@Larrie:

Wow, things can really get out of hand, can’t they? First of all, I stand corrected, but only to a point. What I mean by that is, Baron, you are correct, all planes would be defending, therefore they would be in the air to begin with. What I was still trying to address is the statement, Cannot carry plane when damaged. That is still incorrect. If say A British carrier has one British and one American fighter on it and is in the attacking force, and it is the British turn, then the American fighter of course would not participate in the attack. It would be relegated to sitting on deck, and if the carrier is subsequently damaged, the American fighter would still be on deck, not able to take off on the American turn. Again I am addressing Cannot carry plane, not anything else.

You were right about this statement, it was too absolute and didn’t accurately describe OOB rule.
That is why I answered by adding the point on friendly aircrafts trapped in a carrier.
But, if your carrier is damaged, it is not possible to trap your own aircrafts inside.
This last point wasn’t clear, especially when subs only are attacking @2 first strike carriers with no destroyer escorting. I returned to the rulebook to be sure about it.

@Baron:

@Larrie:

Baron, I have to disagree with you on the cannot carry plane when damaged statement. They cannot launch or receive planes after being damaged, but if for example a loaded carrier was surprise attacked by a sub and only damaged and not sunk, then I believe the plane(s) would be trapped on the carrier until such time as it was repaired or sunk.

Talking OOB rules, …

On offense, only friendly plane(s) carried on board is/are trapped if the carrier was damaged in combat.