MG Horya vs Waff G40 Game 2
Posts made by MG Horya
-
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western Australia to India
1 fighter moved from Queensland to Western Australia
1 artillery moved from Western Australia to South Australia
1 infantry moved from South Australia to Western Australia
1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from South Australia to Western AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Morocco
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tunisia
1 infantry moved from Scotland to United KingdomTurn Complete - French
-
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western Australia to India
1 fighter moved from Queensland to Western Australia
1 artillery moved from Western Australia to South Australia
1 infantry moved from South Australia to Western Australia
1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from South Australia to Western AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 8 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
7 bombers moved from Western United States to 92 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 7 bombers in 92 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 92 Sea Zone, round 2 : 3/5 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 carrier owned by the Germans, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 4 bombers in 92 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 fighter and 5 transports in 92 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
1 bomber owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 4 bombersNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 aaGun and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 carriers moved from 26 Sea Zone to 17 Sea Zone
4 fighters moved from 16 Sea Zone to 17 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 bombers placed in Eastern United States
Americans undo move 5.
Americans undo move 2.
Americans undo move 1.
Americans undo move 1.
3 bombers placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 fighter and 1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 aaGun moved from Burma to India
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to India
1 fighter moved from Persia to India
2 fighters moved from Egypt to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 artillery moved from Tobruk to Alexandria
1 fighter moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Morocco
2 aaGuns, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 28 PUs (8 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,5,6,6,5,2,6,5,5
UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 8 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
7 bombers moved from Western United States to 92 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 7 bombers in 92 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 92 Sea Zone, round 2 : 3/5 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 carrier owned by the Germans, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 4 bombers in 92 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 fighter and 5 transports in 92 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
1 bomber owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 4 bombersNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 aaGun and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 carriers moved from 26 Sea Zone to 17 Sea Zone
4 fighters moved from 16 Sea Zone to 17 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 bombers placed in Eastern United States
Americans undo move 5.
Americans undo move 2.
Americans undo move 1.
Americans undo move 1.
3 bombers placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Dzavhan
1 infantry moved from Olgiy to Kansu
5 infantry moved from Timguska to Kansu
1 infantry moved from Yenisey to Olgiy
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Yenisey to Timguska
3 infantry moved from Novgorod to Belarus
4 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
1 infantry moved from Bryansk to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Sumatra to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 46 Sea Zone to Queensland
1 aaGun moved from South Australia to Western Australia
1 armour and 1 mech_infantry moved from New South Wales to Western Australia
1 infantry moved from South Australia to Western Australia
2 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from New South Wales to Western Australia
1 artillery moved from South Australia to Western AustraliaPlace Units - ANZAC
1 airfield placed in Western Australia
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Tunisia to LibyaTurn Complete - French
-
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 1 infantry; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from Philippines to Guam
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 bombers placed in Western United States
1 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to Iraq
1 fighter moved from Alexandria to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Persia
1 artillery moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Persia
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,6,2,1,5,5
UK_Pacific collect 6 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 1 infantry; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from Philippines to Guam
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 bombers placed in Western United States
1 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
RE: MGH vs Waff - G40
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Sakha to Amur
4 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 artillery and 4 infantry
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Russians
1 aaGun moved from Buryatia to Amur
2 armour moved from Szechwan to Yunnan
2 mech_infantrys moved from Szechwan to Yunnan
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
1 armour, 1 artillery and 1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 fighter moved from Russia to Yunnan
1 tactical_bomber moved from Russia to Baltic States
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns, 3 armour, 2 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Baltic States: 3 armour, 2 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Baltic States: 1 aaGun
EDIT: Removing units owned by Russians from Baltic States: 1 aaGun
EDIT: Turning off Edit Mode -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Sakha to Amur
4 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 artillery and 4 infantry
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Russians
1 aaGun moved from Buryatia to Amur
2 armour moved from Szechwan to Yunnan
2 mech_infantrys moved from Szechwan to Yunnan
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
1 armour, 1 artillery and 1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 fighter moved from Russia to Yunnan
1 tactical_bomber moved from Russia to Baltic States
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Sumatra
1 fighter moved from Java to Yunnan
1 aaGun and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Sumatra
1 fighter moved from Java to Yunnan
1 aaGun and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 artilleries and 4 infantry
4 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
7 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
2 artilleries moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 fighter moved from Malta to Libya
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
British attack with 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 4 infantry
British win, taking Yunnan from Japanese with 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery and 4 infantry
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the British retreated to Kwangtung
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 destroyer moved from 88 Sea Zone to 86 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
2 fighters placed in Union of South Africa
British undo move 2.
1 fighter placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 5 infantry -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 artilleries and 4 infantry
4 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
RE: MGH vs Waff - G40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to SzechwanCombat - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 1 armour, 1 artillery and 18 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
5 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
2 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total