TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries, 4 infantry and 1 mech_infantry moved from Eastern Persia to Persia
3 fighters moved from Spain to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
British take 109 Sea Zone from Germans
1 mech_infantry moved from Eire to United Kingdom
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Persia
British attack with 4 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
British win, taking Persia from Italians with 4 artilleries remaining. Battle score for attacker is 12
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 6 infantry
Non Combat Move - British
3 mech_infantrys moved from Mozambique to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Mozambique to Union of South Africa
1 artillery moved from Mozambique to Union of South Africa
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 infantry placed in Union of South Africa
2 destroyers placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
British collect 28 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry