im still wondering if your Unguarded Japanese transport was a mistake or if you feel secure enough to not care. Same with borneo and german transport? (honest question since im still pretty bad at axis…)
Posts made by Nix
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from Morocco Algeria to Libya
1 bomber moved from United Kingdom to 16 Sea Zone
1 artillery and 1 infantry moved from Persia to Trans-Jordan
4 infantry moved from Persia to India
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 destroyer moved from 40 Sea Zone to 48 Sea Zone
1 battleship, 2 destroyers and 2 transports moved from 12 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
British take France from GermansCombat - British
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Libya
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking India from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Persia to India
1 bomber moved from 16 Sea Zone to Caucasus
1 fighter moved from United Kingdom to 10 Sea ZonePlace Units - British
1 transport placed in 7 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 44 PUs -
RE: 2012 League Discussion
i just wanna say hello to everyone that have played against me in the past. And i hope to beat everyone of you this year =)
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RE: 2012 - AA50-41 - Find League Opponents Here
i just wanna add i think i can manage a game vs a second opponent if we uses tripplea (saves so much time), so if u wanna hurt me pm me =)
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 armour moved from Eastern Ukraine to Belorussia
2 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Belorussia
3 infantry moved from Archangel to Karelia S.S.R.
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Belorussia
Russians attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
2 infantry owned by the Russians and 2 armour owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 factory and 4 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Karelia S.S.R.
1 infantry moved from Urals to Archangel
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
1 armour and 5 infantry placed in Russia
1 artillery and 3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
guess it´s a bug with american turn posting… Good its not just a fuckup from me
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
hmm was i supposed to post it before chinese turn… ? check your mails to confirm dice results i guess…
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
hmm why didnt turn summary show all… lets see…
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs -
RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
well im gonna continue since there is no way you would loose the fighters and keep carriers in such a result tbh…
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
ohh you just got very unlucky… Im attacking your 2carriers and fighters… I got 4 hits (100%) i assume you loose carriers and 2 fig?.
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - British
British buy 1 carrier, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco AlgeriaCombat - British
Battle in 6 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 12 Sea Zone
British attack with 1 battleship, 2 destroyers and 2 transports
Germans defend with 2 submarines
British win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Morocco AlgeriaNon Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 6 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from India to Persia
1 aaGun moved from India to Persia
1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 8 Sea Zone
1 fighter placed in 8 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
Also want to note the battle in sz2 and my reasoning.
I would just assume you would not submerge your sub (due to UK destroyer in range of square)
So i rolled both. Then i took your submarine as casualty on the same principle. If you think i did it wrong your welcome to edit out the destroyer for a sub.
Also i dont like your forcing me to retreat from karelia :P
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
2 infantry moved from Belorussia to East Poland
1 armour moved from Russia to East PolandCombat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in East Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour and 1 infantry
1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Eastern Ukraine
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.Place Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
It refused to use my “new” email… so sent u a pm with old… Its now registered and should work =)
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
@Ol’:
@Nix:
wanna point out its 8 ipc not 9 :P
Also bring it rommel =) (but not to hard) :roll:
good catch…i am just so used to 9
hmm so 9 is standard… :/
i never gonna be playing axis… I cant imagine giving up 9 is a good thing… abh maybe i see the error of my ways :P
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RE: 12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
wanna point out its 8 ipc not 9 :P
Also bring it rommel =) (but not to hard) :roll:
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RE: 2012 - AA50-41 - Find League Opponents Here
hm i think ill give this a shoot again.
Im up for leauge games AA50-41. PM or reply here and we get it sorted.
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RE: Personality types
ENFJ
Maybe thats why i have a more risk/reward style of play
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RE: .
So i hope you download aBattlemap so we can try it out. You might be right but in revised the Aussie IC strat worked very good often because Japanesse player hadn´t faced it much at all, thus didn´t know wtf to do :)
Laways good to not be predictable =)