Planning to come for OrcCon in Feb
Posts made by MeinHerr
RE: What's the best buy for Russia?
An alternate strategy is to use the Bid money wisely, to prevent a G-2 hold of Eastern Poland.
If Soviets can place 1 Art in
as part of the bid
Then with buy of 6 Tanks on R1 in frontlines, the German forces in E. Poland can be exterminated on R-2
RE: Does Game Length Affect Chances of Victory?
Among others … it depends on 3 main factors:
Bid… and Bid placement
Extent of risk Germany and Japan are willing to take in their initial attacks.
Big risks if successful, give amazingly huge rewards!
Classic examples: J1- Carolines DD against Sydney DD+TR
G1 - 1/2Mech+Tank+ FTR against 2 Inf in S.France… in addition to 1 UBoat attacks on Gib CRU, Canada Fleet…
Barely enough to leave 1-2 Inf in Yugo alive for Romania slide…
Scramble or not decision of London.
Hence “order” of battles are important!!!
If some, especially the important battles go Badly for Axis…
Ex: Paris holds, UK BB and FTRs survive SZ110… Yunnan holds…
Axis may as well as concede, call it over and restart a new game.
The Stinker, is that if all these attacks succeed… the Allies (after Failed Taranto/Tobruk) may as well as throw in the towel.
So… it could be a really short game either way…
Hence… important to remember that if you’ve decided you want to play a decent game… that is well fought and are there for the fun… try not to go in with 50-50 odd battles… in beginning of game… esp as Axis…
Unless game is so important… Bid so huge… that you really have no choice…
RE: What to do with the bid?
The point of the tank is two-fold….
- If the Korea attack is very successful … and say the survivors are 3-4 Inf + Art+ Tank in Korea… Japan will have to commit greater resources to taking it.
- The $4 that is saved… goes toward ensuring Ethiopia is killed off with the Art in Sudan. This is pretty important too.
Yes… thrift and economy is desired… but… the early goals are such that this is these are the best choices available.
Tempo is the key in this game… esp for Japan if they are going J-1.
Almost Every single initial unit, TRs, Planes, and ships have their stated purpose and goals… when Japan does a J-1 DOW… on W. Allies.
Screwing up the movement of a variety of these …as well as forcing them in a direction that does not hold promise… as well as then reducing the movement potential in the subsequent turn… are all small wins for the Allies… much appreciated by the player playing India , China and Anzac.
Lastly… US can comfortably go about its business… and not under pressure… that a J-1 usually puts on it.
I’m not sure I like the Siberia plan much, but it’s an option to be considered. But if I’d try it, I’d rather buy a fighter in Buryatia instead of a tank. The tank will die in Korea no matter what, but the fighter can make it back and make itself useful later on, either against Japan or by moving it back west. And there’s still 6 IPC left for that much-needed SZ98 sub.
That is, if we’re assuming a 20 IPC bid. Lately I’ve been reading that the Allies need more.
RE: What to do with the bid?
When there are 12 Inf in Buryatia… (with 2 FTR+TB in Yakut - striking range) … and Japan has to take back Korea… and also Amur… it will have to commit not just the Manchurian troops… it will have to commit the TRs.
Once the TRs move North… (only 2 can)…then they are out of position…at least for 1 turn.
The initial strike potential using the TRs if used up North… where there are $1 territories, no ports, no airbases , no Capitols…is a good thing for Allies.
If they over-commit to Amur… wanting to do Crussia… then they do so without 4 Infantry + FTR (and possibly, 2-3 less…as they have to take Korea back). They have Max ability to put in only 4 more units in Amur… as only 2 TRs can reach there on J-1…
Remember… the Soviets can just decide to hold the line with their 12+2 AAA in Yakut SSR… then Japanese will then on J-2 have to land all their planes there… and there will be a 1 Hex withdrawal a turn… this is sure to burn Japan in the long run.
If Germany has bought a Fleet on G-1… and Japan does the above moves… then… prospects of Axis win are reduced.
Calcutta not falling for a J-3 India Crush … is a good trade off.
Not convinced that what you propose would achieve that outcome. And you’re sure to lose the survivors of the Korea assault J1 leaving only 12 inf 2 AAA to defend Amur - assuming you don’t run units back to Moscow.
