Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV
OwenToo
@OwenToo
Best posts made by OwenToo
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RE: League General Discussion Thread
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RE: League General Discussion Thread
Since I first presented the idea of 3 different playoff tournaments, I thought I should weigh in again. I think that it is well established that 8 games played is the minimum standard for qualifying for the “League Champion” playoffs, but only because there are plenty of players that can qualify. After reading Tizkit’s post, and seeing that his 2020 3-0 record came purely from the 2019 “2nd Playoff” playing all OOB against reluctant opponents, I see that there needs to be a separate OOB tournament, and perhaps the threshold for participating in that one is 3 games minimum overall. I like the idea that Gamerman had of waiting until July 1 to establish the minimum games to qualify. A minimum threshold of 3 (instead of 8 overall) isn’t merely to accommodate Tizkit, but all of the other newer league players who invariably start in the league with only knowledge of OOB G40 rules, but will not have time during the year to do 8 games.
Most likely, there will be plenty of P2V and BM3 games played that the minimum qualifying standard for those tournaments will be the traditional 8 games played overall, and maybe 5 games played within the particular ruleset (either BM3 or P2V)
If more than 8 players in any playoff group (OOB, BM3 or P2V) qualify for their respective tourney and want to participate, there can be additional “2nd Playoff” tournaments set up as we currently have.
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RE: Post League Game Results Here
Thanks for having the 4 different standings, though. I think it is great, if it isn’t too much work for you
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RE: G40 Balance Mod - Rules and Download
Well, that increases their value significantly. I wish I would have known this earlier. It would be easy to say that in the “notes”. I suggest the next update, that it says that in the notes.
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RE: 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
OK, thanks for the link with instructions. I will try to do it right on my turn
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RE: OwenToo (Axis) -vs- MrCunego (Allies) BM3 no bid
Hooray! I downloaded the most recent version of TripleA, reloaded our game, and it actually posted!
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RE: 19L BM3 Oventoo (L) vs AetV (X) game 2
@aequitas-et-veritas Nah, we will just chalk it up to a learning experience. The Allies are resilient, I think…
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RE: OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
Very good overall G1, especially since in my last game, Germany lost in France on their G1. I got 4 hits in 111 before withdrawing. You can swap out the Fighter for the damaged BB if you wish
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RE: OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
Very good Allied moves… gives me a lot of bad options to choose from…
Latest posts made by OwenToo
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RE: PTV OwenToo vs max334 (Axis)
I am going to call this game. I decided a couple of months ago that I am done with A&A for awhile. Too much time and brainpower expended. This is the last game I have active.
I can see that this will take another 10-15 rounds to finish. Every time someone makes a mistake, the game is backtracked to give another chance, which only extends the game. We have already been doing this for 4+ months, and I am unwilling to go another couple of months to see how it turns out.
You played a great game with Japan in the Pacific, and I keep getting bad dice there trying to pick off your forces, so it is a long, tedious and frustrating campaign. When I killed off our carrier forces there during our live battle, I should have been left with 4-6 aircraft and Japan with none, but the dice left us with 3-4 aircraft each and you saved your transports. It seems like every time I attack your blockers, I lose a sub, DD, or air unit in exchange. With a huge Japanese economic advantage, there is little the Allies can do to offset it.
I can see now that the only chance I had to turn the tide quickly was my 1-2 punch to Denmark and taking Germany, and the subsequent weakening of the Germans. Since that move was undone, I have no advantage there anymore. Your airpower in Europe cannot be matched without American help, and the Americans are needed in the Pacific at this point.
I think we both learned a lot with this game. I think PTV is a superior iteration of A&A. I like it better than BM3 or OOB rules. I believe you can compete well with the better league players if you want to give it a go.
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RE: PTV OwenToo vs max334 (Axis)
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 18 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 3 infantry moved from Tobruk to Libya Russians take Libya from Italians 1 infantry moved from Northern Caucasus to Kazakhstan 7 infantry moved from Stalingrad to Kazakhstan 2 artilleries moved from Samara to Kazakhstan 2 artilleries moved from Gorky to Komi 8 infantry moved from Gorky to Komi 2 infantry moved from Samara to Urals 4 fighters moved from Russia to Urals 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Smolensk to Yaroslavl Combat - Russians Battle in Komi Russians attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Komi, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Komi Russians win, taking Komi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Russians roll dice for 4 fighters and 2 infantry in Urals, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Kazakhstan Russians attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Kazakhstan, round 2 : 2/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yaroslavl Russians attack with 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry in Yaroslavl, round 2 : 9/31 hits, 7.67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Ukraine from Italians to Russians EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Stalingrad to Kazakhstan 1 aaGun moved from Samara to Komi 4 fighters moved from Urals to Russia 1 aaGun moved from Smolensk to Yaroslavl 1 aaGun moved from Samara to Russia 1 armour and 1 mech_infantry moved from Northern Caucasus to Kazakhstan 1 aaGun, 3 artilleries and 12 infantry moved from Tambov to Kursk 1 armour moved from Northern Caucasus to Kursk 1 mech_infantry moved from Russia to Kursk 4 artilleries and 5 infantry moved from Gorky to Yaroslavl 2 artilleries moved from Southern Caucasus to Northwest Persia 4 infantry moved from Southern Caucasus to Northwest Persia 2 artilleries moved from Southern Caucasus to Northern Caucasus 3 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery moved from Russia to Yaroslavl 6 infantry moved from Russia to Yaroslavl 1 artillery and 1 infantry moved from Russia to Yaroslavl 1 aaGun moved from Stalingrad to Samara 2 infantry moved from Samara to Russia 5 infantry moved from Stalingrad to Tambov 1 armour and 1 mech_infantry moved from Northern Caucasus to Kursk 3 armour moved from Northern Caucasus to Samara Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,5 Russians collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -0.33 Russians regular : 0.33
