@Shin:
I wanna cast doubt on your initial premise here.
What are the rest of the Allies doing while the Axis is running a train on Russia?
This is always my question. Sometimes I think people forget that the Allies get to make moves as well…
@Shin:
I wanna cast doubt on your initial premise here.
What are the rest of the Allies doing while the Axis is running a train on Russia?
This is always my question. Sometimes I think people forget that the Allies get to make moves as well…
No that’s not how it works. If an Axis power hasn’t declared war on the US before US3, then the US can declare war during the collect income phase, not the non-combat phase. I’m pretty sure the collect income phase is the final phase of your turn, so you would still have to abide by the production limit of the minor complexes on that turn.
What you’re saying makes sense, but I feel like any time I’ve played Triple A I have been able to place more than 3 per factory in this situation. I’m curious about this one
What if USA built 4 bombers on the first round and sent them to the Pacific? Japan is most likely going to leave a transport behind somewhere. If you combine 4 bombers with USA’s starting fleet, you could do serious damage vs Japan’s fleet.
Bombers aren’t anywhere near as useful in the Pacific as they would appear to be at first glance. The island geography and the lack of decent landing spots does a lot to limit their effective range. If you’re just sniping transports, you can do it cheaper with ANZAC subs.
Send your bomber to the Pacific next time you play US and you’ll see there aren’t a lot of targets to shoot at. Having 5 bombers isn’t enough, the IJN can defend against that. Those bombers are actually going to be a lot more effective against a German fleet, because Japan can afford to buy new ships every turn if it has to, but Germany can’t.
Hmm, not sure I totally agree with that. From Queensland and India I’ve put American bombers to a lot of use.
Just some examples:
Bombing raid on Malaya and/or FIC factories (brutal for Japan if successful)
1-2 punches with Anzac on Japanese fleets (the extra reach adds options)
Attacking ground units on an island to assist your ground troops or to free Anzac to take them (ex: 2-3 bombers in India hit Sumatra and 2-3 bombers in Queensland hit Java, clear off the 1 or 2 inf there, Anzac just walks in)
Less flexibility for Japan (it’s easy to keep transports out of reach from a lone Anzac sub. Much harder with 7 space planes in two different areas)
The always fun SZ19 raid*
*Every so often as the Allies, while I have US bombers sitting in Queensland, Japan leaves a group of transports alone or under-defended in SZ19. Amazingly, it only takes those bombers 5 spaces to get there, meaning they can land in Amur. One of the most recent games I played Japan lost 4 transports to a US bomber
Solid idea. Nice to do something different for India.
the times I build 3, i do Kiang su, FIC and Kwangtung. The good thing about having 3 is that you can build carriers at FIC and have that as your main naval base. You can build planes for those carriers in japan and still drop 6-9 landunits/turn on the main land. That means the the japanese seazone isn’t that vital anymore. You don’t need to transport landunits from theere anymore. you don’t need to protect it so that you can build a fleet. All you need to protect is to protect against a landing in tokyo.
I’d recommend Shantung to Kiangsu. Same amount of time/spaces to get to all the major spots down south (except Kwangtung, but how often is that threatened?) while at the same time letting you get to Manchuria in one turn if needed.
I’m with YG here; get two games going. Hell, if you have the time have the winners play each other for the championship of the universe.
Four people is really the perfect number. I prefer it to five for one simple reason: the Allies HAVE to be on the exact same page to win the game and it’s much easier to get two people to agree on a plan than it is three people.
The fleet can ignore the sub and subs can ignore other subs.
Subs defending at 2 seems like a game breaker to me. At that price I couldn’t think of a reason for the US to buy anything else in the Pacific
Well, you’d still want a few destroyers to potentially block and to kill Japanese subs. Otherwise, yeah, you’re right, 3-5 destroyers and as many subs as you could afford would be the way to go.
Of course. Hell, even Anzac could get in on the action. If subs are defending at 2 you may have an argument for Anzac to spend all of it’s money on subs and try to disrupt the Japanese navy while America makes its way
Subs defending at 2 seems like a game breaker to me. At that price I couldn’t think of a reason for the US to buy anything else in the Pacific
Welcome to the board! Glad to hear you’re enjoying the game with your sons. Just wait until you find some local gamers and can team up with them
@Charles:
Has anyone else tried a naval base on a conquered Palau island? Real game breaker if you can hold your ground.
Interesting. My only question: other than getting to Malaya in one turn, why is that spot any better than Caroline Islands?
Ok, so in options 1 & 2 you’re abandoning London to the sealion.
In option 1, you could put your fleet in 91 on UK2 to try to counter attack the sealion, but if the German fleet didn’t lose any ships clearing you out, then he’ll have plenty of fodder to hold you off (with a couple more builds in the channel and maybe an airbase on Normandy/Holland).
