So what is on the home page of this site is wrong. The planes cannot be hit more easily in any whay with the new rules.
Posts made by MEGAEINSTEIN
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RE: I do not understand the new anti aircraft guns rules
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PORTUGAL is wrongly drawn in 1942 se!
The first map in 1984 was horrible because the face of europe (Portugal) was bad drawn.
Latelly that was corrected.
BUT NOW THERE IS THE SAME MISTAKE!
Portugal is completely wrongly drawn!
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RE: Board doesn't match up!!
I agree with you, teh map should wrap around.
I was shocked with AAGlobal and i have posted a thread about that.
I agree with some of the map distortions
Europe is a lot bigger on the map and that helps to play the game, for example.
I do not agree that the map does not wrap around
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Avalon hill webpage is unchanged since 2 years ago!
AXIS ALLIES 2 nd edition is not even there. Does someone knows whats happening with that page?
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RE: I do not understand the new anti aircraft guns rules
Reading the rules it seems that you can only fire 3 times but reading the posts at the fr ont page of this site it seems that you can fire 6 times
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I do not understand the new anti aircraft guns rules
Example
I have 2 AA guns in a territory and there are 3enemy figthers.I can fire 6 times (3for each AA gun)
Or
I can fire only 3 times (due to the fact that there are only 3 figthers)
?
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RE: Poll: sneak attack
1 - what i do not understand is why people who reply are in this poll and in the other poll that was removed against my will where almost all against maintaining sneak attack but the ones who voted in the last poll (77 voters) 80% voted to maintain sneak attack and in this poll 9 voted to maintain and 8 not to.
Can someone explain to me this big difference between voters opinions and replies opinions?
2 - this is not a democratic game. Ok, but people who vote are players of the game that are suposed to have one opinion about it. If the vast majority of players (adding both polls) think sneak attack should not be removed, perhaps the players posting this replies (who knows if it is not the same player using different names) should think that what the majority of players think may be perhaps correct.
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Scale pieces - BIG MESS
it is ridiculous to maintain artificially tac bombers bigger than fighters.
The scale should be the same between tacbombers and figthers.
For example stuka was the german figther in AA2004 revised and is a tacbomber in AA1940.
stuka was much smaller in AA2004 than it is now because it was artificially made bigger.
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Poll: sneak attack
Do NOT DARE TO REMOVE AGAIN THIS POLL! There were 77 voters with 80% voting to maintain the rule.
Now you can change your vote, now the question is clear as water.
JUST ACCEPT DEMOCRACY OR MAYBE SOMEONE SHOULD NOT ALLOW THIS SITE TO EXIST!!!
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RE: Poll: should Gargantua replace Larry Harris as the main developer of AA?
answering Ruanek:
1 - i think that LHARRIS values 1940 Gargantuas
2 - i agree
3- if they are so pointless why do you bother answering them? -
Poll: should Gargantua replace Larry Harris as the main developer of AA?
Gargantua is teh best. This guy has posted n thousand times.
Gargantua for ever.
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RE: Alpha axis victory conditions in Alpha
this poll today is tied so it means little.
at least it means that everyone should give some thoughts on the matter.
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RE: Krieghund and aag clarifications
Thanks.
And do not forget to change Alpha rules reallowing subs to fire back unescorted transports. -
Krieghund and aag clarifications
“If a lone aircraft carrier is attacked by only subs, any air units on the carrier still defend in the air, even though they can’t hit the subs. The only time a carrier’s planes don’t defend in the air is when the carrier goes into battle already damaged and the planes are trapped on board.”
the only aircrafts that can be traped on board are those belonging to other friendly powers that were considered cargo inside the carrier when this one was attacking and got one hit.
right?
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RE: ALPHA + 3!
this is becoming a little bit out of sense.
Alpha has good things but abbolishing the capacity of subs counter attack unescorted transports is absurd as the poll that is still going on indicates.
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RE: Alpha axis victory conditions in Alpha
Yours comments are pertinent.
I would like to point out that AA is a game that intends to be historical and Alpha rules seems to be made to balance the game instead of making it more historical.
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RE: Alpha axis victory conditions in Alpha
In WWII USA crushed Germany and only after crushed Japan.
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RE: Alpha axis victory conditions in Alpha
if germany and italy built a big fleet and send it to indic and pacific is relatively easy for axis to win the game by smashing pacific side and being smashed on europa side with alpha victory conditions.
This is totaly ahistorical.
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RE: Alpha axis victory conditions in Alpha
Krieghund, Calvinandhobbesliker and imperious leader, what are your thoughts about this?
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RE: Painted playing pieces
a good benchmarketing is to observe AA miniatures.
all land and air units look pretty real.
the ships do not look that real cause in reality the camouflage used in the ships from the different powers was really very similar, so AA naval miniatures are painted in a surreal method to make each power having specific colors.
in reality however, many times the only way to distinguish to whom each ship belonged was by analising its silhouette, not its colors (many times there was not even a flag to check)