Africa
Posts made by Monroe
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Minor Axis & Allied Powers meets AAG40 Map (1941)
This variant attemps to takes the DeathsHead Global set up (which is roughly a 1941 timeframe) and apply it to the AAG40 map plus add some rules and set up for Minor Axis and Allies powers. A bulk of the rules utlilize the AAG40 Alpha rules and NOs.
Key additions off AAG40 (which now accounts for ANZAC, UK Europe and UK Pacific as separate forces):
- Canada as a separate Allied Minor nation
- Free French Forces controlled by UK Europe player
- Set up and rules for relavant Axis Minors (Findland, Bulgaria, Romania, Hungary & Vichy France).
- Oil rules (similar to AAE original version)
- US Marine rules (similar to APP original)
Regarding playing pieces:
- I used Major and Minor Factories from The War Game
- Used units from The War Game and some original MB units for Minor Axis
- Used some Table Tactic units for Fortifications (the Machine Gun)
- USed AAE40 French units for Vichy France
- Spray painted UK units light Blue for Free French units
- Used Light Green UK units from AAR as the UK Pacific units
- Used sheet rock dowels spray painted black for “Oil Rigs”
Set Up Charts and starting IPC Chart (MS Excel) are linked below.
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AXIS RULES:
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Germany receives posted IPC value for each Minor Axis territory (as in standard game play);
provided it has not been conquered by an Allied army. -
Germany is not required to have any units in these territories to collect the IPC value (as in standard game play).
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If the Minor Axis territory is conquered by an Allied army, Germany no longer collects this
income value (as in standard game play). -
If Finland, Hungary, Romania or Bulgaria are conquered by an Allied power, these Minor Axis powers no longer
have the ability to collect their IPCs or field military units, regardless of whether these territories are retaken by the Axis.
If their capital nation is conquered, then any stand alone units for these countries are removed from the board; essentially
surrendering. If these countries have units in territories that also contain German units, then they remain on the board. -
Minor Axis powers collect a fixed IPC amount at the end of their turn, regardless of whether they conquered
any Allied territories. Vichy France collects no income. -
Increase in IPC value for territories conquered by Minor Axis powers are applied to Germany only.
This is true whether the Minor Axis power conquered the territory by itself or in conjunction with German units. -
Minor Axis IPCs cannot be shared with other Minor Axis powers or with Germany.
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Minor Axis powers must always leave at least 1 unit in their capital nation at the end of their turn. In the case of Vichy
France, this includes the territories labeled “Southern France” and “Tunisia”. -
Finland, Hungary, Romania and Bulgaria must always have a direct supply line back to their capital nation at
at the end of their turn. This rule does not apply to Vichy France. -
Some units are not eligible for purchase by Minor Axis powers as noted in the set up charts (blacked out).
Minor Axis powers cannot build Industrial Complexes. -
New units for Finland, Hungary, Romania and Bulgaria are always placed in the Minor Axis Power’s capital nation.
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Vichy French units may only defend, they may never attack. Vichy French units can move to other Vichy
occupied territories (Southern France; Tunisia, Morocco, Algeria, French Central Africa and French West Africa). -
German units may move through and end turns in any Vichy French territories. Italian units may move through and
end turns in Vichy French territories in North Africa. Italian units may pass through but not end turns in Southern France. -
If North Africa is cleared of Axis forces (German/Italian), any remaining Vichy French units in Africa become
Free French Units and are controlled by the UK player. -
German Oil: Romania represents German controlled oil reserves. If Allied forces take this territory, the IPCs are
paid to the conquering Allied nation. -
All Minor Axis units can be combined with German units to gain attack/defense bonuses. For example, Bulgarian
Artillery would provide the +1 to Attack bonus for German infantry. Italian units can only be combined with Vichy French
units in North Africa, not any of the other Minor Axis powers. German transports can transport any Minor Axis units and
vice versa. Italian transports may only transport Vichy French units.
ALLIED RULES: -
Minor Allied powers operate as stand alone nations. They can build all unit types, including ICs.
