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    Topics created by Obergruppenfuhrer

    • O

      Speed Boost?

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      • • • Obergruppenfuhrer
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      M

      The intent of the rule is that it can use speed boost to, for example, attack another aircraft and if a disrupt or kill is scored, that target aircraft is disrupted or killed immediately, with no return fire.

      Sorry for the “first-strike” reference…I used to play Magic (MTG) back in college and that was an ability in that game that effectively is what I just described.

      Mot

    • O

      Question about destroyed and disrupted face down counters.

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      • • • Obergruppenfuhrer
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      Have a look in the Expanded rules book for “Enfilade Fire”.

      If you get a unit adjacent to an enemy unit then during your assault phase you can say that that the enemy unit is preoccupied(and therefore facing) your adjacent unit.  Then if any other units can trace a line of fire into the rear of that enemy unit they get a plus one on their rolls.

      Of course if you surround an enemy with adjacent pieces you can dicate where the facing is so that each of your pieces gets the bonus.

      Happy New Year folks.  May you have plenty of gaming time!

      Audacity

    • O

      German Goliath Bombs?

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      • • • Obergruppenfuhrer
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      OK, I looked up the wording:

      “Instead of attacking during your assualt phase”

      It can only be used on your own assault phase.

      You are right on.

    • O

      Axis and Allies, Air battles. (The real contested skies)

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      • • • Obergruppenfuhrer
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      Wouldn’t it be awesome if they made a game called “Contested Skies” that incorporated every fighter and bomber of the time and focused on the air war? Of course they would have to make the European & Pacific theater seperate games.

      Perhaps a game focusing on “The Battle of Britain” as well. You would have to incorporate strategic bombing to civilian, military and industrial targets into the game. This would work great in my opinion with the European air war, considering it was stratigic bombing and air supperiority the Allies had to establish before they could successfully invade fortress Europe.

      Being an aircraft buff, it would be awesome to see a game like this take form with detalied and painted miniatures to symbolize fighter wings. Small, clear plastic stands would be amazing to symbolize if your fighters were in the air or landed and vulnerable to attack at airfields. I would imagine flak gun rules would have to be thought out as well in great detail. The germans fighter pilots, when desperate would attack, flying through their own flak and even ramming bombers.

      Any thoughts, opinions or ideas on a game like this? I think it would be a big hit. Especially if the planes were painted and aesthetically pleasing.

    • O

      Battles we are winning or losing. Assesment and discussion.

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      • • • Obergruppenfuhrer
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      O

      @Ducky:

      North Africa is no laughing matter! The Reserves are a good set to collect too. They are good at filling out the armies. They have some cool units that on their own need support, but overall make for a stronger force. There are still some good core pieces, like the PzKpfw 38(t), Panther Ausf. D, Rangers, M22 “Locust”, Intrepid Hero, and the newly costed IS-3 (now costs 71). The Panther Ausf. D is just so awesome for what you pay. Here’s the card:

      Also!!! The coolest platoon I’ve found so far, it’s not in the expanded rules, but in a .pdf on the official site… German Panther Platoon, 95 points: 1x SS-Panther Ausf. G + 2x Panther Ausf. D… Normally, even with the price drop on the SS one, that would cost 112 points. It’s a pretty deadly combo. I really want to find 2 more Panther D’s now, so I can field 2 Panther platoons and combine them with an ammo dump for a good 200 point tank battle.

      Here’s the links to the files with both the expanded rules and the second batch of formations, they are both in .pdf format once unzipped:

      http://www.wizards.com/AvalonHill/rules/FormationsSetII.zip
      http://www.wizards.com/AvalonHill/rules/ERFormations.zip

      Thanks Ducky. I just began a 250 point battle VS. Americans. I, for the first time in years, put my Tiger 1 on the field with my new 7.5CM LEL G18 . In the first turn, I took 47 points off him without one casualty. Just a damaged Panzer III Ausf F.

