I truly believe that KUKF is only half correct.
I have played many games of A&A and the Xeno World at World series as well, and the true constant is that UK is too difficult to take early, because as soon as you make your intensions clear, next UK turn all they need to do is buy all men and you will not have enough to take it. Taking it on G1 is too tight. And after that UK can anticipate all your moves.
The reason I say it is half correct is that in my view you have to crush UK as much as possible as early as possible, except Britain, Canada and Australia. Take out as many of their naval pieces as you can and then the idea is for the Axis to take all of UK’s money and NO’s away so Germany is dominating in the money. An IC on France first turn is a great idea so G2 you buy at least 1 transport iand 1 sub in the Med to add to Italy’s fleet and help Italy take Africa, Middle East and then assist Japan to take away India if they are having trouble. Also it is import to note that Russia can then be attacked from the middle east with Italy or Germany. If the Axis can take control of the Med, and manage to capture Egypt early and hold it, so as to go deeper into Africa, along with taking Trans-Jordan and Gilbraltor, Italy now gets all of its NO’s and makes around 25 IPC’s per turn. Germany and Italy combine thier naval forces south of France and they each can then add one or two naval piece to their fleet each round. Once the fleet is large enough it can be moved on the same turn into the Atlantic beside France so as to reach Britain and/or America. If the Axis control the Atlantic and can add pieces every round to stay ahead of the Allies, they will win.
Germany should keep UK at bay and concentrate on acheiving its NO’s and then trying to get the upper hand on Russia, while planning its buys accordingly.
Japan needs to take out UK in India and south seas, push deep into China, and mount a significant force to go into Soviet far east and move forward towards Russia.
The Axis should try to avoid losing terittories they capture, as this slowing down plays into the Allis hand and prolongs the Axis advance and can stop it all together. 8-)