Darn! You were lucky in sz 104. A real chance for me to enjoy myself there and it failed.
Posts made by Private-Panic
-
RE: Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
-
RE: Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 29 PUs;
British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 bomber and 1 fighter moved from India to BurmaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to India
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Persia to Egypt
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
RE: Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kansu from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
RE: Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 47 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
Germans win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
5 fighters and 5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 47 Sea Zone to QueenslandPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
RE: Napoleon - The Waterloo Campaign 1815
It’s for a sale in my nearest games shop witt. But so are about 10,000 other games - the problem is choosing one!
-
RE: Sea Lion
I don’t believe Sea Lion can work unless the UK player is asleep, but have tried a G1 fleet purchase to delay a North Sea allied threat. Ended up feeling that those G resources should have been directed towards victory in R. G air power can deliver on both objectives.
-
RE: Global 1940 Wittman and Private Panic vs Credulous and Elrood
Happy to get my pudding basin out and sheer you locks for you …
-
RE: Napoleon - The Waterloo Campaign 1815
I might take you up on that Witt. Thanks. Will let you know if I buy it.
Cheers
PP -
RE: Napoleon - The Waterloo Campaign 1815
I’ve known you for a year or two now witt and don’t think I have ever managed to convince you of anything. Are all Italians pig headed? If you have still not progressed British citizenship I rest my case! :wink:
I like the idea of not being able to see the strength of the units arrayed against you. A&A gives you total knowledge of exactly where the enemy is, which of course would not have been the case. Presumably the units themselves are seen, but not their strength, morale, ammunition reserves, etc. That would add greatly to the possibilities for deception and surprise.
However, it ranks below A&A on board game geek, so unless someone recommends it I may not be able to justify the purchase to myself.
-
RE: Caesar1 (Axis) and Private Panic (Allies) play Balanced Mod
Okay Caesar. I wondered where it was! :-)
-
RE: Global 1940 Wittman and Private Panic vs Credulous and Elrood
Happy to help witt. Anything else I can do for you?
-
RE: 16L G40 Balanced Mod v2 - Odonis (Allies) vs Private Panic (Axis)
You were lucky in China and Italy - so I am relieved you were less so off Japan!
-
RE: 16L G40 Balanced Mod v2 - Odonis (Allies) vs Private Panic (Axis)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Greater Southern GermanyTurn Complete - Italians
-
RE: L16 G40 BM v2 - Private Panic (Axis) vs Dawgoneit (Allies)
Damn! I thought that since FIO was not an “attack” I would still get the 10 ipcs for peace with USA. Clearly not!
-
RE: L16 G40 BM v2 - Private Panic (Axis) vs Dawgoneit (Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 aaGun moved from Jehol to Chahar
6 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Siam to French Indo China
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 24 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 harbour placed in KwangsiTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
RE: 16L - Suprise Attack (Axis) vs Private Panic (Allies + 12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Novgorod to Belarus
2 armour, 4 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Archangel to Baltic States
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
1 infantry owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Urals
1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 4 infantry moved from Russia to Samara
2 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yenisey
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
RE: SA (Allies) vs PP (Axis) G40 BM v2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Tunisia to 98 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 artillery and 3 infantry moved from Tunisia to LibyaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Libya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
RE: Global 1940 Wittman and Private Panic vs Credulous and Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneTurn Complete - French
-
RE: Global 1940 Wittman and Private Panic vs Credulous and Elrood
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,5,3,3,3
ANZAC collect 10 PUs (1 lost to blockades); end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs