May I present to you, my first draft of a general balance and flavor injection to A&A50
Comments are welcome, actually comments are encouraged.
Oztea’s A&A50 House Rules 2009-06-23
(Samples taken from Larsson’s A&A50 House Rules 2009-03-17) * And A&A Revised
First the 11 House Rules
House Rule 1 Black Sea - Official optional rule
In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean, permitting no naval passage. Hence, no sea units may move into or out of sea zone 16, however air units may move through this sea zone freely. The controller of the Caucasus factory may bit sea units there.
House Rule 2 Baltic Sea *
It was not possible enter the Baltic Sea with surface navy units without the control of Northwest Europe (Denmark), due to mines, coastal artillery and air raids. Hence, no surface sea units may move into or out of sea zone 5 without the control of Northwest Europe. However, submarines and air units may move into or out this sea zone. Be sure not to be trapped in the Baltic Sea if you enter!
House Rule 3 Gibraltar *
Who controlled Gibraltar and its coastal artillery, controlled the Strait of Gibraltar. No surface sea units may move into or out of sea zone 13 without the control of Gibraltar. However, submarines and air units may move into or out of the Mediterranean. To defend Gibraltar during the first turn, UK may move one infantry to Gibraltar from any British territory within 5 moves during Setup.
House Rule 4 Heavy Bombers - Official tournament rule
Heavy bombers are too strong in the original rules. Instead, you roll two dice each on attack or defense and use the better result of the two dice. On a strategic bombing raid, roll two dice, take the better result, and add “1” to that result to determine the damage done by that Heavy Bomber.
House Rule 5 Fighter Escorts and Interceptors – Official optional rule
Fighters can participate in strategic bombing raids. Attacking fighters may escort and protect the bombers, and they can originate from any territory, range permitting. Any or all defending fighters based in a territory that is strategically bombed can participate in the defense of the industrial complex.
The number of fighters that will defend is decided after the attacker’s Combat Movement phase is completed and before the Combat phase begins.
1. Interceptors and escorts fire at “1”, for one turn only. Bombers cannot fire.
2. AA fires at the remaining bombers (not on the fighter-escort). Remove casualties.
3. Surviving bombers may then strategically bomb.
If the attacker or defender has the Jet Power research breakthrough their fighters fire with +1
If the attacker has the Heavy Bomber research breakthrough their bombers fire at a roll of “1”
Fighters participating as either an escort or a defender cannot participate in other battles during that turn. Defending interceptors must return to their original territory. If that territory is captured, the fighters may move one space to land in a friendly territory or on a friendly aircraft carrier. This movement occurs after all of the attacker’s combats have been resolved and before the attackers Non-combat Move phase begins. If no such landing space is available, the fighters are lost.
House Rule 7 Victory City Infrastructure
One Victory controlled by a player at the beginning of his or her turn is allowed to operate as a mobilization point for one infantry per turn during the place units phase. The number of units in the territory may not exceed 6 after this placement.
House Rule 8 Stronger China
To balance the following rule changes that make China more vulnerable the following changes are made to the standard Chinese rules
China begins the game with one AA gun in a territory of its players choosing during setup.
When calculating how many infantry China receives, round up instead of down.
China may attack and occupy the territory “French Indo-China”
House Rule 9 Soviet National Objective *
Despite the Lend Lease route (symbolized with the 5 IPC gain if Soviet control Archangel), The UK and US only cooperated with the Soviet Union because they had a common enemy; Nazi Germany. Churchill discouraged communists entering their territories, and Stalin would never sacrifice Soviet forces to defend them. Hence, you may add the following line in the Soviet National Objective:
- Gain 5 IPCs if no other Allied forces are present in a territory controlled by the Soviet Union, and if no Soviet forces are present in any other Allied territory, and if the Soviets control Archangel.
House Rule 10 Japanese National Objective *
Until the very last days of the war, there existed a Non-Aggression Pact between the Soviet Union and Japan. To simulate this, House Rule 9 above actually detracts a 5 IPC penalty if the Soviet Union attacks Japanese territories in China (i.e. entering an Allied territory). To also make it less favorable for Japan to attack the Soviet Union, you may add this line in the Japanese National Objective:
- Gain 5 IPCs if Axis powers control all of the following territories: Manchuria, Kiangsu, French Indo-China/Thailand, and if no Japanese forces are present in any Soviet territory.
House Rule 11 German National Objective *
To discourage the ahistorical use of Japanese fighters in Europe, you may add this line to the German National Objective:
- Gain 5 IPCs if Axis powers control all of the following territories: France, Northwestern Europe, Germany, Czechoslovakia/Hungary, Bulgaria/Romania, and Poland, and if no Japanese forces are present in any German controlled territory.