Man, I hate the guy who plays Italy and takes Cyprus to knock out the UK Euro No’s, just to annoy the heck out of me. Are you that guy? :evil: :|
Posts made by PainState
-
You one of those guys?
-
RE: Major IC in Romania
@Caesar:
I would always equip any surface fleet with destroyers just in case of submarine attacks.
What?
So you build a fleet in the Black Sea, a land locked sea zone and you are afraid that Russia will build a Sub in the Black Sea? The only concern of a fleet in the Black Sea is from air power, mainly UK/USA air power.
-
RE: Combined arms question
@Caesar:
Here is an example of how it can be abused if they can all combine with each other. Tactical Bombers gets its attacked increased by tank that is also blitzing the mech infantry and the mech gets its attack increased because an artillery is attacking too. Hence Tactical + Tank + Mech + Artillery.
is this not the ideal scenario for every combat?
:-D :lol:
-
RE: Moscow retreat
Now in regards to the Moscow issue.
IF Russia is going to give up on the Capital and Cairo is still in Allies hands. They DO NOT MOVE south. Move East or North East. Germany needs its INF to take losses and not the MECH or ARM. If you move out before the assault, well, Germany takes Moscow and now will need to chase the large Russian stack moving East.
Germany then has to decide.
- Keep following the large Russian stack going East, they cannot allow a large Russian stack to stay on the board so close to Moscow.
OR
*Leave enough in Moscow for defense and move all the rest of the units South.
Russia needs to make Germany make a hard choice. It is not a hard choice if 41 Russian INF / 14 ART / 4 MECH and 3 ARM + what ever Allied air support elect to stand their ground and die in a 85% Chance battle that Germany will win Moscow.
For the Allies time is their best weapon, the axis cannot stop time. So, it is not a hard choice for Russia if their main stack is facing almost certain destruction to retreat, even if it means giving up Moscow. As long as they have a large stack it is a serious threat to Germany and forces them to do something they do not want to do. Chase the large stack, keeping their INF with the MECH/ARM OR Germany goes banzai charge with just MECH/ARM into a large stack and lose most if not all their mobile units.
-
RE: Moscow retreat
Well I disagree with the idea that the USA/UK should ignore Normandy and a Western Front approach.
Lets take Sea lion off the table. That means Germany/Italy needs to take Lenningrad/Stalingrad/Moscow and Cairo to win the game on the euro map.
IF the USA/UK land in Normandy in force, no chance for Germany to knock them off the mainland. Well, USA/UK are next to Paris, another Victory city.
SO
If the USA/UK liberate Paris before Germany can take Cairo and hold for a turn, Germany has to retake France. Also now that the Allies have taken back France they are 2 territories away from Germany, next to W. Germany and N. Italy and all those German units are 2-4 turns away from getting back to the Western Front. The ones in Cairo are most likely out of the war when it comes to the USA/UK romp towards Berlin.
IF Russia falls it is not automatic that the Allies lose, granted they are on a 2-3 turn clock before it is truly over. If the USA/UK have planned properly they can still hit the main land, liberate France and then it is game on once again.
-
RE: Wait, What? Oh my!
For a G6 all in on Moscow, how much do you divert your resources to fight the British, such as on the first turn, in the Mediterranean to counter Taranto, or pushing them back if they land two dudes in France, for example? I imagine there is a balance to achieve since if you ignore them completely you end up losing territories worth IPC’s that you could have spent on Moscow, but if you fight them too much you lose units you could have had in Moscow.
I think you do not understand cow. He is a G6 destruction of Moscow player and if that does happen he resets the board and starts over type of dude. No need to understand what else he is doing on the board. IF he does not take out Moscow at the end of Turn 6 he is done and moves on to the next game.
:lol: :-D :?
-
RE: Wait, What? Oh my!
Have China save up their money each turn. The Americans can grab some small coastal territory and then a Chinese stack pops up out of nowhere, ideally right next to a minor IC.
Never thought of that one, that is a great idea. China is a unique country and cannot be conquered in the traditional sense. So they can save all the money from turn 1, they are eliminated from the game in turn 5 and have 67 IPC stashed away. USA moves in and takes a coastal territory and then China drops 23 INF on the coast.
good idea.
Now that I think about it more. Why is that not a standard China plan? Think about it. China keeps buying troops, attempting to stave off the Japan romp going on, which is most likely a failed effort in A&A 1940, why keep repeating failure?
Japan on turn 4 realizes china has 41 IPC saved up, never bought one troop, Â only have 3 territories left and still collecting some income. Japan starts to worry about a USA quick strike force hitting the coast next to the Manchurian or Shangai factory and allowing China to mass build ON TOP OF THE USA forces.
How does that effect the Japan player? Is he stunned?
-
RE: Major IC in Romania
My group is starting up a new 1940 game tonight and Iam playing Germany/Italy. Iam going to go with this major IC plan in Romania and see what comes of it. I will let you guys know and offer a battle report so to speak.
Heck, if I get “froggy” I might video recap the game and have my son post it on You Tube.
-
RE: Wait, What? Oh my!
I can think of 2 sneaky plans the Allies can do against Italy if Italy is not aware of what is going on. What about on the Pacific map? any ideas of sneaky plans from Japan or the Allies?
-
RE: Wait, What? Oh my!
Even if Italy or Germany storms right back on the next turn and takes back, lets say Western Germany and Germany.
Germany lost its stash of cash.
The two German Major IPC are now minor IPC, basically for the rest of the game.
It might be a noob move BUT it puts a serious hurt on Germany.
-
Wait, What? Oh my!
There are some sneaky moves that the Allies can do against the Axis if they are not being aware of the situation. I will mention one of them and would like others to chime in with other sneaky moves the Allies and Axis can do that just freak the other side out and sometimes just concede.
The dreaded SZ91 check mate move on Germany.
Axis are focused on their final offensive into Moscow, looking west and putting up a defense on the Atlantic wall. But they forget to garrison Denmark with forces or enough forces, Norway is barren on their Moscow romp. Berlin has meager defense and maybe even no defense.
USA moves up to SZ 112 Takes Denmark and Norway and if the Axis are really sleeping at the wheel take out Western Germany.
UK blows through the straits from SZ 108 and lands in Germany and takes out Berlin.
This is the classic check mate Allied move. Lets here of others Iam not aware of.
-
RE: Major IC in Romania
The dynamic of the true neutrals is interesting and it centers around Spain and Turkey.
Allies do not want to enter Spain to early, launching pad for the USA onto the continent because it opens up Turkey and the back door for Germany into the middle east.
The opposite is in effect also. Germany does not want to DOW on Turkey because that just leaves Spain wide open for a USA landing and free troops.
Also Axis suffer more from a DOW on turkey because it does open up the entire board and free IPC to the USA mainly. Granted they have to divert some TRS to the edges of the map but they do not have to fight for those IPC either.
UK also gets put in a bind with Turkey also if the Allies go into Spain. It opens up one more “path” of attack they need to worry about now. Regardless if they plan for the Spain violation and attack Turkey at the same time. UK will get a violent German response to push the turkey front. Especially if there is major IC in Romania. Germany can start flooding Turkey with Mech and ARM with in 2 turns from that factory.
-
RE: Major IC in Romania
Well the driving force behind a Major IC in Romania, for me was this. With a Major IC you can place 10 INF or 10 MECH in Romania. Going “south” in Russia is hard because of the extra distance you have to travel, it adds 1-2 turns of movement compared to the north. So, with a major IC you can produce mass amount of units compared to just 3 for a minor. Russia has to respond in a big way to a Major IC in the south.
G1 Build the major
G2 buld 10 INF
G3 Build 10 Mech or combo with ARM. 10 INF move into Bessarbia. Now the first southern factory is facing a stack of 10 INF + 10 MECH/ARM + German original units on the map on G4. That is a lot of units Russia needs to commit to the south. Germany makes it normal Baltic States push towards Lenningrad. Ignore Eastern Poland and make the Russians have to decide if they are going max effort to defend the North or the South.Obviously a major IC or Minor IC in Romania could open up a Balkan fleet option to skip over to the Caucuss or have units close to Turkey for a an invasion. My main thought behind this idea was that Germany can put major pressure on the south and the standard Baltic states romp will put pressure on the north.
Also Romania factory can seal off a Russian counter attack into the middle, AKA Eastern Poland.
-
RE: Mechanized infantry rules question
@Caesar:
Yes, you need a tank to blitz though friendly territory.
This is in correct.
“A tank can “blitz†by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territory. In addition, 1 mechanized infantry unit can move along with each blitzing tank.” Pg 15A “Blitz” move is only IF you are moving through unoccupied hostile territory.
A Mech Inf. can move into a friendly territory and then on his second move attack a occupied territory. He can also move through a friendly territory on his first move and take a un occupied enemy territory on his second move.
