Maybe just one more in each of the ones Japan doesn’t start touching.
That way Japan isn’t hindered on its first turn unrealistically, but the next layer of china is more difficult to crack and then be bordering soviet territory.
Posts made by oztea
RE: Oztea's global41 setup pictures
Played 2 games against myself recently for playtesting purposes.
Game 1 was an allied win. Russia backpedaled to moscow and created a superstack, but inched it forward into Bryansk which almost forced germany to attack it, but that whittled down the german offensive and they had to backpedal.
The Western allies played a bitter alliance game and weren’t very cooperative. The UK built an IC in egypt and went into europe via greece, while the americans had a huge transport fleet that shuttled units to southern france. Early in the game the UK factory had 20 damage on it, so this route came about as an alternative.
Also 5 US subs in the italian home waters reduced them to 0 ipcs regularly.
The pacific was a tug of war with Japan constantly being driven backwards, but eventually Soviet and British forces linked up in the balkans, and the US force in france liberated paris. Germany was forced to capitulate. And japan was faced with a US fleet poised to clear SZ 6
Game 2 was an axis win. The japanese opted to take Hawaii on their first turn, and the US retaliated by clearing the pacific.
Instead of the huge fleets of the previous game, small fleets bounced all around the pacific, eventually the US and ANZAC took too many of the DEI for Japan to hold the bonus so Japan retaliated by attacking Russia. This tied up the train of units destined for moscow, and hence germany took it on the 8th turn and dropped 20 infantry in Germany and West germany.
Though the US holds Southern France, Normandy, and Holland/Belgium, with the USSR out of the way, there is no hope in liberating paris and holding it (as the US loses control of production centers there)
Though japan was beginning to be eroded away at, they held their own long enough, and stabbed the USSR in the back at just the right time.
In both of these games, Rome never fell. Each time the allies get into position to take it, the axis has just enough to make the attack infeasible.
In the first game this didn’t matter, because Italy was collecting 0, but in the 2nd game they were still getting positive numbers.
RE: Japan is an island?
Correct. You can’t build ICs on islands.
It doesn’t say they can’t start with ICs.
In my opinion Japan should have been multiple territories from the start
Honshu by itself (5)
Kyushu and Shikoku (2)
And the sea of japan should have been a different sea zone than the pacific coast of Japan.
The Pacific map was made before non-island bases could scramble.
The 2nd edition map should have at least changed the sea zones to make Japan more like the UK (multiple territories, multiple sea zones)
It makes the game too easy for Japan with only one territory
to defend, and only one sea zone to defend.
RE: Any new rules? any big changes to how the game is played?
Rail movement could much more easily be achieved by
“infinite non-combat movement amongst friendly territories not bordered by enemy controlled territory”
You may have better luck with a late 1944 setup, with the axis played robotically (and by that I mean scripted turns of "build fighter + as many infantry as possible or something)
And have an Allies vs Comintern game.
I would probably strip Italy from the game, and use them as Chinese communists.
This should be a totally different topic, but with this setup, and the downfall of the axis almost assured, it would be more fun to play an “alternate history” game.
Who controls Java (nevermind I found it)?
Does the axis literally have no chance on purpose?
Italy will be out of the war on US1 (enough air power to wipe clear SZ 95) AA, art, Inf vs Tank, bomber, Art…even if the US doesn’t take, UK will
Japan out on US2 (US 1 cram whole fleet into SZ 7) on J1 and J2 you need to put an AB on Korea and buy all fighters and boats to survive
Germany out by US4 (Buy all transports US1, US2 to Gibraltar, US3 to West Germany)