seems simple enough to change the order of sequence. Doesn’t seem like a major house rule.
I see why they did it. It simplifies the game by taking the guess work out of what you need since you can see what is now needed and where.
This would go a long way to helping young players get into the game. Less bad choices/frustrations.
This game is definitely shaping up to be a great intro game into A&A. Higher IPC numbers on the territories means more purchases/choices. A full line up of pieces. Money. Optional rules.
An ability to transfer the rules to 1942.2 is very intriguing as once the AAZ gets stale/old, you can move up to a harder/ more complex version. Then finally do away with the zombie component altogether.
Having been with A&A since 1987, gaps between version releases are no big issue. 15+ years between MB and Revised. Everyone got spoiled with revised/1942/G40 era. (technically the second editions should have been released as first as WOTC used us as play testers for those last 1st ed releases.)
A&A shouldn’t see a major overhaul/remake until 2021 or so going by the release history and then only if something new can be added.
MB second edition-1987 / Revised-2004 / 1942.2-2012. So 17 years / 8 years.
Doing other eras, like WWI, is an option for the future of the series. I think battles/campaigns are done as we haven’t seen anything since 2007.
Personally, I think this game has gone as far as it can within the price and size restrictions of the market. Adding more types of units and enlarging the board bring it into the tabletop miniatures wargame sphere.
Time will tell though.