It makes very little sense that a factory removes the possibility to place Militia in a territory.
can be built <– it does not say must be built…
It makes very little sense that a factory removes the possibility to place Militia in a territory.
can be built <– it does not say must be built…
From the rulebook section 1.7 on page 9:
Cities afford Defending infantry-class units +1 Defense on all rounds of combat and target selection “1” for armor-class units. A city that is completely surrounded by Enemy units conveys a -1 to all Defending units on all rounds of combat.
@Der:
Nothing happens when you get surrounded in Axis and Allies - perhaps because the territory divisions are so large as to support armies for a long time?
A side note: In Global War, 2nd edition, defending Infantry get +1 bonus in cities. That is cancelled out if attackers surround the city. Great concept.
Oh, and the Viking stuff: Historical evidence have shown they reached the Black Sea. They could transport their ships on timber between the rivers. Quite clever :-)
Der Kuenstler,
My guess is that most people here want to play A&A (like IL mentioned), not a realistic WW2 game. If you wanted realism, you would have probably already switched to Global War 2nd edition…
Note that most (all?) of the issues you mention have been fixed on HBG’s “Global War 1936-1939, 2nd edition” map:
http://www.historicalboardgaming.com/Global-War-1936-1945-Variant-Map_p_2029.html
Take a look, it’s quite good.
The ones on the pictures are not mine (unfortunately).
But from exp. the cheap printers don’t work :roll:
@cb, get a 3D printer, then you/he can go crazy.
You can get free models here for virtually everything:
http://www.thingiverse.com/thing:232248
As a sidenote,
I have a ‘budget’ for Global War. So when I decide to purchase an Expansion or not, I ask myself:
“what brings more gameplay/fun for X amount of $”?
Example: We play GW39, so instead of buying the Spanish Civil War (SCW) expansion (which mainly benefits GW36), I could buy 48 of the new 3mm plastic naval bases for the same price and ditch the horrible cardboard pieces from A&AG40.
Being in Europe, shipping and import fees are out of this world. So I normally combine a lot into one order. I actually just received my latest order with a lot of 3mm ‘replacements’ - the only expansion was DAK.
If we start playing GW36 again, I will make sure to reconsider SCW - thanks for the input, Jinx!
Edit: SCW is no longer available :oops:
We play GW39 with:
Many of the others don’t make it due to:
1: They make the game more complex without adding more balance
2: They make the game into something else (Atlantis, WTF?)
Question for those playing GW36: Do the Spanish Civil War and Manchuoku Expansions improve gameplay?
(unfortunately Manchuoku is no longer available…)
From re-reading the rules, only Air Transports are mentioned on page 55.
It does say that Strategic Bombers can be used with paratropers in an airborne attack though.
Very good discussion!
Regarding reinforcement (if you manage to take it :-) ):
Have you thought about using german strategic bombers to deliver infantry from France?
German strategic bombers could also be used for carpet bombing prior to the attack by the Italians.
To keep the pressure on the UK homeland, Germany could also finish the light carrier and build a few transports in the beginning of the game.
Another thing to keep in mind: If you take Gibraltar, you close the Med to Allied shipping. Thus the value from Convoying South of Africa increases. This would make the British spend more on Escorts far away from Europe.
An escorting vessel is committing its movement for a 6-month period to hunting subs. The DD unit marked as escort off Canada is actually ranging all along the convoy route from Canada to England but in a diffused manner. For game purposes the DD can be attacked in the Canadian coast space, however it is not present to block movement. Axis forces can enter the space with the DD and simply ignore it. If combat is conducted in the space the DD is included.
This process results in Allies ships spread out in the Atlantic. The German player must combine subs with land based air craft to produce “kill” zones that are difficult for the English player to control. An airbase in Normandy coupled with Medium Bombers and Italian air off Sardina for strike and significant portions of the Atlantic convoy lines, including all of the 6 line leading into England from the south. This allows the Axis to either pick out weak lines to raid or target isolated escorts for destruction. If the Axis hit a lone DD with a sub and a couple Medium Bombers then he is looking at an 8 IPP loss of the allies or a 3 IPP loss if the DD gets a hit. When the bombers can not find escorts to hunt they still can plague allied factories with some fighter support.
The escort/raiding rules in GW36 are an imperfect representation of a very complex operation, but that is true of most game rules.
Well said!
If you wanted to, you could treat it the same way as Vichy/Free French. Some forces would join the Allies, some would be neutral, while others would continue on the Axis side.
This late in the game, I’m not sure if it would do anything to improve the gameplay though.
Who knows, HBG might release this as an expansion in the future.
It is the same with Japan. They surrender if/when Tokyo is captured.
Bizarre? Historically, it makes sense: https://en.wikipedia.org/wiki/Armistice_of_Cassibile
Don’t forget Denmark. You need to close the strait so the UK doesn’t sink your fleet.
Regarding Paris, I would wait until round two (invoking the blitzkrieg in the 2nd round). It seems you loose a lot of expensive units if you take it in round one, as you lack most of your Infantry/artillery for cheap fodder.
Our group is very happy with the air superiority koncept in the 2nd edition. If it isn’t broken, why fix it?
I do like your idea with chips but what do you do if say you have multiple units of that same type and want to chip them together?
That’s easy. We just put a grey, green whatever chip below the yellow chip. Easy to use/see. :wink:
After playing several 1936 as well as 1939 setups, our favourite is 1939 by far.
We use different coloured plastic chips (50 pieces for 3$) for
Blue for airborne units (and transport planes)
Yellow for ‘less than’, so
Sure, it is an investment, but so is golf :mrgreen:
I will place an order for more units/tokens/expansions etc. soon 8-)
Bill,
Note in the '39 setup, Japan is already at war with both KMT and CCP. It would be interesting to hear if people have tried this in that scenario though.
In our last '39 game, Japan took over all of China, but had limited ground forces afterwards. Then came in FEC and the Russians…
I actually just asked this on the FAQ. It was about CCP though. HBG have yet to respond.
We are three players in my group. After playing A&A Global for several years we switched to Global War.
As many others we hit the problems with the same starting moves, game in-balances (dark skies…) etc.
We looked into modding our way out, but chose GW when the new map came out. i agree that the '39 setup took forever, and they should spend more time finalising their existing portfolio before releasing new expansions.
(and lets not get into the problems of buying from the European store…)
Anyway, you can opt to go down the ‘design-your-own-game-based-on-a-nice-AAG40-map’ route, and most of us have a small game designer inside :-) When we went down that route (with plenty inspiration from the board!) we ended up with continuously implementing new stuff. New ideas come and go, and sometimes they screw the balance.
For my group, flow is important. It takes some time to reach a stage where things ‘flows’. The rules have to be figured out etc.
So adding (or removing) new stuff all the times messed with our flow.
We stick to the basic GW rules, with a few expansions thrown in. If an expansion adds more complexity without adding more fun/balance, we don’t use it.
To improve ‘flow’ we do this: