I was expecting at least one loss in sea zone 53 (that I would have taken on the fighter from japan, to avoid having to move my carrier)…
This result upset my plans :-)
Posts made by olilam
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RE: Olilam vs innohub 1942.2
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RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from French Indo-China Thailand to Burma
3 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 37 Sea Zone to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 bomber moved from Japan to 53 Sea Zone
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Japan to Anhwei
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 53 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 61 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 61 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser in 61 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 bomber moved from 53 Sea Zone to Wake Island
1 carrier moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from Buryatia S.S.R. to 48 Sea Zone
1 fighter moved from Yunnan to 48 Sea Zone
1 fighter moved from Anhwei to Kiangsu
1 fighter moved from Yunnan to French Indo-China Thailand
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 battleship moved from 37 Sea Zone to 61 Sea Zone
1 cruiser moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from 53 Sea Zone to Wake IslandPlace Units - Japanese
2 transports placed in 62 Sea Zone
1 artillery and 1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
1 unit repaired. -
RE: Olilam vs innohub 1942.2
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from French Indo-China Thailand to Burma
3 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 37 Sea Zone to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 bomber moved from Japan to 53 Sea Zone
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Japan to Anhwei
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea ZoneCombat - Japanese
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RE: Olilam vs innohub 1942.2
I attack sea zone 53 with 1 bomber, 1 sub and 2 fighters. Do you submerge your sub?
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RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 infantry moved from Ukraine S.S.R. to Belorussia
2 infantry moved from Poland to Belorussia
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Baltic States to Belorussia
1 fighter moved from Germany to 14 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
2 armour moved from Germany to Belorussia
1 armour moved from Baltic States to Belorussia
1 armour moved from Ukraine S.S.R. to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Morocco to Algeria
3 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Germany to Russia
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to Karelia S.S.R.Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Gibraltar
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits
1 transport owned by the British and 1 submarine owned by the Russians lost in 7 Sea Zone
Germans win, taking Gibraltar from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 5 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 0/7 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 2/7 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 14 Sea Zone to Libya
1 bomber moved from Russia to Belorussia
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Ukraine S.S.R. to Germany
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
3 infantry moved from Germany to Poland
1 armour moved from Northwestern Europe to Poland
1 infantry moved from Northwestern Europe to Germany
1 armour moved from France to Poland
1 armour moved from France to Poland
1 infantry moved from France to Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from France to Germany
1 aaGun moved from Italy to GermanyPlace Units - Germans
1 carrier placed in 5 Sea Zone
1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
1 unit repaired. -
RE: Olilam vs innohub 1942.2
Yes, let’s try again with the axis!
Thanks,
Oli -
RE: Olilam vs innohub 1942.2
Pfff…. I am always one step behind…
I think it is, again, lost for me. I resign except if you sincerely think that I have a chance to change the situation.
Well done! -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 24 PUs;
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenki National Okrug to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Novosibirsk
2 infantry moved from Evenki National Okrug to NovosibirskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 bombers moved from India to 16 Sea Zone
1 armour moved from India to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 29 Sea Zone to 35 Sea Zone
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in 16 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship and 1 transport
British roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 bomber owned by the British lost in 16 Sea Zone
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 bomber
Battle in Burma
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Caucasus
British attack with 1 armour and 2 fighters
Germans defend with 1 factory and 1 infantry
British roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to Russia
2 fighters moved from India to Russia
1 fighter moved from Burma to 35 Sea Zone
1 fighter moved from Burma to India
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from 16 Sea Zone to RussiaPlace Units - British
3 armour placed in India
1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from West Russia to Kazakh S.S.R.
