And I forgot about China, thanks for the update.
Posts made by robbie358
RE: The core problem: Building IC
So I assume that you include Korea in home territories.
I think it’s a sound idea, but further complicates already complicated beyond repair rules.
USA should be able to build a complex in Alaska if it wants. UK in Hong Kong. France in Indo-China (for the “Ultimate” game, of course). ANZAC in Australia (anywhere). Japan in Korea. Russia in Siberia.
Manchuria is the question for me. If the game wants to be historically accurate then Japan should be able to industrialize Manchuko, though it would provide some balance issues.
So do you think they will release A&AE40 with just a Europe rulebook and then a small addendum to let us know how to combine the two games, or will they have to sell a separate, all-encompassing rulebook to cover the A&A “Ultimate Edition” rules completely??
If so how much would you pay for a new fancy-looking rulebook with no mistakes in it?
I’d pay $5 or so.
Then again they did that with A&A minis and it cost $30.
P.S. Of course when I say “A&A Ultimate Edition” I’m referring to the combined A&A Europe 1940 and A&A Pacific 1940 games.
Prolly saved myself a few dozen questions by stating that.
RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P
They all look just awesome, way to go. US next I’d assume? Are you gonna do the same for Marines and Army units?
RE: Rules are pretty confusing
3.) There are fighter escorts in this game for the strategic bombing and there are also fighter defenders, the defenders can only come from the territory being strategic bombed. Fighters attack at 1 and defend at 2 for one round of combat.
You’re right - 1) attacking and defending fighters fire 2) casualties are selected 3) antiaircraft fires 4) casualties are selected 5) strategic bombing occurs
This is the first A&A game since Europe to use those rules, I believe.