@gamerman01 @gamerman01 Great - thank you very much for the welcome and the explanation! Good news with regards to the tier :-) Have a good week!
Best posts made by Martin
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RE: Post League Game Results Here
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RE: Invitational Classic 2nd edition
Hi there,
I paste the look of the table below.
Nice meeting you - and glad that you on board! It looks like we play already in round one with you playing the Axis. Let me know your dice email address, and I can set-up and launch the game, tomorrow.
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RE: ANZAC planes on US carriers
I didn’t expect this thread to take such a direction, LOL :-)
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RE: Find League Opponents Thread
@trulpen :grinning: Give me a few weeks to improve my skills a bit, and we can have a re-match :sunglasses: :+1:
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RE: How to Play D-Day on TripleA
Thank you - that sounds awesome! I have never seen and played this version. I will certainly watch the video. Can you please let me know the TripleA map name for this game version?
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RE: Invitational Classic 2nd edition
@Ragnell804 @The_Good_Captain Dear both,
I have a quick rule question. I thought I was sneaky, doing a strategic bombing before conquering that territory same turn, but this leads to an error message. Can you please advise if it is still possible? If bombing raid comes first, this should be possible. Thank you :-)
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RE: L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
@martin I corrected my losses in Yougoslavia from 2 to 3 in order not to have an advantage from restarting the match. And I added two fighters to your scrambling against my sub, as it is w/o risk for you.
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RE: How to Play D-Day on TripleA
I noted that there is also a map D-Day 3. Is that an update of the D-Day 2 or different?
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RE: Invitational Classic 2nd edition
Normally yes, and nothing in the spam folder. I receive all other dice emails through.
As the need for extra dice is really rare, I can live with the command line in the forum. But thank you!
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luck
@myygames I give up. Congratulations - well played! I already posted the result.
Of course my actions around Caroline Islands were a desaster. But apart from that, I didn’t make any progress around the globe but just stepped sideways and backwards. Somewhat you overwhelmed me. At least I held Moscow ;-) Good luck for your next games!
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AA Classic 2nd The_Good_Captain X vs Martin L #1
TripleA version 2.5.22294 No Tech, Russia cannot attack on turn 1
Good luck and have fun!
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luck
@myygames thank you - no scramble at all
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RE: AA Classic 2nd The_Good_Captain X vs Martin L #1
I do not know why, but TripleA didn’t let me move the US AA gun in the non-combat movement phase, so I edited the gun to Western Europe.
I will do Russia, in the evening.
40651 Classic Round 06 US.tsvg
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 infantry and 2 transports; Remaining resources: 9 PUs; Combat Move - Americans 1 bomber moved from Russia to Karelia S.S.R. Combat - Americans Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid costs 0 PUs Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 4 infantry moved from Finland Norway to North Sea Zone 1 armour, 4 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone 1 armour and 4 infantry moved from West Spain Sea Zone to Algeria 3 fighters moved from Finland Norway to Algeria 1 bomber moved from East US to Russia 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to West Europe 1 transport moved from East US Sea Zone to North Sea Zone Place Units - Americans 2 transports placed in East US Sea Zone 1 armour and 2 infantry placed in East US Turn Complete - Americans Americans collect 33 PUs; end with 42 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to West Europe: 1 aaGun EDIT: Removing units owned by Americans from Finland Norway: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0,83
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luck
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 3 transports moved from 52 Sea Zone to 28 Sea Zone 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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RE: AA Classic 2nd The_Good_Captain X vs Martin L #1
40651 Classic Round 07 UK.tsvg
At this state of the game, I would appreciate a bit more luck - which I always (!) have, when doing a local test run, LOL.
I don’t know why, but TripleA is always giving me a hard time with the British ncm. There was one transport which I didn’t use, and which was free to move in the ncm phase. Maybe it forgot that the AA gun was on the Russian transport. But I do not think so - when I try again locally, it lets me move four transports after unloading the AA gun - see the “transport test” file below".
40651 Classic Round 07 UK TRANSPORT TEST.tsvg
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from West Spain Sea Zone to North Sea Zone 1 armour and 2 infantry moved from United Kingdom to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to Finland Norway 1 armour and 2 fighters moved from Algeria to Anglo Sudan Egypt 2 armour moved from South Africa to Anglo Sudan Egypt 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway Combat - British Battle in Finland Norway British attack with 1 armour and 4 infantry Germans defend with 2 infantry British roll dice for 1 armour and 4 infantry in Finland Norway, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Finland Norway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Norway British roll dice for 1 armour and 4 infantry in Finland Norway, round 3 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Finland Norway, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 4 infantry in Finland Norway, round 4 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Finland Norway, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland Norway British win, taking Finland Norway from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Anglo Sudan Egypt British attack with 3 armour and 2 fighters Japanese defend with 1 armour and 8 infantry British roll dice for 3 armour and 2 fighters in Anglo Sudan Egypt, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 armour and 8 infantry in Anglo Sudan Egypt, round 2 : 5/9 hits, 3,00 expected hits 3 infantry owned by the Japanese, 2 fighters owned by the British and 3 armour owned by the British lost in Anglo Sudan Egypt Japanese win with 1 armour and 5 infantry remaining. Battle score for attacker is -30 Casualties for British: 3 armour and 2 fighters Casualties for Japanese: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to West Spain Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters moved from Russia to North Sea Zone 1 aaGun moved from North Sea Zone to Finland Norway 1 transport moved from South Africa Sea Zone to Mozambique Sea Zone 1 infantry moved from West Canada to East Canada 1 fighter moved from North Sea Zone to United Kingdom Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from North Sea Zone: 1 transport EDIT: Adding units owned by British to Algeria: 1 armour EDIT: Removing units owned by British from United Kingdom: 1 armour EDIT: Turning off Edit Mode 2 armour placed in South Africa 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : -0,33 British regular : -1,00
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luck
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 3 transports moved from 52 Sea Zone to 28 Sea Zone 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: AA Classic 2nd The_Good_Captain X vs Martin L #1
Ouch, I didn’t realize that South Africa has three coast lines including one with the Mozambique Sea Zone, LOL.
Well, I guess it is time to resign. The US can bring Japan down to below 84 IPCs, this round, but it will no longer be possible afterwards.
When KGF doesn’t work and Japan turns into a monster, there is not much you can do.
Very well played - thank you for the lesson.
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luck
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Timguska to Russia 1 tactical_bomber moved from Kansu to Russia 4 infantry moved from Timguska to Kansu 2 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Russia to Rostov 1 armour moved from Russia to Rostov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Rostov Russians attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shensi Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -0,33 Russians regular : -0,17
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luck
@martin I can only play again tomorrow evening