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 artillery moved from West Russia to ArchangelCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 armour and 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
4 artilleries moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 infantry moved from West Russia to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Russia
1 fighter placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Brazil to 22 Sea Zone
1 bomber moved from West Russia to India
5 fighters moved from West Russia to India
1 fighter moved from 35 Sea Zone to India
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 29 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 22 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern CanadaNon Combat Move - British
Place Units - British
2 armour and 1 artillery placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 armour, 2 artilleries and 1 infantry moved from Russia to West RussiaNon Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Greenland to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 cruiser moved from 11 Sea Zone to 22 Sea Zone
1 destroyer moved from 11 Sea Zone to 22 Sea Zone
1 transport moved from 19 Sea Zone to 22 Sea Zone
2 destroyers moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Hawaiian Islands to Yakut S.S.R.Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 12 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Caucasus
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Caucasus to West Russia
2 fighters moved from 12 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 destroyer and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 transport moved from 11 Sea Zone to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
1 fighter moved from United Kingdom to West Russia
1 destroyer moved from 11 Sea Zone to 22 Sea Zone
1 bomber moved from West Russia to India
1 fighter moved from Szechwan to West Russia
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - British
1 bomber moved from Germany to West RussiaPlace Units - British
1 cruiser and 2 fighters placed in 35 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs -
RE: Olilam vs GrozBul 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - British
6 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
3 bombers moved from West Russia to Kazakh S.S.R.
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 armour moved from Morocco to Libya
2 fighters moved from 14 Sea Zone to Libya
1 bomber moved from United Kingdom to LibyaCombat - British
Battle in Kazakh S.S.R.
British attack with 5 armour, 3 bombers and 6 infantry
Japanese defend with 2 artilleries and 9 infantry
British roll dice for 5 armour, 3 bombers and 6 infantry in Kazakh S.S.R., round 2 : 5/14 hits
Japanese roll dice for 2 artilleries and 9 infantry in Kazakh S.S.R., round 2 : 6/11 hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 5 armour and 3 bombers in Kazakh S.S.R., round 3 : 6/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Kazakh S.S.R., round 3 : 2/6 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 armour owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 3 armour and 3 bombers remaining. Battle score for attacker is 5
Casualties for British: 2 armour and 6 infantry
Casualties for Japanese: 2 artilleries and 9 infantry
Battle in Libya
British attack with 2 armour, 1 artillery, 1 bomber and 3 fighters
Germans defend with 1 armour, 2 fighters and 1 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Libya, round 2 : 6/7 hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits
1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Libya
British win, taking Libya from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - British
1 carrier and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Libya to 13 Sea Zone
1 fighter moved from Libya to Egypt
1 bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
3 bombers moved from Kazakh S.S.R. to West RussiaPlace Units - British
3 armour placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs -
RE: Olilam vs innohub 1942.2
Oh yes, I got it! The industrial complex is a unit…
Thanks for the explanation!You can leave in an infantry in Caucasus then.
Thanks again.
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RE: Olilam vs innohub 1942.2
Sorry for the delay…
Not sure to agree with that (but I can misunderstand of course).
Here is the section coming from 1942.2 rules (page 24):
Blitz: Tanks can “blitz” by moving through an unoccupied hostile territory as the first part of a two-space move that can end in
a friendly or hostile territory. This complete move must occur during the Combat Move phase. By blitzing, the tank establishes
control of the first territory before it moves to the next. The second territory can be friendly or hostile, or even the space the
tank came from. A tank may not blitz through a territory that contains an enemy unit, even if the unit is an antiaircraft artillery
or industrial complex.Please, let me know your toughs…
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RE: Olilam vs innohub 1942.2
Sorry for the EDIT but the interface did not let me move my tank after the blitz in Caucasus…
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RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from West Russia to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to West Russia: 1 armour
EDIT: Turning off Edit Mode
2 infantry moved from Archangel to West Russia
3 artilleries and 4 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
RE: Olilam vs innohub 1942.2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Szechwan to India
2 infantry moved from Szechwan to Kazakh S.S.R.
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 transport moved from 56 Sea Zone to 19 Sea Zone
1 battleship and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 52 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 52 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 52 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 52 Sea Zone, round 3 : 2/4 hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Eastern United States to GreenlandPlace Units - Americans
1 fighter placed in Western United States
2 destroyers placed in 11 Sea Zone
2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
1 unit repaired.