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The IPCs for UK Europe, Canada, ANZAC & UK Pacific must be managed individually.
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During the Mobilize New Unit phase, the UK Europe player may place 1 unit each in either Calcutta (UK Pacific),
New South Wales (ANZAC), or Quebec (Canada). This is in addition to the amount permitted by UK Pacific, Australia
and Canada. -
If a single Minor Allied power attacks and conquers an Axis territory, then the IPCs are applied directly to that Minor
Allied power. When an attack against an Axis territory is conducted by multiple Minor Allied forces, the UK
Pacific player must announce during the combat move phase which Minor Allied power is the “lead” attacker.
This “lead” attacker receives the IPCs if the attack is successful and the territory is conquered. The “lead”
attacker is also the nation whose units are removed last in combat. -
Free French collect no income. Any conquests by Free French troops are added to the UK players IPC value.
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Mid-East Oil: Trans-Jordan, Syria, Iraq, Northwest Persia and Persia represent Allied controlled oil reserves. If the
Axis forces take these territories, the IPCs are paid to the conquering Axis nation from the Allies directly. The Allies
can choose who pays the IPCs (either UK Europe or U.S., but not the Soviet Union). -
Pacific Oil: Java, Borneo & Sumatra represent UK Pacific & ANZAC controlled oil reserves. If the Axis forces take these
territories, the IPCs are paid to the conquering Axis nation from the UK Pacific and ANZAC player directly. The UK player
can choose who pays the IPCs (ANZAC or UK Pacific). IPCs can be used from more than one of these powers to
cover the payment. -
Russian Oil: Caucasus & Kazakhstan represent Russian controlled oil reserves. If the Axis forces take this
territory, the IPCs are paid to Germany from Russia directly. -
When the territory of France is liberated, for the first time only, the player controlling this territory immediately
places 4 French Infantry units on it.
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RE: Minor Axis & Allied Powers
Will post a version of this game which combines AAG40 map and Larry’s Alpha rules with DeathsHead set up. I’ll try to upload some pics of the set up.
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RE: Possible "Unoffical Pre-order"??
Just ordered 2 sets of Italian units and the dice set!
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RE: Larry's suggested setup changes
Does the Global set up already account for the changes recommended by Larry?
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RE: Axis & Allies Global Game Video
Okay…this version should have addressed some of the questions you posted (regarding mech infantry; fortress rule, Vichy unit movement, etc.).
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RE: Global War 1940/41
Here is the link for the variant rules history which incorporates Minor Axis-Allied powers.
http://www.axisandallies.org/forums/index.php?topic=12841.30
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RE: Axis & Allies Global Game Video
Here are the house rules that go with the board.
The house rules will be revised once AAE40 drops.
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RE: Global War 1940/41
I play this variant often.
1-Yes, the fortress is too powerful under the original house rules. I kept the 1-time 2 shot rule and made it a 1-1 ratio fortress-infantry in order for the infatry to defend at 3. This would mean you have to invest in multiple fotresses to get multiple infantry bonuses (but you still only get 1-time 2-shot rule)
2- Yes, a little too powerfull as well. I revised the stats to the mech infantry from the AAP40 game including the ability to attack on a 2 if you have paired infantry.
3- I allow these to move. They cannot attack, but they can create blockade scenarios for the allies; bulster German axis sea defences and be used to transport German/Italian units.
4- Yes - I play Axis Minors must always leave a unit in their home country.
5/6- This seems to balance out over the course of the game. The german sub issue creates a whole scenario the allies must contend with or risk getting the IPCs stripped via convoy takeovers. The Japan issue may not be less of an issue for me becuase I play that Japan-Russia are at war from the start (see #8)
7- I used to use the AA50 rules; then went to the AAP40 rules for China. Including Burma Road bonus and IPC collection.
8- I’ve always played where Japan-Russia are at war from the start. This is more for time management then historical accuracy. This is also an easy house rule to insert in your game.
I also prepared an updated version of the rules and setup and will be revising once AAE40 is released.
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RE: Minor Axis & Allied Powers
Here is a link to the Set Up Charts; Rules and the Map (which prints fine in ~3’ x 6’ size for game play in this format).