A Mech Inf CANNOT move into a un occupied enemy territory and then make a second move into a un occupied or occupied enemy territory in less he is paired up with a ARM unit.
The term “Blitz” is only used if a ARM or a MECH paired with a ARM enters a un occupied enemy territory on its first move. Then moves either into a occupied enemy territory, unoccupied enemy territory or friendly territory.
Just as a reminder in regards to Blitz moves. You CANNOT blitz through a territory that has a Air Base, Naval Base or Factory in it. Also a lone AA unit will prevent a “blitz” movement even though it has a 0 defensive value, it is still considered a “unit”.
-
RE: Japanese Naval Base on Java
@Caesar:
I’ve lost ANZAC to Japan and US and I agreed not to waste the resources to liberate it and instead focus on invading Japan and I’ll take USSR and start liberating China.
Now this is an interesting tactic that Japan can do that we do not normally experience. It is not a new or awe inspiring plan of attack BUT it is borderline all or nothing.
Japan goes J1 DOW or J2 at the latest.
Japan Navy goes all in at ANZAC. Stages in the Caroline Islands, sets ups the Queensland invasion. Japan Army goes all in on the UK crush plan of attack and forgets about holding North China and pushes all south. The Japan navy needs to go all in to defend their ANZAC gains from the USA and force the USA to banzai attack with what ever navy they have.
By J5 ANZAC has fallen, perfect execution and ANZAC is out of the game on J4 and UK Pacific is on the ropes for a J6 conquest.
End of J7 and Axis claim victory and the Allied players sulk in the corner drinking their beer and wondering, what just happened? or they hit the forum and complain that J1 is total cheese and the rules need to be amended.
-
RE: Japanese Naval Base on Java
The thought was that after Calcutta you would only need 1 more victory city. Sydney or Honolulu being the best options. Sydney is 2 turns away with the naval base…over or UNDER Australia. Going underneath makes it harder for Anzac to spare two blockers. Plus underneath makes it hard for America to block as they can only really help defend north of sydney…or counter attack once it falls. A lot depends upon in game variables with fleets.
Well, IF that is how you are looking at it. IJA takes Calcutta and all you need is Sydney or Hawaii.
Then the plan of staging the IJN in the Solomon Islands is a better plan of attack for the IJN. It does not require a port, a airfield for defense is optional and it puts the USA and Anzac into a total “pickle” because they cannot join up because the Solomon island’s splits them in half.
From the Solomon’s you could take New Zealand and then Strat. bomb ANZAC and basically just knock them out of the war by destroying their factory and convoying the crap out of them and focus 100% on taking Hawaii.
ANZAC is toast, UK is toast or totally in effective to stop you. It is just Japan VS USA for one territory, the entire game is on the line. Japan has the advantage if you can reduce the game down to just take Hawaii and Axis win the game.
Or just Japan VS ANZAC and the Solomon’s shield Japan from the backside and a USA counter attack / Relief force and ANZAC is most likely a push over.
-
RE: Pacific Lion–-new crazy german strategy
I remember a game where soulblighter suprised me by making a mad rush on Egypt with luftwaffe supporting Italy. On G1 he took South France, G2 he built 3 carriers, G4 the fleet moved to Egypt, G5 they were out into the Indian Ocean, and from there he just pushed me back to Hawaii and then Japan got India and Hawaii. It was well timed and creative.
Well, there are 3 Top level German plans to start the war.
#1 Go all in on Sea Lion, you are invading.
#2 Set up for a G2 or G3 Russian Invasion, this would include a sea lion fake.
#3 Go all in on the Med. This would include Germany taking the S. France factory or Building one in Greece or Yugo. This usually means a G4 invasion of Russia.Option #3 does not get much “play” because it is a slow play plan of attack. Most Germany strategies revolve around a quick strike at Russia and knocking them out before G8.
Option #3 is the most optimal plan of attack IF you are going for a Axis victory in the long term, Turn 10-14. Germany sweeps into the middle east, forms a navy to support the invasion of India, collects around 25+ IPC in NO’s in the middle east and Cacuss and crush Moscow from the south.
There is big upside also to option #3. That means Italy gets full support from Germany and usually will get all its NO’s also and be pumping out 25+ IPC a turn themselves. A very strong italy coupled with a crushing Germany economy never leads to bad things for the Axis powers and usually a Turn 8-10 concession speech from Chamberland.
it would be interesting to see how the famous UK Middle Earth plan of attack works out with a strong Italy and a full effort from Germany pushing in the Middle East.
