I would argue that they do not get the +3 bonus due to the nature of the Maginot Line, but technically speaking the rules do state that AA (a land unit) should receive the +3 bonus. It’s really up to you to decide how to interpret the rule.
Best posts made by mrgoatcheese
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RE: Maginot Line & AA Guns.
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A concept for an expansion
Hello everyone,
While studying the world wars I thought of a concept that could potentially be translated into the game. I feel as though national unity or the home fronts willingness to continue the fight is not represented in the game. My suggestion is a score (maybe out of 100) that provides bonuses for higher scores and penalties for lower ones. (0-10, 10-20, 20-40, 40-60, 60-80, 80-90, 90-100). The effects of the bonuses or penalties should be country specific in my opinion.
Perhaps units will cost more at very low score. Or they’ll fight worse. This idea is vaguely represented already through America’s limitations and war production.
Attacking a nations will to fight could offer new strategic element to the game. For example, Germany could destroy or at least severely hinder Britain’s will to fight via submarine warfare, bombings, successful gains in Africa, hurting the RN, etc. Germany would not need to actually take Britain but instead just destroy their will to fight instead (which Britain should have natural bonuses for keeping their will to fight).
On the flip side doing certain things can rally a populace. The German attack on the Soviet Union can inspire Britain and the Soviets. Same with America entering the war.
With all units costing the same in V3 this can perhaps offer a more dynamic and fun way to alter nations strengths and weaknesses. A blockade on Germany or an Allied submarine off the coast of Sweden can raise the cost of German armour, for example.
I think that an expansion like this would add a lot of flavour to the game. Why are your thoughts on this idea?
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RE: CHINA
All I’ll have to hold is Guangxi or Yunnan for that lend-lease. I figure if China doesn’t win then at least they’ll bog down the Japanese a fair bit. And I know I’ll be making sacrifices elsewhere, but all I want is a strong China so I don’t care. Hell, if things work out I’ll start building a major factory in Yunnan pretty early on lol. This will basically just be a play test to see how powerful China can become if everyone sends money/manpower.
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RE: Italy Economy
All I meant was that you don’t get your wartime bonus income until at war with a major power. You would get the value of the land you take. So, Japan would get +2 for Nanking but not the +1 bonus until at war with a major power.
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RE: British attack on Belgium
I think you’re forgetting that Britain must be at full income in order to declare war.
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Rule Suggestion: Land Unit Scramble
Sorry if this has been suggested before!
I think that the game could benefit from a land unit scramble option into adjacent land zones from cities or a FOB.
I noticed a potential need for this when I was playing Germany and I had fighters in Paris so that I could better defend the French region. I was annoyed that I couldn’t have my armoured units (mech, med. tanks, etc) stationed there like IRL to respond to a seaborne invasion.
I think the rule should be either:
- Up to three armoured units (or units with a movement of 2) can scramble out of a city to defend an adjacent territory. or;
- Instead of a city perhaps a FOB can be added into the game to act as a land unit airbase for scrambling purposes, or even movement purposes as well (I think that the game is too short and land units movement needs a buff, perhaps +1 movement from an HQ could help).
I think this would add quite a nice dimension to the game. Making cities more important and making it easier for nations to go on the offensive by not needing to stack as many units on every territory (think Japan on the Chinese coast).
Maybe the incoming scrambling land units can defend at a -2 on the first round of combat (minimum 1 defence) to simulate them coming late to the battle (not as fast as fighters).
Please feel free to critique this or add to it!