before I ever heard the exact rules of A&AR, I thought that a part of the combat sequence was like this:
the attacker attacks with his attacking dice
the defender defends with his defending dice
the defender attacks with his defending dice
the attacker defends with his attacking dice
casualties are taken from the board
(…step 1 till 5 again…)
maybe a little feedback is needed?
say 4 fighters attack 3 infantry and 2 fighters?
the attacker rolls 4 dice. he rolls (as an example: 1,2,3,4) so 3 hits
the defender rolls his defense: infantry 2,5,6 and fighter 4,5 so he has defended 2 of his units good, but will lose one unit (the third hit he could not prevent by defending rolls)
the defender makes a counterattack with his defending dice (he is in his own territory, so he has an advantage…): he rolls 2,3,4 for inf and 4,6 for figs. so, 1 hit for the inf and 1 hit for the figs.
the attacker rolls for this counterattack and rolls a 3,4,5,6 so only one die (the ‘3’) is good for the attacker to prevent the damage sustained. another unit has to die…
you can see this is a whole other way of playing, and would make the game look more like “warhammer”
I just thought the game would be played this way, but since I know the rules, I know it’s not :lol:
I’m not suggesting you should play this way…
you can always say every casualty has a “save” of a “1 on 6” or a “2 on 6” to prevent being lost and still stay in battle…
I know this rule would prolong battle, but sometimes people want this…
:-P