I guess different strokes for different folks !
And with regards to Rommel … I think his calculator must have been broken because he made some crazy attacks (and won most of them too !)
Where do you guys play AAR online?
I guess different strokes for different folks !
And with regards to Rommel … I think his calculator must have been broken because he made some crazy attacks (and won most of them too !)
Where do you guys play AAR online?
I just cant imagine Rommel with a calculator at his command center trying to figure out whether or not risking a bomber in Egypt is worth the 20% better chance of victory… plus a calculator slows down the nature of the game.
This brings up another topic … turn length… how long do you typically give your opponent to move? Are there tournament rules for this? For my friends who are just learning to play, I give them as much time as they need. However, when I play more seasoned players I start to hackle them (or they start to hackle me) if too much time to taken.
Quick calculations are ok … “im sending in 10inf and 4 tanks against his 8 inf… thats 10+12 punch against 16 punch … i should win!”
But using a program to dictate your moves is lame in my opinion (im not trying to offend anyone).
Sometimes, (for big battles only) we will write down the opposing forces… then (AFTER THE GAME) we might go online and see what should have happened and compared it to what actually happened…
Logistics are always a big problem when my my newbie friends play.
As far as calculators go, I think it takes away from the spirit of the game. I know everything is just statistics and you should have some general hueristics to decide whether its a good attack or not, but I dont like the idea of having an actual calculator on hand.
Yeah these are some good ideas.
We’ve played before, and what Ive done to teach them how units attack/defend/move/buy/ect is set up the board except remove all Japanese and American forces… so its basically Germany bs USSR and UK. However, they really wanted to play the entire game so now we are starting.
Im trying to teach them some basic “rules” of the game… the one thing I can never stress enough is to “protect” protect expensive units.
“Dont leave your transport there because I have fighters that can reach there.”
“Dont land your bomber on the front lines!!!”
“Dont leave tanks sitting in a territory without fodder”
and so on…
It will be an interesting game.
Two friends and I are going to be playing a game of Axis and Allies this weekend and I want to try to make a balanced and fun game. However, they are relatively new to the game and don’t quite understand all the concepts yet.
Ive already decided to let them be the Axis for a few reasons …
Anyways, they wont stand a chance unless they get a few advantages. I was thinking about a stipend, an initial bid, or giving them some NA’s.
What do you guys think?
And one final question about the NA’s … the Gustav Line NA for Germany says all German artillery defending in Grey territory defend on a 3… is Karelia considered “Grey” or “German” if it is controlled by Germany or is this NA limited to only the territories that German initially begins with.
Thanks !
So I guess what that all means is that Norway is doomed to fall ? :-D
In the games I have played, the Allies either attack Africa on turn one or attack Norway by turn two (depending on German AC build).
So my question is: Is there a safe way to keep Norway for more than one or two turns? It starts with 3 inf, and you can transport at least two more over… you could even blitz a tank through (if Karelia is unoccupied) to Norway. However, if you spend too mucn resources on keeping Norway, then you become too weak to counterattack against the Russian.
Is there a way to keep Norway? Or is it doomed to fall?
In World War II, France was retaken before Norway. I think German troops were still in Norway when Berlin fell (correct me if Im wrong). This hasnt happened in any of the games Ive played so far (not even close).
yes, you make a very good point. I think the answer you are looking for is never SBR…
if you can anticipate needing your bomber (let’s just say) 4 rounds in advance for an attack, then of course dont risk your bomber. however, you never can predict what exactly is going to happen. those 12 infantry in the next territory will see your bomber and realize the odds they are up against and retreat … now, your bomber wont be used for a second straight turn.
i understand your point… everything is situational. It is very difficult to answer a poll question because there are an infinite amount of situations that you would do different things for.
Sometimes, if I am losing, I may make a desperate attempt to catch back up. When you are losing, you have to take risks in order to catch back up. SBRing is a risky way to lessen the gap.
Everything is situational … however, IN GENERAL, I SBR only when there is nowhere else to attack (there are other cases, as you mention) but this is a general poll.
I appreciate the conversation.
If the bomber is not really needed for support (for instance, 10 tanks attacking 1 infantry doesnt need an additional bomber) then I would send the bomber on an SBR.
That scenario is included in option 2.
Statistically, strategic bombing is a good way to slowly decrease your opponents income. However, it takes about 11 rounds on average for a bomber to “pay for itself” by conducting bombing raids (see me for math).
However, everyone hear has probably had a bomber that gets shot down on it’s first run or coversly, has had a bomber that refuses to be shot down.
Personally, I rarely strategically bomb because I feel that I can untilize that bomber’s range and attack power for more important purposes. I will occasionally SBR if there arent any battles that the bomber can reach.
If it were easy to chose which country obtained Norway, then I would want the Russians to have it. They need the money more than any of the other allies. They are always in the most immediate danger.
The USA would do well with Norway because they could afford to build a factory there any start pouring out tanks.
However, England is always in the easiest position to take it (with USA following up with reinforcements) and Russia usually attacking German units in Karelia on their turn.
At any rate, as long as the allies have it, they should be happy.
Sometimes, if rolls are really bad, a game can be just about lost on the first round. I was watching a game where Germany the naval battle at Egypt the first round (a BB, trans, FIG) against the DD. The rolls were hideous! Anyways, without any precense in Africa, it was obvious that the Axis didnt have a reasonable chance.
Most of the games I have played, I never completely finish. To me, there is no reason to continue playing once Germany is ousted from Africa and badly suffering in Europe (unless of course Japan is about to take Moscow).
In one game, the Luftwaffe (1 bomber, 5 fighters) made an attack against a BB, DD, AC, 2 FIG, and 5 TRNS. The Germans won the battle with a bomber and fighter left! With the allied shipping destroyed, the Allies had to take two more turns to rebuild their forces. In those two turns, Russia lost all but Moscow… the Allies resigned because defeat was inevitable.
I know Im not giving you every detail, but the point is, how long does it take you to realize one side is going to win?
I’d say, for over half of the games I play, it only takes 3 to 4 turns until somebody wins a decisive battle that completely tilts the board in their favor.
Thanks for pointing me in the right direction.
I have the old version of the computer game … is there a way to play online with Revised ?
Ive been playing Axis and Allies for over three years, and I just started playing the Revised edition about a month or two ago. I think the Revised edition allows the players to be more creative and experiment with different strategies.
Anyways, I have a very hard time finding new opponents. I consider myself to be a fairly decent player, but my competition isnt all that great. My two brothers are tired of butt-whoopins and my father thinks the game takes too long to play. My college roommate is learning to play, but he still doesnt have a strong concept of strategy.
So … does anyone have any suggestions of where to find opponents?