I see your point on the 27 IPCs Alsch91. I think if you’re willing to spend it, it can be useful. But it is expesive.
One other thing I used it for (towards the end of my last game) is, 1 transport, 1 infantry, and 1 artillery.
-Mad Pup
I see your point on the 27 IPCs Alsch91. I think if you’re willing to spend it, it can be useful. But it is expesive.
One other thing I used it for (towards the end of my last game) is, 1 transport, 1 infantry, and 1 artillery.
-Mad Pup
You don’t have to wait a turn to hit Japan. You place them, next turn they’re in SZ 6. You place them in SZ 10, next turn Hawaii, next turn SZ 6.
-MadPup77
I think I’ve found a new strategy for U.S.
Has anyone ever tried a Minor I.C. in Alaska?
Once U.S. is in the war, they make 77 IPCs (including N.O.s).
What I did was I bought the M.I.C., and a naval base, and put it in Alaska. For each turn afterwards I bought 3 submarines, and they start to stack up. If Japan is smart, they won’t leave any ships without a destroyer in z6.
I just want people’s thoughts on this strategy.
-MadPup77
Remember there is also NOs (National Objectives) that grant bonus income.
For Russia and the US, they must be at war to collect this income.Isn’t there a NO stating that Russia gets 5 extra IPCs for NOT being at war with Germany? Or was it BEING at war? I can’t remember (Sorry don’t have the rule book handy)
~MadPup~
It is 5IPC for being at war, with sz125 Axis warship free, own Archangel, no Allies units in original Russian territories.
Germany has a ‘not at war’ NO.
Russia and Japan have a ‘you better not break the peace treaty or 12IPCs get involved’ type of NO. (This is an AAG40 Alpha+.2 tryout rule.)
Thanks! Now I remember. :wink:
~MadPup~
They can capture the money - if it’s just pacific, and WUS is the capital.
But they don’t collect the big 50, the extra money is just a National Objective.
This is correct. I do prefer to play global over just one side. They did quite well on this one!
~MadPup~
@Cmdr:
In my opinion (whether or not you take it as humble) I believe this is a bad idea. Further, it is my opinion that Italy should not take any portion of the zones comprising the country of France. (France, S. France or Normandy.) This should go entirely to Germany.
I agree with this. Germany should take France with Italy’s help. Not vise versa. Besides helping Germany with France, they should focus on the Africa Campaign & holding Gibralter. Africa is where Italy makes it’s $$. Of course, this is just my opinion.
~MadPup~
Remember there is also NOs (National Objectives) that grant bonus income.
For Russia and the US, they must be at war to collect this income.
Isn’t there a NO stating that Russia gets 5 extra IPCs for NOT being at war with Germany? Or was it BEING at war? I can’t remember (Sorry don’t have the rule book handy)
~MadPup~
Play as the allies vs a good axis player. Learn from his tactics. Modify them to suit your play-style.
People call tell you what to do in the forums, but playing against them will show you HOW.
I never thought of that before. I always like being the Axis though. It’s challenging, and frustrating. But I love it!
The trick to beating Russia is to go in HARD and FAST, SHOCK and AWE.
This is true, and this AAG40 game I’m playing right now (OOB rules) I made that mistake. I waited to take Russia, and focused on Frace G1, and then taking UK G2, G3, AND G5. BIG mistake. Yes the money is nice, but do it for 2 turns tops.
If any of you try that with OOB rules, fill your transports, and focus the rest of your money on Operation Barbarosa (if I spelled that correctly).
~MadPup~
So in this case do you obviously hunker down play defensive v. Russia right?
If you are on the defensive in Russia… You have already lost.
Thats for sure!
This is very true! Always be on the offensive with Russia. But know how to play your cards. :wink:
@Emperor:
Japan really has no choice but to concentrate on China until at least round 3
This is true, and not true…
@Cmdr:
I seriously wonder if China is worth it. Combined I think it’s 1 Victory City, 23 IPC (not including Hong Kong and Korea.) Wouldn’t it be possible to hold some of the more important land, yield the lesser stuff and position for a stronger attack on ANZAC/East India territories? It guals me seeing England/ANZAC getting the NO for all those islands (and the income) without really being able to do much against them.
I think china is worth it, but not all of it. Send a few men here and there, just to keep them on the down low. Focus most of your Transport men/art/tanks on India, and ANZAC. Like I said before, a minor factory, and 3 tanks a turn does a lot in that area. Yes that 18 IPCs, but still if you do the job right, you end up earning 60-70 IPCs a round.
Now I think that you should spend those 3 turns preparing mostly for the invasion of India and/or ANZAC.
As I have said before, that Minor IC in Shanghai does wonders for me.
But if Japan attacks turn 1, then they are writing a death sentence for Italy.
How so for Italy??? Italy is already at war with UK. Unless this is changed in Alpha rules??
(I use OOB rules)
~MadPup~
Ahhhhhh. Thanks a lot cts17!
