I know you’re only ever getting infantry. The difference is, on turn 1 you can kill 8 infantry, and even though you’ll have very little left, Russia will have almost nothing in their second line. On turn 2, you only kill 3 infantry, and though you’ll be much stronger, Russia already has a good strike back capability.
Posts made by purplebaron
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RE: G1 Barbarossa
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RE: G1 Barbarossa
Back to the topic at hand, played my first game last night and did a G2 attack. I did not like it. You don’t have enough troops to be really decisive and you’re only killing single infantry if the ruffians are smart. It’s amazing how quickly they can turn that front into a quagmire. I think a g1 or g4 attack will be best.
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RE: Is that French aircraft carrier ever going to actually be built?
France will almost certainly never build an A/C, but you know the people on this board. Can you image the hue and cry, the outraged indignation, the tremendous uproar there would have been had it NOT been included?
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G1 Barbarossa
Just got my copy yesterday, playing my first game tonight.
I was looking at the setup last night (no number or quality of pictures can compare to just having a fully set up board in front of you), and I’m starting to think that a G1 attack on Russia will be feasible. With 2 or 3 infantry plus a tank available to attack against 3 infantry in each territory (not to mention additional tanks from Greater Southern Germany if desired, you should be able to take each border territory. Your Norway units can activate Finland, and your Baltic transport cab beef up the assault on the Baltic states. Even though you should take each territory with only a tank and maybe an infantry, USSR will be hard pressed to take them back. Except for Leningrad, there will be practically no Soviet units remaining on the front line, and Leningrad will be threatened from the north by Finland, and from the south by the large stack that moves from Germany into Poland, with both being supported by the Baltic fleet.
Given that most of what I’ve read of speculative strategy has the USSR consolidating their forces backwards (Russians don’t retreat :wink:) until they meet up with reinforcements, a G1 assault may be the best opportunity to catch the Russians with their pants down, and really put some blitzkrieg pressure on them.
Thoughts?
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RE: German Push into USSR
Playing my first game tonight, so everything I have is speculation, but I suspect the key against Russia will be Mech infantry.
For the cost of a minor factory (12 IPCs), you can upgrade 12 infantry to mech infantry, this represents 4 turns of production, and the once the front is two territories into Russia, the mech inf will get there faster than units produced in Romania, for example.
I expect a typical turn purchase (Assuming a non-sea lion strategy) to look something like:
~12 ipcs on navy or air force (two subs or a plane of some type)
1 tank
4 inf
4 mech infTotal: ~46 IPCs (typical turn 2-4 income)
The tank and mech inf are dedicated to the Russian front. Some of the regular infantry will go towards building up coastal territories, the rest will go on the transport to either Scandinavia or the Baltic Russian front.
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RE: Soviet minor industrial complex in Amur
If Russia takes Korea and Japan takes it back, that’s not an invasion, that’s a skirmish, and well within the spirit of the Japanese-Russian relations during the war.
I think the 18 infantry are perfect. Russia can’t afford to waste them in full up attacks against real Japanese forces, because the Japanese will quickly eliminate them and then blitz through Siberia. Japan doesn’t want to attack them because (if Russia is smart about where they block from, probably Buryata or Sakha to avoid amphibious assault and stretch the range of airstrikes) it will cost too many units and distract from China and India for too little gain. On the other hand, Japan has to keep a respectable force there as well just to maintain parity on the border, putting a serious damper in their fight against China and India. Brilliant.
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RE: Japan-Soviet Non-Aggression-Pact
The Japanese can definitely squish the Russians if they’re foolish enough to stack all 18 troops on the border. I think the key will be to hold them back one space. That way, you’re immune to attack, but you still perform your primary task of holding Japanese troops and planes at the border.
It’s much like Sea Lion. Barring a serious luck imbalance, the Germans can’t succeed at Sea Lion unless the Brits are foolish enough to let them, but threatening it allows you to force the Brits to react to it and constrain their options. Similarly, Russia can’t successfully attack Japan if Japan chooses to defend its border, but holding back all of those units is a significant cost for Japan.
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RE: Is Greenland an island?
How does it invalidate the 1984 map?
The 1984 Axis and Allies (MB) map had Australia as a single territory, arguably an island. Later Axis and Allies maps (and LANDSAT Footage :-D ) show it to have multiple territories. Clearly a continent.
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RE: Is Greenland an island?
Ever since the Portuguese discovered Australia in 1520, it was thought to be an island, but in 1986, LANDSAT 5 discovered faint traces of territory boundaries, elevating the land mass to continent status and incidentally invalidating the 1984 Axis and Allies Map. :-D
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RE: UK Minor IC in West India
Yes, Russia’s 18 Infantry mean that Japan has to keep Infantry on their northorn border and can’t march those guys into China, or torwards a quick attack on India. Japan now has to buy some Infantry.
Another big difference is that the US now gets 52 IPC instead of 17. The Interesting thing about this is that Japan has to plan some kind of attack on the US to try and take out some US unit IPC value. Once at war with the US, the US IPC jumps to 82 IPC. So it’s not as clear when to strike as Japan as it was before.
One thing is for sure, Japan needs to find IPC somewhere and can’t let India collect Dutch island IPC. Perhaps Japan is likely to attack on J2, give Germany some time to operate before awaking the sleeping giant.
Personally I think Japan is going to be a lot more difficult to win with in Global compared to how easy it was with Pacific.
I agree that the Japanese will far more challenged and interesting to play in the Global game. I also think that J2 will be the appropriate attack turn (though J3 would not surprise me).
A couple additional thoughts:
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I agree that Japan will want to attack “for value” against the US navy. With a J1 attack, the US first build money of 52IPCs will be similar to the “Immediate 40 NO” solution that people have been advocating in AAP40 alone, if they choose to devote all the first turn money to the Pacific front. If a later attack is planned, then that US will be potentially building up navy each turn. They have three options, turtle on the west coast, spread the pacific to threaten counter attack and spread the Japanese, or turtle on the east coast (planning to come through Panama). I think the last will be foolish, as you will be exposed to an invasion of the west coast. The first will leave you exposed to a pearl harbor type attack, neutralizing the navy. I actually think that the best US strategy will be to try to have enough of a fleet on the coast to stymie an invasion and then get one or two other fleets out into the pacific with screening forces. That could give the Japanese player some serious headaches.
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I think that a first turn complex in West India actually won’t be that useful. Against a J1 attack and J3 India crush, you build the IC on UK1, build three tanks on UK2, and then India still falls before UK3. You can take it back on UK3, probably, but will almost certainly lose both territories to the followup, while having less than half your income to fight Germany and Italy. Conversely, if Japan waits for a J2 or J3 DOW, India will have a much higher income and force level and will be much better suited to defend itself. Meanwhile UK can decide on turn 2 or turn 3 whether to build a complex, having a much better picture of what the state of Europe and the Atlantic are. Also, UK’s income will probably not be much higher than 35 for the first few turns (with NO)
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RE: Temporary Europe Map Setup Picture
@UN:
That’s because the Luftwaffe was not as big as the Japanese Air Force. Plus, if the Germans had as much aircraft as Japan had, well, I know I would not play Global.
Actually, this is not true. I did a bit of research for another thread on the boards and (based largely on Wikipedia), the German air force in 1940 had roughly 4000-5000 planes, while the Japanese air force had ~1800. I think this is mainly a game balance issue, with some justification because the Japanese Zero was in the early war one of the best, if not the best, fighter aircraft.
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Skirmishes and Maneuver on the German/Russian front.
Several people here have suggested that Russia defend against the initial German assault by leaving one screening infantry in each border territory and hold back a counter strike force. This will take the German air force out of the equation for the first round of fighting and presumably present an advantage to the Russians. I present here several moves to counter this strategy.
There are too many variables to predict what the balance of forces will be between Germany and the USSR at whatever point the Germans choose to attack, so I will predicate all of this discussion on the assumption that the full Russian stack is large enough to counter attack and destroy the full German stack, but that it is small enough that split to cover two territories, the half Russian stack is insufficient to destroy the full German stack (and vice-versa). (If the Russian stack is smaller than this, then what they do doesn’t matter so much. If it is bigger, then the Germans probably shouldn’t be attacking yet).
First off, there are two simple tactics that can be used.
