All attacking units must retreat to original territories from where they attacked, while defenders simply move to a adjacent freindly territory. Automatic retreats do not occur to Paratroopers, Amphibious Landings, or Commando raids. Defending units in a territory with a factory are exempt from retreating. Artillery and planes in air combat ignore auto retreats. After first attack you roll a D12 die after each round of combat for both sides and if you roll the numbers I posted in last post, you must retreat wether your attacking or defending. Sorry for not mentioning the defenders have to retreat in last post.
Guess I better change mine then, UN Spacy won’t do.
Red 7 (me) has checked in Red 1944 has checked in Proud American has NOT checked in i rock has NOT checked in maverick_76 has NOT checked in Funcioneta has NOT checked in Gamerman01 has NOT checked in mohare6 has NOT checked in Clyde85 has NOT checked in
Also, Red 5 was standing by, but a TIE fighter got him. RIP Red 5 😞
Everyone is Red? I guess we’re all British or communists.
I agree. It’s funny because the game is not that hard to comprehend. I started playing A&A at 12, and while my first few games I was playing wrong, that was mainly because I never really read the rule book. Once you sit down and read it once, the only time you have to use it again is if you are doing something like an amphibious assault or shore bombardment, something that maybe only comes up once or twice in a game. Other than that the basic premise is really easy to understand.
Now that sounds like a fun game that I could get some of my more “mainstream” friends into. They don’t like the idea of boardgames but I think this could be something that would be fun because you get to lie, cheat and steal, lol.