That’s intriguing. I know very little C/C++ programming, unfortunately, but I feel that such a project should be web-based anyways. The demands are not so great that they make a web application unsuitable speed-wise, and the limitations on platform compatibility really suck for application programming. I primarily work (and play) in linux. I have windows installed for the occasional Ravenshield game, but that is it. As a result, the mapview program isn’t much use to me, but I don’t mind having the board set up. In fact, I probably prefer it. In chess I always did better on a board because I could look over everything at once and plan simultaneously. In something like mapview or even in the PC CDROM version of A&A, there is too much moving around to see everything that you have to plan in geographical phases…I dunno. It’s not a really big deal either way.
Coincidentally I just landed a contract job to develop a web application for a company near me that requires a pretty large code base of user-related stuff, like accounts and cross linking accounts in a client/contractor relationship. I am well acquainted with the folks and am free to use the objective code that I write that is not central to the project. So, I can use a lot of the database access / user account related code towards this project once I am done the work project.
Yes, I tried setting the volume to the lowest setting, but that did not solve the devilry. I have, however, noticed that the games runs at acceptable speeds in single player mode. It’s only in multiplayer that it takes a big shit. Whether I host or just join does not affect that. It is bogged down regardless.