- Instead of attacking the screening infantry with one or two infantry, plus a fighter each, instead bring slightly larger stacks (3-5 INF each). Doing so ups the attrition rate, and does so fairly evenly (you’ll take the first loss, but over time, it works out). This favors whichever country is committing more forces to the front (hopefully that’s the Germans). Also, on counter attack, the Russians are more likely to over- or under-commit their forces, leaving you holding the territory, or allowing you to bite off a healthy chunk.
- Use the Italians as a can opener. This will let you do one of two things. If you are strong in infantry, you can then move into the territory and bring your planes in to defend. This should shift the balance of the equation. If you are strong in Mech Inf and tanks, you can drive through the Italians and get that attack after all.
- Maneuver. This is the crux of my presentation.
a) Ring around the Rosie (AKA, the Pripet Marsh)- One turn before you could plausibly attack, but two turns before you really want to attack, concentrate your forces in Slovakia/Hungary, threatening Eastern Poland. They will have to park in Belarus or Western Ukraine to cover it (they could also be in Bessarabia or Baltic States, but those would be even worse.
If they’re in Belarus, move to Romania, threatening East Poland and Bessarabia. They can’t move to Poland as you’d attack them directly, so they move to Bryansk (sp?). You then move to East Poland. If they move to Western Ukraine, you take Belarus and threaten Leningrad and Moscow. If they move to Belarus, you take Western Ukraine and race them to Stalingrad. If they stay in Beryansk, you take Baltic states and threaten Leningrad.
If they’re in Western Ukraine, move to Poland. If they move to East Poland, you attack them. If they move te Bryansk, you move to Baltic States and threaten Leningrad. If they stay put, you move to Belarus and again threaten Leningrad and Moscow.
b) If you’re mostly Mech inf and Tanks, then you have the additional option to move your mobile force from Romania, Bessarabia or Slovakia/Hungary (possibly with an Italian can-opener) to the Baltic States, threatening Leningrad if they ever leave Belarus. Pinning them there, you can then advance on Stalingrad.Things will obviously get far more complicated as both sides will have streams of forces joining their main armies, and it may very well be possible to support multiple armies, north and south, plus the Russians may be able to threaten Germany if the German army gets too far afield. My point is that there is finally some room for a real battle of maneuver on the eastern front, and if my opponent thinks they can scare me by screening and threatening counter strike, then I welcome the opportunity to dance. ;-)
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RE: Twitter true about Amazon?
I checked Amazon myself and it’s not there.
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RE: AAG1940 at Gencon so far
So the UK is now the punching bag it was, just trying to hold on until its big allies join in the fight.
This is what I hoped for. I also hope for two other things:
- Sea Lion should be a threat, but only if UK fails to take it seriously.
- UK being spread so thin means that Germany can flood the Atlantic with U-boats
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RE: Straights and canals
I also think that canals should block all naval traffic when you don’t control them, and straights should allow subs but no other naval units to pass.
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RE: US starts at 52 IPCs, goes to war - 92 IPCs, chart goes to 72 ???
It has already been stated and confirmed that the US gets a bonus of 30 in global.
I think that in Global, the US should get the 40 IPC Pacific war NO AND the 30 IPC Atlantic war NO, giving them a 70 IPC boost up to ~120. THAT will make Japan think twice about a J1 assault. ;-)
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RE: Flying over the Sahara
Yes, I’ve long advocated the inclusion of the Pripet, but always thought that planes should be able to fly over it, and the “national blocks” of the Sahara.
Fortunately, flying around the Pripet doesnt cost you anything.
I also think that infantry should be permitted in the Pripet, allowing a rough simulation of partisan warfare as the Germans have to decide if it’s worth attacking (you can only attack with your own infantry), or leaving alone with the risk that the “partisans” will attack their supply lines through Belarus and Ukraine.
That would be awesome
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RE: Flying over the Sahara
No, the point is that you can see the boundaries of the underlying territories “under” the Sahara, so you can use those for air movement, but the Sahara overlay blocks land movement.
If I’m right, you can fly from Libya to Nigeria in two steps, rather than the 6 steps it takes to fly around the Sahara.
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Flying over the Sahara
Given that the Sahara (as opposed to the Himalayas) is more of an overlay over the territories below, does that mean that the Sahara will be impassable to land units, but you can fly over? That would be cool. Not too relevant, but a nice touch.