What about making a house rule of putting a cap on the maximum number of bombers each country can have at any one time? Say 8 or 10 bombers. You can replace losses, but only up to the cap.
Posts made by nicolaswilliams
RE: Are bombers broken? : Axis bombers lead to allied dismay.
RE: How can we rebalance Global 40
I like the idea, but it requires three players.
Okay lets simplify my question.
If you were going to bid for allies, what would you bid? And if you played with that bid, what would you buy with those ipc’s and where would they setup.
Whatever you say, we’ll go with it. We’ll make that the starting set up and use it for the next three games.
How can we rebalance Global 40
Hi guys. My friend and I are about to start a series of three games over the summer (playing on a board, not AAA. We’ve been playing various versions of A and A for years, but have only played two games of Global 40 (3.9). Both games were won by Axis.
What concerns me is the number of people on these forums saying that the game is biased in favour of Axis.
So. Before we start our mini series, I need some ideas to rebalance our games.
- Obviously, one method is the bid system. However, the problem for us is we won’t be bidding each time, we’ll just alternate playing Axis or Allies. So we need a number. How much do all you much more experienced players think is a fair bid to give to Allies.
- Another option I’ve read, is to remove the VC’s. I actually like this, because we’re not in any rush, and it’s more realistic, but I wouldn’t want to risk biasing the game in the allies favour instead. Does anyone have an opinion on whether playing for Global domination gives an advantage to either side.
- Anything else? Changing deployment slightly? Going back to old AA guns? Battleships for 18 ipc?I don’t mind tinkering around with the game before we start, but we need to get it right first time because we’re fiercly competitive and once we set the conditions, we’ll be committed to that change for the whole summer. Remember, we’re not asking people to suggest that the game be changed for everyone else, or cause any forum rows. We’re very good mates and will both be playing both sides.
I know that this is a topic that will make people yawn as it’s been argued to death. I don’t want to spark a ten page debate.
I guess what I’m trying to say, is that what we need is some wise old A and A wizard to say" Right you two. This is what you should do to balance the game. You will both abide by this and will not argue about it. " And then we will be like “Okay. You’ve played gazillions more games than we have, so putting an (extra sub in SZ98/bomber in Russia etc) is just what we’ll do”.
RE: Axis Europe Victory Conditions
Just to be clear on neilnomates post….
I am his opponent. I have just played Germany’s turn on G11. I took Leningrad. He can’t retake any of the 8 victory cities on this turn (turn 11) with any of the allies. At the start of the next turn (turn 12) Germany will play and it will still have 8 cities, thereby having held 8 victory cities for one complete round of play (ie. every nation had a go before it came round to Germany again.
This is one interpretation of the term ONE COMPLETE ROUND OF PLAY.
Do I have to capture 8 victory cities on G11.
Then start G12 holding 8 victory cities and hold them for another whole turn (thereby giving Russia and all the other allies two attempts to retake one of the 8 cities…
The fate of our game hangs on this decision…