I’ve never had a problem at all with the rules as they are, or should I say as they were, for Xeno’s World at War. The game was designed to be difficult, as mentioned, for the Axis, very difficult. If someone is changing rules to balance the game, thats fine, but its only being done in the interest of gameplay, not historical accuracy. Not that this game or any A&A game is the epitome of historically accurate games.
Our group had fun trying to find a way to win with the axis.
Going back to the infantry build rule.
I don’t mind this rule either. I can understand someone having issues with it, as one in our gaming group did, but it makes some sense. Why couldn’t Britain support the raising of the local population into an army in African controlled territory? However, it makes less sense when Germany captures a Russia terrortiy and, after having held it for a round, places infantry there on the next build phase.
Maybe a nation should only be allowed to build infantry, up to the territories value, in certain areas. For instance, Germany could build infantry in any game starting territory plus countries like Spain or turkey, Romania(I don’t remember if this is starting territory of not) and Finland.
If this rule is changed then there should be a modification to rail movement. Maybe doubling the amount of infantry that can be ship per nation.
Really, though, I think I like it the way it is or was.
Russia purchasing infantry at 2 is REALLY tough for the Axis to overcome. This is the Infantry Push Mechanic on steroids!!!
Based on the amount of IPCs the Russia are making they kind of need this. If they were paying 3 ipcs like Germany, the war would be over quick in Germany’s favor.