Japan, ANZAC, India and US have been modified with Tactical Bomber setup (based on review of AAP40). Costs and Att/Def have also been modified.
http://www.mediafire.com/?sharekey=f209fe65b016190991b20cc0d07ba4d2a8a1a6316787b5b1
Welcome any comments.
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RE: Minor Axis & Allied Powers
Here is an updated version of the Rule Set (using DeathsHead Map):
AXIS RULES:
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Germany receives posted IPC value for each Minor Axis territory (as in standard game play); provided it has not been conquered by an Allied army.
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Germany is not required to have any units in these territories to collect the IPC value (as in standard game play).
-
If the Minor Axis territory is conquered by an Allied army, Germany no longer collects this income value (as in standard game play).
-
If Finland, Hungary, Romania or Bulgaria are conquered by an Allied power, these Minor Axis powers no longer have the ability to collect their IPCs or field military units, regardless of whether these territories are retaken by the Axis. If their capital country is conquered, then any stand alone units for these countries are removed from the board; essentially surrendering. If these countries have units in territories that also contain German units, then they remain on the board.
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Minor Axis powers collect a fixed IPC amount at the end of their turn, regardless of whether they conquered any Allied territories. Vichy France collects no income.
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Increase in IPC value for territories conquered by Minor Axis powers are applied to Germany only. This is true whether the Minor Axis power conquered the territory by itself or in conjunction with German units.
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Minor Axis IPCs cannot be shared with other Minor Axis powers or with Germany.
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Minor Axis powers must always leave at least 1 unit in their capital nation at the end of their turn. In the case of Vichy France, this includes the territories labeled “Vichy France” and “Tunisia”.
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Finland, Hungary, Romania and Bulgaria must always have a direct supply line back to their capital nation at at the end of their turn. This rule does not apply to Vichy France.
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Some units are not eligible for purchase by Minor Axis powers as noted in the set up charts (blacked out). Minor Axis powers cannot build Industrial Complexes.
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New units for Finland, Hungary, Romania and Bulgaria are always placed in the Minor Axis Power’s capital country.
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Vichy French units may only defend, they may never attack. Vichy French units can move to other Vichy occupied territories (Vichy France; Tunisia, Morocco, Northern Algeria, Algeria; West Africa and French West Africa).
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German units may move through and end turns in any Vichy French territories. Italian units may move through and end turns in Vichy French territories in North Africa Italian units may pass through but not end turns in Vichy France.
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If North Africa is cleared of Axis forces (German/Italian), any remaining Vichy French units in Africa become Free French Units and are controlled by the UK player.
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German Oil: Romania represents German controlled oil reserves. If Allied forces take this territory, the IPCs are paid to the conquering Allied nation.
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All Minor Axis units can be combined with German units to gain attack/defense bonuses. For example, Bulgarian Artillery would provide the +1 to Attack bonus for German infantry. Italian units can only be combined with Vichy French units in North Africa, not any of the other Minor Axis powers. German transports can transport any Minor Axis units and
vice versa. Italian transports may only transport Vichy French units.
ALLIED RULES:
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Minor Allied powers operate as stand alone nations. They can build all unit types, including ICs.
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The IPCs for UK, Canada, ANZAC & India must be managed individually.
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Industrial Complex in Calcutta (India) and New South Wales (ANZAC) are permitted a maximum placement of 3 & 2 new units respectively (labeled IPC value limit). Industrial Complex in Quebec (Canada) is permitted a maximum of 1 new unit (labeled IPC value limit).
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Except for the Convoy IPC sharing listed below, the IPCs must be used by their respective nation. IPCs cannot be shared between UK and Minor Allied powers.