Unless you think that going Crussia is a better option for Japan that going for an India crush - then why are you making it easier for them to go that way?
RE: What to do with the bid?
If the Far East Russians run away to Moscow… the Mongolians may never get activated… or get activated too late.
Timing is the key in this game. Axis generally controls the tempo… there are few occasions for Allies to do so… The Korea attack is one of them.
The advantage of a Med bid, with respect to the Pacific, is that if Allies can take out the Italy fleet in the first few turns, that frees up USA to go after Japan.
A Siberia bid to Russia seems suboptimal because while taking out some units in Korea might help, you’re forfeiting the Mongolia troops on the first turn. Unless its a hardcore KJF where you’re putting tons of pressure on Japan, this could give Japan an opportunity to make some extra money in Siberia.
An extra mech on Burma is a good investment. Extra infantry for UK Pacific and China can also be effective if used strategically. But as bids I don’t rate them as highly as extra UK subs in 98, 91, 110 etc. Those extra subs are great protection against round 1 dicings and make it very hard for an Italy fleet to survive.
RE: What to do with the bid?
AEV, problem is that if Bid is too Mediterranean focused, then Japan gets a free pass.
J-1 if done correctly , piles on the Axis pressure and compounds the Allied misery … mainly by taking India out of the game by J3…stopping help to Chinese or Egypt/Middle East.
With $10 for Far East… killing Korea… killing Mainland Japanese Inf and a FTR… forcing Japan to respond … takes some pressure off India.
If G-1 build was a Navy… then USSR has a choice to keep the 12 remaining Far East Soviets in Buryatia… (evacuate Amur)…maybe send the 3 planes to Yakut… If Japan bring in the 6 Inf+ Art+ Mech into Amur from Manchuria… USSR threatens to wipe them out.
If Japan goes about normal J-1 DOW, and just kills Korea… and Air Power moves South… then USSR goes 2,3,4,5 - Amur, Manchuria, Jehol, Anhwe threatening Shanghai and HongKong (giving Chinese extra help) or at least… restraining the Manchurian army in Korea/Manchuria…
Without anything to threaten from the North… The Manchurian horde can walk to India or through China into USSR… which on J5-J6 causes major headaches for Allies.
The Soviet Far East Bid is mainly to reduce the chances of Axis Pacific win…
As far as Europe goes… use the remaining $10 Bid there … an Art in Sudan, should take care of Ethiopia… Sub in SZ 98 helps Taranto or Malta… (dep on SeaLion threat)
Doing Ethiopia cleanse takes care of 33% problems in Africa for UK.
RE: What to do with the bid?
J-1 DOW on W.Allies is deadly.
Only USSR goes before Japan in turn order.
Invest $10 of the bid to help Pacific Allies.
Arm the farthest , most forgotten Soviet troops in Amur.
Put down an Art in Amur, Tank in Buryatia.
R-1 ———> Attack Korea! 6Inf+ Art+Tank…
Kill 4 precious mainland Japan Infantry (among Inf, Japanese Inf are the most valuable)… kill a FTR…
Get $3 for Moscow.
The 6 Inf in Amur which otherwise comes into action on R-7 in Moscow… now helps muddle up Japanese and Axis set-plans.
The remaining money can go for Art in Sudan, Sub in SZ98/SZ111/SZ92 etc…
The Commissar Vanguard of the Proletariat in the East makes an impact at the outset of the game -smiles-
RE: BATTLE IN VANCOUVER, WHO WILL SURVIVE? Labor Day Weekend. Calling all Players
Karl7 and Gargantua ,
In Seattle we always play the day-after-Thanksgiving game Global ‘40
Have been doing so since 2013 or so…
Maybe will try to gather up a couple of players and head North for some fun… to put it mildly
Will PM you guys and see how it goes.
RE: And on that farm he had a Sea Lion
If Japan goes J-1 … DOW on W.Allies… be very careful with the baiting part…
Unless UK and US are played very accurately, should SeaLion be even moderately successful… If Gib bombed successfully and German Navy survives US3 and UK3 counterattacks…
and Japan takes Calcutta on J-3… things go downhill pretty quick for Allies…
RE: Germany Loses the Battle of France. What's next?
but again my perspective on Sea Lion is that an early Sea Lion is a losing move under most circumstances.