      What’s funny is we’ve got seperate units on both sides of the board engaging each other. There’s a field in between. My Tiger ! and the 7.5 have CLOSED down that lane. He straight up moved his artillery behind a town and his tanks even ran for cover. He’s SO intimidated by this Tiger it’s hilarious. Units RUN across the lane and hide. The slaughter on the East side of the field in the first and second turn was so great, he’s re allocating all his units West. Um well, the Objective is in the East surrounded by hills only opened to the east.

      I just can’t believe how intimidated he is by this single piece of armor. Why doesn’t his bad ass Hellcat just take me on? We’d both probably die! He mounted 2 quad 50s on Universal Carriers (one in the east and one in the West) and they are both gone.
      He has still yet to fire in turn 2 so we’ll see what kind of casualties I take but so far this Tiger has his whole god damn army hiding! It’s ridiculous. But man, what a slaughter for 2 turns. He’s done. All because his movements have all been so evasive and all his presses with Bar Gunners and other grunts have been torn apart by my MG teams. His next firing faze will probably take out all 4 of my MG teams but they’ve taken a few gallons of blood out of his army.

      It was fun to see one of his units try to flank and get pinned down in the field. My tiger took it out in a heartbeat.

    • O

      What's your favorite tank or vehicle?

      Miniatures (Original)
      • • • Obergruppenfuhrer
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      DuckyD

      @Obergruppenfuhrer:

      @Ducky:

      http://www.vesivus.com/aaminis/AM_Nationality_German.htm

      there you go!! almost all the stat cards for everything!!

      DUDE!!! YOU are the man. Where in blazes did you find that link? I searched the damn internet forever yesterday looking for this exact thing. Man if I could hook you up with Karma, you’d be at positive 300 by now. Thanks brotha!!

      No problem, just trying to keep myself useful! :lol: I found the link a while ago just by trying to find a specific card’s values.

      If you’re trying to build a specialized army you may as well buy individual units. If you have 100s of pieces already, boosters are waste of money. If you don’t have many pieces yet, I HIGHLY recommend getting a case of 1939-1945. It’s a “greatest hits” booster. The most popular pieces are in it, repainted, and some recosted. You’ll definitely find almost all the armor you’ll need there, and some decent infantry and aircraft, though those areas weren’t as well rounded as the tanks. There’s a lot of heavy hitters though. A Tiger I, King Tiger (more durable and cheaper than the Veteran Tiger, but lacks the +1 to dice rolls), a Stuka, SS-Hauptsturmführer, StuG III Ausf. D (for 15 points, this unit is great. I found it useful every time I fielded it). There’s also lots of good Russian stuff, so you could do a pretty awesome Eastern Front battle.

      http://miniaturemarket.com/inc/sdetail/129768 - a safe online store, everyone I’ve talked to loves these guys (I’m ordering a couple cases of the next expansion from them myself)!! here’s the 1939-1945 booster case.

      If you’re really into building up a powerful Wehrmacht like I was, you have to go with North Africa too. It’s got the Veteran Tiger in the new, large scale, it’s got a new 88mm flak (same stats, better appearance), and the best axis fighter-plane in the game, the Messerschmitt Ace (it can make defensive fire attacks on aircraft 4 hexes away!!!). I have a couple of them and it pisses one of my friends off to no end when I field them. Plus, North Africa has the Veteran Fallschirmjager. It’s pricy at 10 points for a soldier, but a couple of those guys in a battle can tip the tide (it’s really the only axis paratrooper capable of competing with the screaming eagles). It has 5/5 defense, can be placed anywhere on the map as long as it’s not next to an enemy, has 8 dice against anything in the same hex (medium tank killer), and it can move while disrupted and gets to reroll 1 attack dice each turn. The last one I’ll advertise is the Panzer IV Commander. It has the overrun ability that the Tiger I from the other set does, which is great (drive it into an enemy hex and immediately disrupt the soldier in it), but unlike the Tiger I it has “Command Ruthless” which gives any nearby units a +1 to each attack die against damaged or disrupted units. Put 2 Veteran Tigers with it, and you would get +1 from crack shot, and +1 from ruthless… thus +2 to the Veteran Tiger dice if shooting at anything damaged or disrupted (if I am wrong about this, someone please correct me). That would mean if you had an ammo dump, you could get a success on each die without that much trouble. 2-6 on the dice would automatically count as a success. It’d be deadly and cheap  :evil:

      http://miniaturemarket.com/inc/sdetail/198916 - there’s the best deal you’ll probably find, from a reliable store for a North Africa case