I think I’ll have to try these setup/rule variations.
Thanks again!
~MadPup~
30 extra IPCs for being at war with Germany & Japan.
does Japan gain 50 IPCs from the territory per turn?
I’m not sure on this one, sorry.
if not whats the purpose of the ‘50’ on the map.
This is for if you’re playing the Pacific side only.
~MadPup~
Turn 2:
Germany - invades United KingdomThis was fun with OOB, but you might have to forget it with Alpha…
Ah, see I don’t use Alpha. :-P
So if you use alpha ThomasJefferson, I guess you can discard my reply.
@Cmdr:
Anyway, no, you cannot upgrade an Industrial on foreign territory to a major either, if you own the land and it isnt “your” land (colored on the map for you) then you cannot have a major complex on it no matter what.
You can’t upgrade a minor IC on foreign soil, even if it was a Major IC before you took it. I mean, you can’t do that with Alpha 1 and 2, but you could do it with OOB.
Okay, thanks for the clarification. I guess my opponent and I will have to revise our purchases. ;)
Thanks for the quick reply! Didn’t even have a chance to log off! :lol:
~MadPup~
Well, I have not tried it yet, but I would try taking it by the second turn, not with Germany but with Italy. Buy a transport or two more, and fill them.
Now I HAVE tried this, and it worked:
Turn 1:
Germany buys 3 transports, and fills them (this includes the one it starts with) with an Infantry and a Tank.
Germany sinks UK’s navy, at least the navy that starts in the North Sea. On Germany’s Non-Combat, they land of their aircraft, on Holland/Netherlands.
Italy buys a transport, and an Infantry. On it’s Non-Combat phase, it moves a tank to Northern, or Southern Italy, along with an Infantry (probably the one you bought)
Turn 2:
Germany - invades United Kingdom, using all it’s airforce, navy and fully-loaded transports. Now when you get hit (depending on how bad) I suggest taking a fighter off, because as I’m sure you know, a tac-bomber attacks at a 4 teamed up with a tank.
IF you succeed, in taking UK, it will force UK to bring their Aircraft Carrier, and other navy from Gibralter up to UK’s mainland. I’m not sure if that’s what your opponent would do, but I’m assuming he will move away from Gibralter, to get ready for a counter-attack.
Italy - takes their navy, and whatever transports w/ units that can reach it, to Gibralter. This usually works, depending on how many units UK has in Gibralter. But they’ll be so focused on taking back their mainland, they’ll forget about Gibralter for a little bit.
Then I usually start a transport-train going down to Cairo, to take Africa. But I can understand if other distractions come up.
Hope this helps!
~MadPup~
I’ve been looking around the Global 1940 forums, and I’m noticing these topics about Alpha .2, and .3. Now what are these? Just variations of the game? Maddog77 and I have the original 1940s. So I was just wondering, whats the difference between them?
Thanks!
~MadPup~
@Cmdr:
Minor IC goes where, in your mind?
I put it in Shanghai.
I thought that you could not build a Major IC on foreign soil?
I knew that, but if you capture a IC, you convert it to a minor. Now can you upgrade it to a major, even though its on foreign soil? Or can’t you?
Also is my signature to big, or is it fine? I got kicked off other forums for pictures being too big.
~MadPup~
@Cmdr:
I seriously wonder if China is worth it. Combined I think it’s 1 Victory City, 23 IPC (not including Hong Kong and Korea.) Wouldn’t it be possible to hold some of the more important land, yield the lesser stuff and position for a stronger attack on ANZAC/East India territories? It guals me seeing England/ANZAC getting the NO for all those islands (and the income) without really being able to do much against them.
I think china is worth it, but not all of it. Send a few men here and there, just to keep them on the down low. Focus most of your Transport men/art/tanks on India, and ANZAC. Like I said before, a minor factory, and 3 tanks a turn does a lot in that area. Yes that 18 IPCs, but still if you do the job right, you end up earning 60-70 IPCs a round.
~MadPup~
@Cmdr:
Course, I see heavy American investments into the Pacific, what specificly are people doing to counter-build the Americans? You know, create a MAD situation?
My best guess would be to take Sumatra, Java, Borneo, & Celebs, for the 5 extra IPCs. That and take out India, before they can get majorly into China. By using my startegy I posted earlier in the topic it works pretty good (which usually works, but there have been times it hasn’t).
China is extremely hard to take, but it can be done, with time (Not that they have much).
The dice represent the fog of war. The player can make strategy decisions and declare battles but your troops have to deal with the fog of war. That you have no control over. All you can do is try to put them in the best possible position.
This is very true. The fog of war is like trying to navigate through a 1,000 acre corn maze. Just can’t be done without a map. Anyone got a map like that? :wink:
~MadPup~
Well this all depends on how much you kill on your first turn, the dice are a major factor. If you don’t suceed in taking Yunan on your first turn, you should be able to take it by the second one. Heck I’ve had 17 dice at 3, and only 2 of them hit.
~MadPup~