n roll
p.s. as the allies i killed the starting german fleet and managed to take out most of the luftwaffe. i stationed some subs at uk do decrease the income to 2 ipc for the british isles. and: i like to use kind of guerilla tactics which means taking a important country as norway just for forcing germany to divide its armies. usually this works quite well.
with my friends face-to-face we need minimum 1 hour per round.
actually everything depends on germanny´s first strike against france and the british fleet. the allies are forced to be kind of spectators in the first phase of this game. so there is a lot to consider for the axis, that is why it takes its time.
actually, i think a game like this in 4 hours with our group…impossible! :D
greetz
@Edi:
When is the exact date of WWII when this game starts? Is there a specific day?
it should be right after the battle for dunkirk in may 1940. there from is taken the name of this very game A&A 1940, isn´t it? ;)
i hope i helped you out. :)
rock`n roll
yeah, right after me! :mrgreen: :-D
okay, back to topic.
what about sealion 1.0?
another question(s):
let´s assume there two german subs in sz 109 and a german one in sz 119. how many ipcs germany could take uk away? how many scottland? (since sz 109 and 119 are neighbouring scottland it can be up to 4 ipcs, right? or is there a limit set?)
or is the convoy of sz 109 only connected to uk and the one of sz 119 to scottland?
rock`n roll
well…
i have a question about subs and convoi raids. special case: mediterranian sea seazone 97.
i am playing the allied forces. i have an american sub there, germany occupied yugoslavia, italy greece.
i am convinced that my sub does affect ALL territories adjectant to that seazone mentioned above. (which means, n. italy, s.italy, yugoslavia, albania, greece and therefore taking 9 ipcs away from italy and 2 from germany)
what do you guys think? is this true or false?
rock`n roll
who is in here? if some player is still missing, i could join…
oob? or alpha anything?
greetings
rock`n roll
well, i took the risk…and:
i won! the german fleet got drowned to the ground, as uk i had left a fighter and a tactical bomber afterwards. :-D :evil:
i have to admit, that in G1 the attack on sz 112 went slightly bad for the german. he attacked with a fighter, a bomber, cruiser and battleship and took three hits before he sunk the french-british navy. so he won with a damaged battleship and his cruiser.
he bought two transports and a carrier and landed two fighters on it.
six hits to make!
i attacked with the carrier, destroyer, three fighters and one tactical bomber.
in this special case uk lost material worth 44 IPC (carrier, destroyer, two fighters) vs germany 89 IPC. (carrier, two fighters, battleship, cruiser, three transports)
to block this attack, imho, germany hast to buy just warships, no tranports in G1. and if tranports, than just only one!
greetings from a smilinig uk-player (this time :D)
i guess, yes. because at the beginning of the combat-phase the airbase has been operational and all combat moves are seen as simultaneously happening.
right? ;)
noone with ideas to reply? too bad….
You’ll have $30 for UK, so I assume 10 inf. Let’s say both planes from the carrier make it back, and you brought the TT. These moves will have been initiated turn 1, so I wil be able to take this into account before I comit to buying the 9 TTs. The Italian fleet is intact, and Africa just became easier for the Axis. G2 really is decision time for Sealion.
You will now have in UK (max UK vs max Germany):
20 inf, 2 tanks, 5 fht, 1 tac vs (11 TT instead of 12, let’s say) 11 inf, 3 art, 8 tanks, 4 fht, 3 tac, 1 bmb, 1 BB, 1 CAThat is 65% Axis win. I’d likely want that 2nd TT to load 1 more inf and art to give me 78%.
hmmm, why is it 65% win? and where from do you have 8 tanks (okay 5 from france, the other three from hungary etc.?) and: did you forget the AA-gun? can explain your calculations, please?
it seems to me that odds are more like 50/50.
anyway, germany will loose a big part of its luftwaffe, that for sure. it appears to me, even if(!) UK will be conquered, it is going to be a pyrrhus-styled victory for germany.
thanx for answering, though.
but maybe a preemptive attack by the four or five british fighters, one tac, one destroyer and an aircraft-carrier against the german fleet is the key to prevent a sealion-attack.
okay:
one carrier (just for soaking up two hits)
one destroyer, 4 fighters, one tac vs. one carrier, one cruiser, one battleship and two fighters: every side needs to gain seven hits to destroy the other one.
2 x 0 (the british carrier)
1 x 2 vs. 1 x 2
4 x 3 vs. 1 x 3
1 x 4 vs. 3 x 4
kind of suicidal attack, though, but possible. all or nothin, hmm?
sealion prevented by that? what do you think?
rock on!
greets
i made 15 tries without support-shots and ignoring the AA-gun. in only four of those 15 tries germany had a chance to win. approximately every side gains six hits in the first dice-round, but the british with slightly better odds. well, i believe, this could hinder germany to try a sealion in G2.
in UK2 there could be an attack on the german fleet with maximum one destroyer and 4 fighters and a tactical bomber, but this depends on G2 buys obviously.
c ya…soon! :-D
as germany i followed your suggestions: bought two transporters and a carrier. lost one fighters and all subs during round one.
so germany could attack uk with 3 infantry, 3 artillery, 3 fighters, 3 tactical bombers and 1 strategic bomber against the british forces.
as the british i left the italian fleet aside, reinforced the french fleet with the cruiser and the carrier filled with the fighter from egypt. (did not help well. so i think about leaving this reinforcement and gathering this small british fleet in seazone 92 giving the italian two targets to attack, better said: two targets and only one to choose…)
i set up the board at home, checking some details concerning the defence of sealion. (i “played” alone…) it happened mostly to be that all german subs are sunk at the end of round one and one british destroyers is either in seazone 109 and 110. so attacking-support via bombardment won´t occure and the british gains the important no-sub-NO.
second, the tactical bomber landed in uk. british buy in round one: 2 fighters and 3 infantries. so there are now 5 infantry, 1 tank, 1 tactical bomber, 5 fighters and an anti-aircraft-gun. (maybe it is better buying only 1 fighter and 6 infantries. so there could be 9 infantries, 1 tank, 1 tactical bombers, 4 fighters and 1 AA-gun).
what do you think? i believe, the buy of 6 infantry and one fighter is quite attractive which makes it hard for germany to gain the uk in round two. 8-)
rock on.
in this case (you bought minimum two transports in G2), i would buy two fighters and three infantry as UK. the carrier with tactical bomber and the destroyer in seazone 91 would not move keeping them safe from the luftwaffe and move the “canadian fleet” to seazone 109 taking a tank and an infantry to uk. the cruiser in the mediterranian should go to support the french, the transport leaves through the suez.
this means, that at the and uf UK’s turn you would find five infantry, a tank and five fighters in the uk. and those five fighters can attack together with two destroyers (or only one if the one in seazone 109 gets destroyed), and the carrier the small german fleet consisting of a carrier fully loaded, one battleship and a cruiser sake of movement bonuses of the naval base in gibraltar and the uk. IF there is a only-transport-buy in G2 for germany etc. …
only italy can screw this whole maneuver leaving egypt out of anything for almost two rounds, because the italian troops in alexandria/egypt cannot be reinforced sooner.
is this a recognizeable counter now? i hope so… :evil: :-D