Im glad to see that your perspective has upgraded from �always a losing move� to �a losing move under most circumstances�.
I look forward to the day it evolves again to �under SOME circumstances�
The game in Seattle was very instructive.
RE: Operation Herkules
It might be better if done as a 1-2 punch.
On Italy -1 …The one Italian TR unloads a Tank+Inf on Malta. ( The UK CRU being eliminated by Italian Sub+Air)… Mayyybe also Use Italian SBR on the Land attack… (hoping for the AAA to miss)
The Tank hit it likely taken by the UK on the AAA
ON Germany -2… Hit with 4 SBRs
Very very risky… but doable… more so on live games… than in Low-luck Triple A
RE: When, if ever, should Japan attack Russia?
If not doing a J1-DOW on W.Allies…. (maybe a J-2/3 in the works)… then… if on R-1, Amur is empty… then on J-1, in Non-Combat turn, the Formosa TR drops a Tank and Inf on Korea , after, it reaches SZ-6 … [Tank from Japan]
If on R2, the Russian Stack (12Inf+2 AAA) is still in Buryatia, then the Tank blitzes through Amur and… into Siberia on J-2
On J3… goes to Soviet Far East.
So it earns J2- 2 Ipc
J4- 1 Ipc
Decreases Russian earnings by 2 Ipc and diverts Russian Inf into the Siberian wilderness.
If US moves out of position… then J3 sacrifice a TR to put the Tank on Aleutian Islands… or Alaska to deprive US of a ($5) Bonus.
All the while Japan goes about J2/3 as it wants (-1 Tank)
RE: Anyone tried Hawaii?
Japan has 2 problems (among other probable ones) that it will have to deal with.
- Blocking of SZ 25 or 16 on US1 … this causes the J1 TR buy not being able to hit Hawaii on J-2 Combat move.
[unless Japan stacks Midway with sizeable Navy - BiG enough not to be sunk on US-1 retaliatory attack….] But this means possibly half of Japanese Navy is out of position to guard the TRs taking DEIs.
The other Half is vulnerable to a 1-2 India-Anzac punch if they come too close… especially if UKBB survived J-1
- With J-1 DOW… 3 Anzac FTRs can land on Hawaii on Anzac-1… not to forget 5 US FTRs and SBR … this makes taking Hawaii on J-2 impossible if SZ-25 is blocked… to keep that from happening 3 SZ need to blocked with a Japanese Screening force - SZ 13,14,26
Japan does have 1 CRU +2DDs…that can do it…
RE: Global 2nd edition Q+A ( AAG40.2)
Since at the outset of the game, China is at war with Japan…. USSR flying in planes is fine… (just like US fighters landing in Gibralter after Japan has just attacked…) … although they were neutral before, the territory they land in is controlled by a power already at war… (my take on it)
RE: The Japan Playbook
The 3rd Carrier makes a lot of difference. And killing the 3 ANZAC FTRs is very important if India has to fall Fast on J-3.
Otherwise, with even 1 extra Bid unit in India and $3 extra Bid money, (India builds 6 Inf on UKI-1, then 4 Inf on UKI-1) …it becomes very very very expensive for Japan to take it on J-3… potentially losing half or its Airforce or more.
RE: 5th Annual Portland - Seattle "The Challenge Classic" July 21st,2018 in Seattle
Seattle won this event!
Leads the series 3-1-1
Gargantua made his first appearance in Seattle and won one of the games for the Seattle side with his Seattle teammate MeinHerr. Tight game till Turn 6, game was poised on knife’s edge…
His opponents were Teflon and Kyle from Portland.
AndrewAAgamer with his teammate Ted won the second game against Josh and Stephen. This was a AA50 game.
Marshmallow of War had a great game against Andy and Joe playing Global.
Lots of fun with 11 players playing .
Next year, will be in Portland. Promises to be a 3 city game with Portland-vs-Seattle-vs Vancouver (Canada) and maybe San Francisco, if enough players show up.
Lots of wine, food , beer , fun and excitement!
My Special thanks to 2 players on this forum who helped advise me to prep for this game (Weddingsinger and Cow).
SEE YOU ALL IN PORTLAND IN MID-JULY 2019 !!!