      I’d also see if anyone has an ammo dump they are will to part with (unfortunately I have no extras). It lets you reroll any 1’s the first time they come up (IE: if you reroll a 1, and it lands as a 1 again, you can’t reroll the second 1). here’s an auction that seems like a sweet deal!! (I’ve used ebay a lot recently to get the half a dozen pieces I was missing)

      http://cgi.ebay.ca/Axis-Allies-miniatures-Reserves-Ammo-Dump_W0QQitemZ360079065900QQihZ023QQcategoryZ2635QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

      check out the galleries on the official site on the link below, if you have any questions I have the cards for all of them (except war at sea, I never got into naval stuff)

      http://www.wizards.com/default.asp?x=ah/aam/gallery

      Lastly, here’s a few pieces I recommend that aren’t in the 2 sets I mentioned, but worth trading for or buying, or whatever:

      Elite Panzer IV Ausf D (Germany) - Contested Skies (it gets +1 to each attack die)
      Churchill Crocodile (UK) - Base Set (if it rolls three 6s during an attack, it kills the target instantly)
      Veteran M4 Sherman “Rhino” (USA) - Set II (travels through the forest without making a movement roll, moves while disrupted, and doesn’t get a -1 to dice while disrupted)
      M1 81mm Mortar (USA) - D-Day (it can shoot at anything within 16 hexes as long as anyone else in your army has a line of sight)
      Grizzled Veteran (Germany) - D-Day (5/5 defense, and every 6 he rolls counts as 2 successes)
      Resourceful Hero (USA) - D-Day (anything that is destroyed in his hex, he can use the attack values of… even a Veteran Tiger)
      40mm Bofors L60 (UK) - Contested Skies (good, cheap AA and AI gun)
      “Screaming Eagle” Paratroopers (USA) - Set II (tough-as-nails paratroopers very handy at flanking)
      Elefant (Germany) - Reserves (it’s the hardest hitting unit in the whole game, and has a high intimidation factor, 20 dice at short range, but it’s only useful in larger point games usually)
      Ammo Dump - Reserves (rerolling 1s during your attack can mean the difference between a kill and nothing sometimes)

    • O

      Could someone PLEASE answere this question??

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      • • • Obergruppenfuhrer
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      O

      @Half-Track:

      @Obergruppenfuhrer:

      Thank you so much! I should take it slow but it’s hard when your so hooked. I love WWII history so much that Axis and Allies is like some “dream come true” of a game to me. Love your singnature quote by the way.

      Learn to play online with us in the play by post forum.

      Thank you for the invitaion. I’m working a lot this week but come this weekend, I’ll make time for that. Sounds wonderful!

    • O

      The SS and Luftwaffe

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      • • • Obergruppenfuhrer
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      O

      I can’t wait to get that 88! You are right. The Supermarine spitfire could out turn the 109 but it couldn’t out climb it by a damn sight. I don’t mean to get religious on you but I really think that hand of god was in that fight. British pilots were seasoned veterans and deserve tons of credit. However, the introduction of the FW-190 A-3 and beyond was feared by the British intensly. Unfortunately, that aircraft wasn’t in full service until late into the Battle of Britain when Operation Sea Lion had no hope because of Hitlers decision to attack civilian targets instead of continue to wipe out the RAF when they had the chance. It’s an arguable debate and I respect your opinion.

      We must remember that the British won the Battle of Britian with almost NO help from the US. Their pilots deserve immense credit.

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