No, anyone in our local area playing the Axis would have conceded long before that happened.
Also I have heard of Balanced Mode and while I have never played that version, nor anyone in my group has as far as I know, I did look it up on this site and see that it has a modification to the NOs, China Guerilla Warfare, Marines and a Vichy Rule. Interesting. You say most Players here play the Balanced Mode. Perhaps I should start another thread asking how many play that and what kind of bids there are in that version. It might be fun to try it and see how different it plays than the OOB version.
Andrew is actually not correct that no one in the local group has played “balanced mode”. I have played it and found it to be A) anything but balanced, but admittedly a bit more balanced and B) a dumping ground for ideas that someone else thought was cool.
Since I can’t play it without using those ideas that I don’t like unless my opponent agrees to not use them and sticks by that agreement, I don’t play it.
@Contango I might be able to attend this, but with all due respect to YG I don’t want to watch a 27 minute YouTube video instead of actually reading a rules document. Is this variant written out somewhere?
Ok, first granted that AAZ is a bit silly and very pop-cultury.
1. So what? If you don’t like purple, don’t use the purple crayon.
2. Having been at the preview last night, it’s great game for Halloween parties or after big games when no one wants to leave but everyone wants to play something fast.
3. If for every 100 zombie fans that play because of zombies ten of them buy the game, Hasbro/Wizards gets to keep chugging along. You may not like all their products, but many of us are a fan of at least some of their products and want to see the lines continued.
4. If for every 100 zombie fans that play a few of them pick up other A&A variants because they discover an interest in strategy games, Hasbro/Wizards gets to keep chugging along.
5. If even one of every 100 zombie fans that play starts playing other variants, you get to meet new and interesting people.
So yeah, it’s a bit silly. Who cares? The world can use a little more silly from time to time.
For those interested, photos of our meetup are going up now. Wizards put on a phenomenal spread of food including a mountain of pizza, held a raffle for prizes, and gave us all copies of AAZ! Scott and other developers even signed boxes.
It was truly an amazing event and we’re so grateful to Wizards for their hospitality.
Marshmallow of War
A better option than the DD in 111 is a sub. It uses less bid and Germany can’t force it to fight. If Germany goes after 111 with overwhelming firepower and leaves 110 alone, you get to keep the sub and you can use it to convoy disrupt Germany or send it towards the Med.
Four mechs! Where on earth did you get four mechs?
Your two opening tanks are more than sufficient as can openers. If you took the time to build four mechs and get them over there as a group, it seems like you’re moving too slowly as Germany.
Of course, I don’t know what else happened in the game, so it’s hard to say what’s going wrong.