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    Topics created by Piazza2425

    • P

      Got a game coming up this Saturday. Yipee
      Axis & Allies Global 1940 • • Piazza2425

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      good point kruzfeld I agree the bid balances perceptions, especially in the tournament

      Another approach to picking teams is to draw for teams of 2/1 2/2 2/3 etc. (and/or experienced team leaders) then after teams are known, agree upon assignments within that team.

    • P

      Playing this Saturday and have 1st editioni
      Axis & Allies Global 1940 • • Piazza2425

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      Welp just to give you guys an update, we did not switch over to 2nd edition.  Everyone just wanted to start playing and get started.  So we stuck with 1st edition.

      Allies crushed the Axis.  The person playing as Germany/Italy ignored Russian almost the entire time.  They built navy after navy with Germany and no ground troops.  Needless to say, Russia took Berlin and USA took Rome.  At the end, Japan had their navy intact but lost all of china.  They had just Korea and Shanghai they took back when we quit.  And Russia was making 114 IPC’s per turn.  XD

      Perhaps we’ll look at the rules for 2nd edition for the next time we played.  Although, our games have usually been quite competitive and the record is now 4-3, Allies favor.

    • P

      Don't Shoot Me But I Still play 1st edition OOB
      Axis & Allies Global 1940 • • Piazza2425

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      Cow

      All the rule changes were done to benefit the allies. If you are playing OOB the allies are garbage.
      ~

      taking calcutta is much easier. How is it even possible to defend India?

      Even if you are not calcutta oriented and you are just a crazy guy who does whatever, on round 1 you can take anzac if you win a 1 infantry vs 1 infantry battle.

      even if you are none of the above drop minors round 2 or 3 and wam bam shazam you have the ground forces necessary to secure all of asia.

      J3 anzac is 100% as well. TO do this you have to DoW J1 take west australia. Then J2 fly 13 air units on it. Then J3 bam anzac dead, thanks for playing. (you can get the rest of your air if you feel like dropping an airbase on kwangsi instead of doing the caroline thing).

      ~

      As far as Europe goes. Look at how empty london is. So you defend london. Say bye to Egypt, just give Italy a few rounds.

      ~

      Round 1 hit sz 110, sz 111, sz 112. 1 sub vs 1 destroyer in sz 109. buy dd sub carrier.

      You sink a bunch of naval and place sz 112. He can only hit with 6 units, 3 fighter tactical carrier and dd vs sub dd cruiser bship carrier 2 fighter. You are 1 up. Can UK defend itself? Not with Naval.

      So he buys 9 infantry.  Flies his stuff in gets the canada dudes in and yet Germany still has 50-61% to defend UK. OK ignore it and go for Russia. Simple.

      So what stops Italy from taking Egypt? Unless you pull India air to somaliland and then fly it to Egypt (or pull it to transjordan) you don’t stand a chance. Even if you do, you got like a 1/3 chance of holding.
      ~

      Sure USA makes 30 when at war (25 in 2nd edition), but the only other allied power making NO money is ANZAC.

      **Point is OOB can get super stupid super fast or end up being super boring super stalemate. Generally speaking yeah I J1 DOW and yeah I J3 ANZAC or I wait and take calcutta. I prefer ANZAC, easy to defend and it is easier to work to India than to push out later. At first global was super boring and I generally played three rounds (sea lion / calcutta and was done) then when I developed other strategies it was fun for the first couple games, but then I realized OOB pacific was just stupid.

      OOB had few strategies and you were almost always better off just going gun ho for the quick win.**

      I will also add that if you do not do some sort of all in play as the axis you will lose the game in the long run.

    • P

      Placement of Chinese units
      Axis & Allies Pacific 1940 • • Piazza2425

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      Hm interesting because both my wife and I read the rule book, and both interpreted that part the same way.  Guess we need to read it again.

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      Transports and what they can carry
      Axis & Allies Pacific 1940 • • Piazza2425

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      In the 2nd edition (released 1986) it was these choices :2inf OR 1armor OR 1AA gun.

      Europe (released 1999) and Pacific (released 2001) a transport could carry 1armor OR 2 other land units (in combo).

      Revised (released 2004) changed it to what it is today!

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