When my firends and I play A&AR we use a house rule for anti-tank guns like yours, except we use AA guns.
At the beginning of a combat in a territory with an AA gun, instead of using it to fire at aircraft, you can instead chose to fire it against tanks
Roll one dice for every tank and on a 1 there hit.
You may want to take your original AT gun rules out to replace with this one, because it is more realistic,
The 88 was not deisigned as an artillery piece, but as a anti-aircraft gun, but later it was discovered that it was a good AT gun too.
so it is only logical that in an A&A Africa game, AA guns can also be used as AT guns.
Subs always can only hit naval units. It doesn’t actually make a difference in which step they fire when an enemy destroyer is present, as long as you can keep track. I prefer to roll black die for subs, white die for fighters, and in this manner get 2 types of units rolled hopefully in one toss of the die.
I asked this on the A&A revised forum, but was reminded that that version doesn’t quite work the same way as A&AE works, so hopefully someone here can help me understand this better.
I was always under the impression that, as the defending player, your fighters take no part in a SBR unless the attacker sends his fighters as escorts for his bombers. If that is so, what is the attacker’s incentive to send his fighters along in the first place? It would seem to me that doing so would only serve to put his bombers at risk. We’ve played under this impression since Europe first came out….are we totally missing something? :?
that is only useful in the german front exspansion or japan expansion … (not a real rule pro on the expansion games) but i think it works like this…
scrambling planes is a way for the defender, if they didn’t use thier planes during the combat phase, to try and defend thier industrial complex against Bombing raids… its a one round combat as i remember first the AA shots… then all the defending fighters roll at a 2 or less and all the attacking fighters roll at a one then the combat is over remove the casualties and proceed with the bombing… ahh still doesn’t apply to reviesd A&A unless you play with house rules and throw that one in cause … (can’t really think of a reason to use it)
Anyway, they might be usefull if your playing with the Out of the box rules and your germany and you get the national advantage that allows you to Industrialy bomb your enemy with your fighters… then it kinda applys to why you would send your fighters on bombing raids… (sometimes when things are going bad I acctually think its a good idea, and proceed to hurt my opponents fist with my head.) but even if you get that National Advantage, never use it cause it cost you more in the long run that it will ever cost your opponent…