Sorry for posting in the wrong area…I’m still learning my way around this forum. :-P
I can’t take full credit for my suggestion. There’s another game that I occasionally play that has a both a technology angle and fits within a historical context. The game is structured so that certain additional capabilities that become available to the opponents are tied to both a continuous investment of resources and a turn-based timeline.
Technological developments had a major impact on the conduct of WWII. B-29’s, Me-262’s, V-2’s, fast carriers, Tiger tanks, etc. all changed the nature of the battle, but none of them were available in the early years. I’d like to retain the concept of weapons development, but I would also like to see them roll out in a more logical and historical sequence.
Ogre
p.s. If you want to make the game real interesting, create a viable tech pathway that allow the development of a limited number of nukes late in the game! Talk about a game changer…. :evil: