Face to face. No question. I have designed a position-recorder that is graphically very nice and allows us to study up in between sessions, so multi-session games are the norm.
~Josh
Face to face. No question. I have designed a position-recorder that is graphically very nice and allows us to study up in between sessions, so multi-session games are the norm.
~Josh
Is the glass half full or half empty?
Engineer: The glass is all the way empty.  :wink:
You can’t build any.
In fact it’s a moot point, since you can’t build a Complex in a territory without an income value.
From LHTR 1.3 pg 17:
You can place new industrial
complexes in any territory that you have
controlled since the start of your turn and
that has an income value of at least 1.
Russian NA “Mobile Industy” doesn’t get you around this either, since you can’t move a Complex onto a transport or through a Neutral territory, so there are no zero-income territories to move to.
~Josh
Out side lime,
Thanks for the tip, I’ll give it a try. I didn’t think to look there, don’t know why it would be there, but like I sad didn’t think to look there.
-LT04
Took me a while to figure it out myself. :-D
~Josh
I have built one in Egypt as Germany… let me tell you, it brings a LOT of heat down from the US into Africa. Allies really do NOT want Axis to have a complex in Africa.
~Josh
Instead of “Start A New Game” at the beginning, choose “Load A Game”. You’ll get the option to load a wide variey of different map types/play styles including Revised.
~Josh
I typically only buy an AA gun if I have a gunless complex on a territory worth at least 3 that has been bombed by my opponent, AND he has kept his bomber within striking distance of the complex, AND I don’t have other pressing purchases that need to be produced at that complex. So, not often.
~Josh
The other Allied players can only use the Caucasus IC (or any formerly Allied IC) of they RETAKE it from an Axis power.
That is to say, if US/UK land units walk into a Russia-controlled Caucasus, they do not capture it, even if Moscow is in Axis hands. It remains Russian.
If US/UK land units capture a Axis-controlled Caucasus WHILE Moscow is in Axis hands, they DO capture the territory like normal (placing their own Control Marker there and collecting income for the territory later), which means they can use the Complex to produce units on their next turn. If Moscow is ever liberated, all original Russian territories under Allied control (and the Complexes within) immediately revert to Russian control
~Josh
… just make sure to keep an eye on Germany’s Fighter placement if you do that, or have a sufficient amount of defense support. Fighters in W. Europe can pop a bomber in Algeria or Gibraltar no problem.
~Josh
I watch ANY territory I land bombers in to see if there is anything at all that could conceivably attack it. Many players (myself included) will go to great expense to tag a bomber on defense.
~Josh
…Taking no-income islands can provide a safe haven for your land units as you push across the Pacific (as US). Without putting your units on land, they sit vulnerable in their transports. Should your fleet get attacked, you will be forced to make some expensive decisions. Solomon Islands in particular is an incredibly versatile location. It is within striking distance of Western US, Tokyo, Australia, and every Pacific island. Not to mention Buryatia and Western Canada.
~Josh
… maybe he was referring to Germany the territory, not Germany the power.
… although I don’t see why he would have been. :?
~Josh
Turn on all 6 National Advantages for all 5 nations. It’s a whole new game, trust me. (I play LHTR)
~Josh
USA can let Japan take Alaska or Panama (Panama’s a bit weird I admit), it’s what happens on US’s next turn that matters.
~Josh
Also, You can collect income from a liberated territory if the original owner’s capital is in enemy hands.
Example, Germany captures Moscow, and is in control of Archangel but not Karelia. USA invades German Archangel, conquering it, and also lands troops in Russian Karelia. USA gets +2 income from Archangel and places a USA control marker there - it’s American now. Karelia remains Russian and does not provide income to anyone. Should Moscow be liberated at any point, all red territories with USA or UK control-markers in them revert to Russian control immediately.
~Josh
Yeah I know… I was just adding it as an interesting point.
~Josh
The overview:
All attacking units must retreat together to the same space (and it must be to a territory/seazone that at least one attacking unit came from) during the same cycle of combat, with the following three exceptions:
1) Air units always retreat from the battle-board to the embattled territory. During NonCombat they must use their remaining movement-point allowance to travel to a safe landing-spot, same as if they had won the combat and survived.
3)Â One/Some/All Submarines can submerge (into the embattled territory) during any Press Attack Or Retreat phase, regardless of whether other attacking units remain in the combat or retreat.
~Josh
All subs have to act together, but can act independently of other units in battle.
This is wrong. Craig has it correct above. One thing he didn’t mention is that one/some/all attacking subs may even submerge in the same cycle that the rest of the attacking force retreats.
From the rulebook (pg 32, emphasis mine):
A submarine may submerge in combat after the attacker and defender have fired, regardless of
what other units do.Â
This verifies that each sub’s ability to submerge is independent of the actions of the other units involved in the combat.
Now, my question: who sumberges first in a scenario where there are subs on both sides? Attacking subs or defending subs? Does it matter?
~Josh
Usually I attack West Russia and Belorussia with the intention of conquering both, and do a strafe of Ukraine to bleed German fodder, withdrawing back to Caucasus. That combination usually leaves Germany without much safe offense against Russia in G1 unless it’s prepared to leave armour vulnerable to a heavy counter.
~Josh