Our club has added technology rules that really speed up the game and offer much more variety. One of the most significant is that each country has rail movement. If you want to discuss, best way to reach me is by email at firstname.lastname@example.org
One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak
Ok so I just had an idea about advanced infantry, so it’s probably needs some work. Anyways, one problem with the game is that soldiers from different countries are the exact same quality which is not true. British soldiers at the start of the war were elite professional soldiers compared to the Austrians that couldn’t even win a battle against a comparative weak foe in Serbia. So here’s my idea:
You have a chart that has 1-10 or 15 and each country gets ranked according to their soldier quality at the start of the war. Then whenever you’re in a battle you take that number, multiply it by two, and that many infantry attack or defend at +1.
This rule would not apply to troops in Africa and the middle east (Maybe just non-ottoman troops in the middle east).
You would move up on the chart when your infantry kill a certain number of units in a battle
You would move down the chart when a certain number of your infantry are killed in a battle
So there you go. Sorry this is really rushed, but tell me what you think and give any suggestions.
@DoManMacgee Totally agree with your thoughts. I also thought that Russia just needed to do something to throw the CPs off their game. In regards to the 1 Inf, I think its just an annoying move people made so the opponent couldn’t just grab free IPCs, but I’ll check with some of the other players to make sure that rule was understood right.
There’s other options like gun-mounted trucks, which could be a hybrid mobile-artillery / AA battery, armored cars, and more ! So if you want to make things more interesting, feel free to be creative !
For your tank idea, I wonder if the increased cost would make them appealing. They sure would boost your offensive power by boosting your infantry, it’s just a question of would you be able to buy enough to make a difference. Let me know how it turns out !