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RE: PTV OwenToo vs max334 (Axis)
@max334 And yet, they have run out of gas, so you have no use for them…
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RE: PTV OwenToo vs max334 (Axis)
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from New South Wales to 65 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: PTV OwenToo vs max334 (Axis)
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Denmark: 4 infantry EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to 118 Sea Zone: 2 transports EDIT: Removing units owned by Germans from 116 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Western Germany: 2 fighters EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 66 Sea Zone to 65 Sea Zone 1 submarine moved from 52 Sea Zone to 65 Sea Zone 1 armour moved from Johnston Island to 27 Sea Zone 1 infantry moved from Johnston Island to 27 Sea Zone 1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 armour moved from 65 Sea Zone to New Zealand 1 submarine moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 112 Sea Zone from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 65 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 65 Sea Zone Americans win, taking 65 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Zealand Non Combat Move - Americans 1 carrier moved from 66 Sea Zone to 65 Sea Zone 1 mech_infantry moved from Johnston Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 5 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Southeast Mexico 1 transport moved from 104 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from Iceland to 126 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 126 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Central United States 1 fighter moved from 112 Sea Zone to United Kingdom 1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour moved from 94 Sea Zone to Algeria 1 mech_infantry moved from 94 Sea Zone to Algeria 2 artilleries moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 aaGun moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Eastern India to Burma 1 bomber moved from Southern Persia to Burma 1 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to Eastern India 1 fighter moved from Burma to Eastern India 2 mech_infantrys moved from Iraq to Baluchistan 2 armour moved from Iraq to Baluchistan 2 mech_infantrys moved from Iraq to Southern Persia 2 armour moved from Iraq to Southern Persia 4 artilleries and 14 infantry moved from Alexandria to Tobruk 3 fighters and 1 tactical_bomber moved from Egypt to Tobruk 2 infantry moved from Kenya to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 mech_infantry moved from Kenya to Egypt 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 artillery moved from United Kingdom to 113 Sea Zone 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Algeria 1 mech_infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from Normandy Bordeaux to Malta 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 94 Sea Zone 1 fighter moved from Normandy Bordeaux to Malta 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to Gibraltar 1 destroyer moved from 127 Sea Zone to 120 Sea Zone Place Units - British 1 destroyer placed in 83 Sea Zone 1 armour and 1 fighter placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Japanese from Libya: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Tunisia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,5,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 0.00 British regular : 0.83
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RE: PTV OwenToo vs max334 (Axis)
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Denmark: 4 infantry EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to 118 Sea Zone: 2 transports EDIT: Removing units owned by Germans from 116 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Western Germany: 2 fighters EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 66 Sea Zone to 65 Sea Zone 1 submarine moved from 52 Sea Zone to 65 Sea Zone 1 armour moved from Johnston Island to 27 Sea Zone 1 infantry moved from Johnston Island to 27 Sea Zone 1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 armour moved from 65 Sea Zone to New Zealand 1 submarine moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 112 Sea Zone from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 65 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 65 Sea Zone Americans win, taking 65 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Zealand Non Combat Move - Americans 1 carrier moved from 66 Sea Zone to 65 Sea Zone 1 mech_infantry moved from Johnston Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 5 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Southeast Mexico 1 transport moved from 104 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from Iceland to 126 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 126 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Central United States 1 fighter moved from 112 Sea Zone to United Kingdom 1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour moved from 94 Sea Zone to Algeria 1 mech_infantry moved from 94 Sea Zone to Algeria 2 artilleries moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 aaGun moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.67
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RE: PTV OwenToo vs max334 (Axis)
@max334 even tho triple-A will allow the carrier scramble to 115, the rules in the “notes” only allow a carrier scramble to a SZ with a SURFACE ship, which the sub is NOT.
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RE: PTV OwenToo vs max334 (Axis)
Possible scrambles…
Western Germany to SZ 115?
Western Germany to Denmark?
Carriers in 116 to Denmark (2 max) ? -
RE: PTV OwenToo vs max334 (Axis)
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 2 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Johnston Island to 27 Sea Zone 1 mech_infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 destroyer moved from 66 Sea Zone to 65 Sea Zone 1 submarine moved from 52 Sea Zone to 65 Sea Zone 1 mech_infantry moved from 65 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from 27 Sea Zone to 26 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone Americans take 112 Sea Zone from Germans 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Norway 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Denmark 2 artilleries moved from 115 Sea Zone to Denmark 1 mech_infantry moved from 115 Sea Zone to Denmark 3 infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 2 fighters moved from 113 Sea Zone to Denmark 1 artillery and 3 infantry moved from Iceland to 126 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 126 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Denmark 3 infantry moved from 115 Sea Zone to Denmark Combat - Americans
Combat Hit Differential Summary :