In option 2, you’re not doing Taranto, so what’s to prevent Italy from crippling your combined fleet in 92 or smashing any portion of it if it’s not combined? Italy has a little more luxury to use up its fleet if UK isn’t producing.
In option 3, Holland would not be left undefended, since most planes going to 109 on the G1 attack and your fig escort have to land there. I suppose if UK scrambled there, there’s a chance, but the French fig would likely be killed in that scramble.So what do you get from having a sizable fleet if you’re not using it? By the time it’s beefed up with American navy, Germany needs to give up the fight on the Atlantic and focus on the east anyway. But that’s really more a criticism of sealion in general and not one of a G1 SBR.
I don’t fear the Sea Lion. Any time I’ve seen it done the result has been a monster Russia. Moreover, I don’t see how moving the 110 fleet, a group of ships normally killed on G1 anyway, results in an easier Sea Lion
Italy cannot attack the fleet in SZ92 because I will have placed a DD blocker in 94, meaning Germany would have to send the air force (probably not an option, since 4 German planes will be in Holland Belgium and therefore unable to reach 92, in addition to the 2 planes likely lost in the mutual annihilation battle of 111). More than likely, UK will start its second turn with the SZ 92 fleet in tact and have the option to hang around in the Med and harass Italy, or meet up in SZ 109 with a freshly purchased group of ships, and suddenly UK has a monster fleet.
If you want to try a game like this, Nippon, I’ll play the axis against it. You can decide what turn you want Japan to declare war on you (I default to J1 in 95% of cases, and 100% of the time when I’m playing 1v1).
I very rarely play online. Just enjoy a live game so much more :|
Maybe I’ll give it a shot. There are many on the board I’d love to play with
As the UK, I gladly welcome Germany letting me keep the fleet in 110
Do you find that Germany is unable to clear out the royal navy if 110 is left intact?
Are you able to attack his fleet in 112?
In that situation I’d go with a couple of options:
1. Head to 88 and just hang out until US makes it’s way to Gibraltar
2. Head to 92 and meet up with the fleet in 98 (as an added bonus, the UK can use a DD as a blocker in 94, meaning Germany would have to send its air force to kill a loaded CV, a BB and 4 C’s. Hell, you could also put an airbase in Gibraltar, throw 3 planes there and make the fleet untouchable)
3. A few things would have to happen for this one: if Germany doesn’t take Normandy, and leaves Holland Belgium light or empty (meaning France could take it on their turn), build a DD and 2 fighters and then have France take Holland Belgium. With Normandy and HB under French control, Germany cannot get a good chunk of air force to 109, and UK can defend with 6 fighters, a BB, 3 C’s and a DD.
As the UK, I gladly welcome Germany letting me keep the fleet in 110
And it is not a given that Germany will always take Paris the first round. I’ve seen France survive the first round attack on two occassions. It really delays Germany’s game.
If this happens it is almost always the fault of the Axis because the dilute the France attack too much.
99% on France G1 is a must for the germans. Not only to win but to keep the losses as small as possible.
Agreed. Whenever it happens in our games we just call it an Allied victory and restart. Had to do the same one time after Germany got absolutely demolished in the sea.
I was playing the Allies against Ike and the SZ 106, 110 and 111 battles were a disaster. Germany lost all its ships, 4 planes, and killed exactly 1 British DD :lol:
I always like do dream up some new plans/strategies, and recently I got thinking about the US going almost exclusively fighters out of them out of WUS. For the sake of this example let’s say JDOW2
US1 and US2: five fighters each. From there on out, assuming 70 a turn, just some combo of fighters and ships.
My thinking is flexibility. From WUS those planes can reach Moscow in 4 turns and easily navigate the pacific. This may be tough to pull off, but if Anzac can get an island (say Java) and hang onto it past Japan’s next turn, and US can plop 8-10 fighters down there, it could get nasty for the Japanese. Add an airbase on Java and they can reach India in one turn.
Or one funky idea:
as many of you know I like to be aggressive with the Siberian troops. Let’s say Russia has decided it can take Manchuria R3 and hang onto it: US drops 4-6 fighters in there, plus China adds a few units, and there’s chaos in China.
Having all these planes handy, combined with a few subs/DD’s a turn creates a lot of options.
Just thinking out loud hear. I always like hearing thoughts on these ideas.
Great advice all around. OP, don’t be afraid to try new stuff of course. People on this board have played hundreds of games and we are all still coming up with new strategies. Half of the fun of the game is trying some new and wacky ideas.
I’ll go against the grain and say Pacific. I just love the naval theater more
I have seen people reference ships in SZ105 a couple times now. I do not see anything on the set up charts that would have ships in SZ105. Can someone clarify this?
My guess is they meant 106, over in Canada