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The 9 IPCS linked to the (4) British convoys located in the Indian and Pacific oceans
can be allocated to either India or Australia as deemed by the UK player. The 3 IPCs
linked to the British Convoy located near New Foundland can be allocated to Canada as
deemed by the UK player. The UK player can make this decision at the end of each round, during
the Collect Income phase. -
During the Mobilize New Unit phase, the UK player may place 1 unit each in either Calcutta (India), New South
Wales (ANZAC), or Quebec (Canada). This is in addition to the amount permitted by India, Australia
and Canada. -
If a single Minor Allied power attacks and conquers an Axis territory, then the IPCs are applied directly to that Minor
Allied power. When an attack against an Axis territory is conducted by multiple Minor Allied forces, the UK
player must announce during the combat move phase which Minor Allied power is the “lead” attacker.
This “lead” attacker receives the IPCs if the attack is successful and the territory is conquered. -
Free French collect no income. Any conquests by Free French troops are added to the UK players IPC value.
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Each time Western France, France or Vichy France are liberated by an Allied nation and held for 1 complete round,
place 2 Infantry as Free French Units in that territory during the UK player’s non-combat movement phase. -
Mid-East Oil: Trans-Jordan, Syria, Iraq, Tehran and Iran represent Allied controlled oil reserves. If the
Axis forces take these territories, the IPCs are paid to the conquering Axis nation from the Allies directly. The Allies
can choose who pays the IPCs (either UK or U.S., but not the Soviet Union). -
Pacific Oil: Java, Borneo & Sumatra represent UK controlled oil reserves. If the Axis forces take these territories,
the IPCs are paid to the conquering Axis nation from the UK player directly. The UK player can choose who pays
the IPCs (UK, ANZAC, India or Canada). IPCs can be used from more than one of these powers to cover the payment. -
Russian Oil: Caucasus & Western Kazakh represent Russian controlled oil reserves. If the Axis forces take this territory, the IPCs are paid to Germany from Russia directly.
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Use AAP40 China Rules. The following territories can be controlled (collect income) buy China: Shantung; Shansi & Peking. The following territories can be occupied but not controlled by China: Hong Kong & Burma.
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RE: Played Death Head variant (watch movie)
http://www.axisandallies.org/forums/index.php?topic=12841.15
This should take you the right place.
There is a Mediafire link on page 2 where you can download an excel sheet of set up charts and rules.
–> YOu want to download the July 09 version and you want to check out my posts on page 2-3 which make a few reivsions to the rules in the July 09 file.
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RE: Played Death Head variant (watch movie)
http://www.axisandallies.org/forums/index.php?topic=12841.15
This should take you the right place.
There is a Mediafire link on page 2 where you can download an excel sheet of set up charts and rules.
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RE: Played Death Head variant (watch movie)
Go the the “House Rules” topic and check out the “Minor Axis and Allied Powers” subject (I just bumped it up). I created and posted modified set up charts and rules to allow for Minor Axis and Minor Allied play on the Deaths Head Map (which is a great map to play). It also give ideas on where to find and use different unit colors from other games to represent the Minor nations. There are also some rules for Oil, etc. The string reflects several revised and updated versions of the rules after play test (like rules for Vichy).
I have played this version many times and it is well balanced and adds enough added strategy without getting too bogged down.
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RE: Minor Axis & Allied Powers
bump -
The set up charts and rules in thsi post string are for the Deaths Head Map located under the Variants string.
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RE: Global War 1940/41
http://www.axisandallies.org/forums/index.php?topic=12841.15
Here is a link to “Minor Axis and Allied Powers” which plays off the DeathsHead420 map.
It incorporates a number of Minor Axis/Allie rules that work well with this map. The last few pages of the thread shows a few tweeks to the rules based on play (i.e. Vichy France).
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RE: Minor Axis & Allied Powers
Working on revised set up charts for this variant that take into account the new AAP40 rule introductions including:
- Revising Mech Infantry stats/capabilites
- Tac Bomber
- Revised China Rules
- Updated Unit costs and stats
- Captial Ships
- The addition of the ANZAC pewter color units allow for clear distinction between UK (use AA50 UK units); ANZAC (use ANZAC AAP40 units) and India (Use light green UK units from revised edition)
I will post the updates when ready.
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RE: Science Fiction/Fantasy Book Forum
Spent the last year rereading the entire series also…literally on the last few pages of Knife of Dreams…excited to read The Gathering Storm.