In bold are the suggestions i made. The rest of the text is from LHarris
Posts made by MEGAEINSTEIN
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RE: ALPHA + revised
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Victory conditions ALPHA+ revised
6. Victory Conditions
The game now ends immediately after any one of the following occurs
A. Victory for the Allies if: All Axis capitals are under allied control.
B. victory for the axis if they control 6 of the 8 victory cities on the Pacific board and if axis control Rome and Berlin on the Europe Board.
C. victory for the axis if they control 8 of the 11 victory cities on the Europe board and axis control Tokyo on the Pacific Board -
RE: ALPHA + revised
As Mr. LHAAGod said, the reason for not using anymore sneak attacks was for pratical reasons. As you said raised to many questions.
With the change sugested it raises no questions. All becomes clear as water.
The vitory conditions were also not ok. With the new rule Italy and German would buy lots of transports to move units to the Pacific, not defending their own territories and axis would easily win although losing Berlin and Rome.
The proposed changes obligue Deutchland and Italia to take care of their capitals if they want to win the game.
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RE: ALPHA + revised
(cont)
**9. you can not fly over territories controled by powers with wich you are not allied or not at war with.10. R&D - use the research tokens from anniversary edition. If you roll a 6 remove all your research tokens from play and:
A- roll one die. If you roll 1, 3 or 5 the development is from breakthrough chart 1, if you roll 2,4 or 6 the development is from breakthrough chart 2.
B- roll another die to check wich development you achieved.
C- if you already have that development, go back to A.11. jetfighters is abolish (because buying new Tac Bombers would become useless)**
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ALPHA + revised
the text bellow is the original from our AAGod Larry Harris with some changes in bold that i ask to Mr. LHAAGod to aprove (or not)
Rules Changes that Now are Observed.
1. AA Guns are no longer captured; they are removed from play after the territory is captured.**2. Submarines can fire a special “sneak attack” shot at unescorted transports as explained in the rulebook with the following clarification: a transport is considered escorted (and though there is no sneak attack) if:
-If it moves during combat move and if at any moment during the combat move there is a friendly surface warship in the sub sea zone.
-If it moves during noncombat move and if at any moment during the noncombat move there is a friendly surface warship in the sub sea zone.**
3. Major industrial complexes can no longer be built on foreign territories. Likewise they may no longer be upgraded when captured. The original owner of the territory may upgrade it if the territory is recaptured.
4. If the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power. In other words, war with Japan lifts those restrictions from the USSR on the Pacific map only, and war with Germany and/or Italy lifts those restrictions on the Europe map only.
5. Scramble rules have been changed. They now read:
Scrambling is a special action that can take place at the beginning of this phase (Phase 3: Conduct Combat (Powers at War Only), and it must be completed before any combat occurs. A quick reaction team of no more than 3 defending fighters and/or tactical bombers (strategic bombers can’t scramble) located on islands and coastal territories that have operative air bases can be scrambled to defend against attacks in the adjacent sea zones. Air units can only be scrambled to help friendly naval units in adjoining sea zones that have come under attack, or they can also be scrambled to resist an amphibious assault. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present. In either case, resolve combat as usual during the Conduct Combat phase.Scrambled fighters and tactical bombers are defending, so refer to their defense values and abilities when resolving combat. They can’t participate in any other battles during that turn, including a battle on the island or territory from which they were scrambled.
In situations where a sea zone is served by more than one airbase, Korea and Japan into sea zone 6 for example, each of the territories (or both in this case) can scramble up to 3 fighters and/or tactical bombers. On the other hand, if Korea is specifically being attacked by an amphibious force, and there is no sea battle occurring, only the aircraft in Korea can participate in the scramble.
To sum it up: If there is a sea battle, involving an amphibious assault or not, all neighboring aircraft that meet the scramble requirements can participate in the sea battle. If there is only an amphibious assault and there is no sea battle, only the territory be attacked from the sea can scramble up to 3 aircraft.
All scrambled air units must return to their original island or territory from which they were scrambled. If the enemy captures those locations, the units can move one space to land in a friendly territory or on a friendly aircraft carrier. If no such landing space is available, the units are lost. Surviving scrambled air units land during that turn’s Noncombat Move phase, before the attacker makes any movements.
6. Victory Conditions
The game now ends immediately after any one of the following occurs
A. Victory for the Allies if: All Axis capitals are under allied control.
B. victory for the axis if they control 7 of the 8 victory cities on the Pacific board and if axis control Rome and Berlin on the Europe Board. (changed in 2december2010)
C. victory for the axis if they control 8 of the 11 victory cities on the Europe board and axis control Tokyo on the Pacific Board7. IPC income from West India (2) now goes to Calcutta.
8. IPC income from British Columbia now goes to London.
Note: With these income changes United Kingdom Pacific now makes 17 IPCs and United Kingdom now makes 28 IPCs -
RE: Larry's alpha plus setup
i do not agree with not allowing subs fighting back alone transports
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Scramble everywhere Harris
If i have an airbase i could scramble to an adjacent territory. Why only in sea zones?
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RE: China can become a monster
China should attack SU on 1st turn to put pressure on SU
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If i destroy a sub
if i am the 1st player and destroy a sub does that sub fights back?
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RE: Larry's alpha plus setup
Weldone Harry not introducing the rule that said UK government could be transfered to Canada. This rule made no sense.
Well done with scramble from territories that are not islands. I do not agree with the 3 limitation.
Bad done with not letting subs counter attack alone transports.
Some questions about ending the game immediatly instead of allowing a full round to try to recover.
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2nd message to Larry Harris and Krieghund
Please don´t abolish the rule that gives subs the oportunity to fight back alone transports.
Here is the solution:
- all combat move is simultaneous
- all noncombat move hapens later and it is itself simultaneous.
So we have 2 diferent moves in time.
alone transports can be fired by defending submarines if:
- they move during the combat move through a zone with an enemy sub and if during the combat move no other of your battleships is other uses that sea zone where the sub is
the same hapens during the noncombat move.
example: you move a transport during the combat move from sea zone A through sea zone B to sea zone C. There is a enemy sub in sea zone B.
That sub cannot fight back if during that combat move there is in any moment one of your warships in sea zone B (for example a warship that goes from sea zone A through sea zone B to sea zone D).
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RE: China can become a monster
The game China became a monster, the axis won the game but were unable to conquer/reconquer chinese territories.
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RE: Can a transport unload to 2 territories?
Does the rulebook clearly say that?
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Can a transport unload to 2 territories?
In Guadalcanal a transport can unload units to 2 diferent territories and in AAG40?
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RE: Torpedo hits on what dicevalue?
I do not have the manual with me now, but destroyers only hit at 1 or do they not?
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RE: Message to Larry Harris
in AAG40 SU recieves no ipcs for japanese agression
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RE: China can become a monster
The problem was that USA built too many heavy bombers that would destroy jpnese fleet. To avoid this Japan did a risky attack on USA west territory and could conquer it, but not maintaining it more than one round. Anyway the bombers where destroyed.
Unfortunately Japan left China unprotected and China became a monster with so may armies that no one else could enter China.
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Message to Larry Harris
LH there is still one rule missing:
SU NOs are obtainable not if SU controls all its original territories but if SU controls all original territories on the european side of the map.
The reason for this to hapen is that is too easy for Japan to conquer one SU territory and then SU recieves no IPCs for conquering deutsch/german territories.