-
RE: Towards a General Strategic Framework - 11 Conclusions
4 INF + 4 Art seems to be our groups preference on G1 and then G2 it is the Sea Lion build or all Air Force with 3 Bombers some FTR + Tac.
-
RE: Japanese Naval Base on Java
If you are looking for a different outlook on Japan I would offer this.
The Solomon Island’s is 2 SZ from 2 Victory Cities. It is a very large sea zone that cuts the USA to ANZAC supply line totally in half., It is also in 2 SZ range of New Zealand. Put a air base in the Solomon’s and stage your navy in the Solomon’s instead of the Caroline Island chain. With a air base/ FTR’s + Your naval presence + TRS with troops. It is a tough nut to crack for the Allies in less they go at right off the bat before it builds up because IF they do not. Japan can now threaten both Hawaii and Sydney with a 1 turn move.
Putting a port in Java sounds cool BUT it does not actually threaten anything with much force. Staging your primary navy in Java to threaten to go in 3 directions is not that powerful especially in the early game when you are on total offense. When you go on total defense in terms of navy. As the board stands Caroline Islands is your front line defense and the Phillipines is your fall back SZ.
The other issue I have with this is Java is on the very South West of your naval empire. Even with a naval base it is 2 turns away from the central Pacific and the main land. IF the USA pushes hard into the central pacific and takes, let say, Caroline Islands, then your java base is so out of position they cannot react with offense only defense. Phillipines is now in striking range of the Caroline islands and it forces Japan to go on defense from that attack. IF japan ignores the Caroline threat, well, USA has been given free reign to do what ever they want.
The power of the 0 IPC islands that are in the central pacific is that Japan can launch air strikes from the mainland, mainly with Bombers out into the central pacific and land on those 0 IPC islands. IF the USA takes all the 0 IPC islands in the central pacific that totally negates japan air power into the pacific. The USA fleet can always stay 1 SZ farther away from the air power and stage land forces with no threat except for a Japan navy Banzai charge. Caroline Islands can threaten every single territory of importance for Japan,the entire coast of China up to Japan is a potential victim of a USA invading force.
-
RE: Towards a General Strategic Framework - 11 Conclusions
Your conclusions are not wrong or off based, they are just based on conclusions that if you agree that the Axis opening turn gambits as laid out on You Tube or on the forums is the way to go for the Axis.
The Axis plan of attacks as laid out in numerous places is all based on a Turn 1 set piece game, it never changes and is always the same. So, the advice on the Axis plan of attack at the start of the war is based on a set piece. Well why not wait until T2 or T3. Well, it is so close to the point of origin, set piece, you can still game plan to a certain degree. That is why all the opening turn gambits by the Axis have the disclaimer if the Allies do this you do that OR you do this to force the Allies to do that and off we go. ( Sea Lion is an example of this: You fake or go for Sea Lion BUT the idea is you force UK to go 9 or 6-1 on their builds in England. You are forcing their hand and stalling them for a turn. If you do not build even for a fake Sea Lion, well, now the UK is free do as they please in the opening turn.)
Why are there not any Allied Turn 1 game plans? Well, because, they can not do anything in Turn 1, they are just sitting ducks.
Why are there not any Allied Turn 6-8 game plans, when the war can be turned for the Allies? Well, that is to far out from T1 and the set piece nature of the game. Who knows what is going on in Turn 6? I don’t. All we can talk about is in vague terms that you want your Allied forces in position to take advantage of this or that. Well, great, how do I do that? No freaking clue, it is all based on what the Axis do in T1-5.
At the core of all of this is why this game is fun to play. There is no one path to victory. The idea that as long as you do this and the dice do not hose you, YOU WIN is false.
Lets use an example
Lets just say the Axis use the Cobra Kai Dojo, Sweep the leg plan of Attack, that is wildly famous and has a massive following on You Tube.
What happens to Cobra Kai if on turn 6 the Allies have total control of the Med, Italy is swept off Africa, Allies are convoying the crap out of Normandy, Southern France and the main land of Italy and Italy  is only getting 2 IPC a turn and both their factories have Max damage on them?  How is Italy, as the main defender of Western Europe going to accomplish this goal if they can never produce a unit? Italy defending Western Europe is the key component of the Cobra Kai Dojo attack plan. Who put Mr. Miyagi in charge of the Allied forces?