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    Posts made by MadPup77

    • RE: Suggestion for U.S. strategy

      I see your point on the 27 IPCs Alsch91. I think if you’re willing to spend it, it can be useful. But it is expesive.
      One other thing I used it for (towards the end of my last game) is, 1 transport, 1 infantry, and 1 artillery.

      -Mad Pup

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Suggestion for U.S. strategy

      You don’t have to wait a turn to hit Japan. You place them, next turn they’re in SZ 6. You place them in SZ 10, next turn Hawaii, next turn SZ 6.

      -MadPup77

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • Suggestion for U.S. strategy

      I think I’ve found a new strategy for U.S.
      Has anyone ever tried a Minor I.C. in Alaska?
      Once U.S. is in the war, they make 77 IPCs (including N.O.s).
      What I did was I bought the M.I.C., and a naval base, and put it in Alaska. For each turn afterwards I bought 3 submarines, and they start to stack up. If Japan is smart, they won’t leave any ships without a destroyer in z6.

      I just want people’s thoughts on this strategy.

      -MadPup77

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Quick question

      @BadSpeller:

      @BadSpeller:

      Remember there is also NOs (National Objectives) that grant bonus income.
      For Russia and the US, they must be at war to collect this income.

      @MadPup77:

      Isn’t there a NO stating that Russia gets 5 extra IPCs for NOT being at war with Germany? Or was it BEING at war? I can’t remember (Sorry don’t have the rule book handy)

      ~MadPup~

      It is 5IPC for being at war, with sz125 Axis warship free, own Archangel, no Allies units in original Russian territories.

      Germany has a ‘not at war’ NO.

      Russia and Japan have a ‘you better not break the peace treaty or 12IPCs get involved’ type of NO. (This is an AAG40 Alpha+.2 tryout rule.)

      Thanks! Now I remember.  😉

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: US Global War Time Economy

      @Gargantua:

      They can capture the money - if it’s just pacific, and WUS is the capital.
      But they don’t collect the big 50,  the extra money is just a National Objective.

      This is correct. I do prefer to play global over just one side. They did quite well on this one!

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Italy takes France with Germany's help

      @Cmdr:

      In my opinion (whether or not you take it as humble) I believe this is a bad idea.  Further, it is my opinion that Italy should not take any portion of the zones comprising the country of France. (France, S. France or Normandy.)  This should go entirely to Germany.

      I agree with this. Germany should take France with Italy’s help. Not vise versa. Besides helping Germany with France, they should focus on the Africa Campaign & holding Gibralter. Africa is where Italy makes it’s $$. Of course, this is just my opinion.

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Quick question

      Remember there is also NOs (National Objectives) that grant bonus income.
      For Russia and the US, they must be at war to collect this income.

      Isn’t there a NO stating that Russia gets 5 extra IPCs for NOT being at war with Germany? Or was it BEING at war? I can’t remember (Sorry don’t have the rule book handy)

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Tackling Russia

      @M7574:

      Play as the allies vs a good axis player.  Learn from his tactics.  Modify them to suit your play-style.
      People call tell you what to do in the forums, but playing against them will show you HOW.

      I never thought of that before. I always like being the Axis though. It’s challenging, and frustrating. But I love it!

      @Gargantua:

      The trick to beating Russia is to go in HARD and FAST,  SHOCK and AWE.

      This is true, and this AAG40 game I’m playing right now (OOB rules) I made that mistake. I waited to take Russia, and focused on Frace G1, and then taking UK G2, G3, AND G5. BIG mistake. Yes the money is nice, but do it for 2 turns tops.

      If any of you try that with OOB rules, fill your transports, and focus the rest of your money on Operation Barbarosa (if I spelled that correctly).

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Closing the Mediterranean

      @Fishmoto37:

      @FieldMarshalGames:

      @ThomasJefferson:

      So in this case do you obviously hunker down play defensive v. Russia right?

      If you are on the defensive in Russia… You have already lost.

      Thats for sure!

      This is very true! Always be on the offensive with Russia. But know how to play your cards.  😉

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      @Emperor:

      Japan really has no choice but to concentrate on China until at least round 3

      This is true, and not true…

      @MadPup77:

      @Cmdr:

      I seriously wonder if China is worth it.  Combined I think it’s 1 Victory City, 23 IPC (not including Hong Kong and Korea.)  Wouldn’t it be possible to hold some of the more important land, yield the lesser stuff and position for a stronger attack on ANZAC/East India territories?  It guals me seeing England/ANZAC getting the NO for all those islands (and the income) without really being able to do much against them.

      I think china is worth it, but not all of it. Send a few men here and there, just to keep them on the down low. Focus most of your Transport men/art/tanks on India, and ANZAC. Like I said before, a minor factory, and 3 tanks a turn does a lot in that area. Yes that 18 IPCs, but still if you do the job right, you end up earning 60-70 IPCs a round.

      Now I think that you should spend those 3 turns preparing mostly for the invasion of India and/or ANZAC.

      As I have said before, that Minor IC in Shanghai does wonders for me.

      @ThomasJefferson:

      But if Japan attacks turn 1, then they are writing a death sentence for Italy.

      How so for Italy??? Italy is already at war with UK. Unless this is changed in Alpha rules??

      (I use OOB rules)

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Alpha??

      Ahhhhhh. Thanks a lot cts17!

      I think I’ll have to try these setup/rule variations.

      Thanks again!

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: US Global War Time Economy

      30 extra IPCs for being at war with Germany & Japan.

      does Japan gain 50 IPCs from the territory per turn?

      I’m not sure on this one, sorry.

      if not whats the purpose of the ‘50’ on the map.

      This is for if you’re playing the Pacific side only.

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Closing the Mediterranean

      @Axisplaya:

      @MadPup77:

      Turn 2:
      Germany - invades United Kingdom

      This was fun with OOB, but you might have to forget it with Alpha…

      Ah, see I don’t use Alpha.  😛

      So if you use alpha ThomasJefferson, I guess you can discard my reply.

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      @Cmdr:

      Anyway, no, you cannot upgrade an Industrial on foreign territory to a major either, if you own the land and it isnt “your” land (colored on the map for you) then you cannot have a major complex on it no matter what.

      @Axisplaya:

      You can’t upgrade a minor IC on foreign soil, even if it was a Major IC before you took it. I mean, you can’t do that with Alpha 1 and 2, but you could do it with OOB.

      Okay, thanks for the clarification. I guess my opponent and I will have to revise our purchases. 😉

      Thanks for the quick reply! Didn’t even have a chance to log off!  :lol:

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Closing the Mediterranean

      Well, I have not tried it yet, but I would try taking it by the second turn, not with Germany but with Italy. Buy a transport or two more, and fill them.
      Now I HAVE tried this, and it worked:

      Turn 1:
      Germany buys 3 transports, and fills them (this includes the one it starts with) with an Infantry and a Tank.
      Germany sinks UK’s navy, at least the navy that starts in the North Sea. On Germany’s Non-Combat, they land of their aircraft, on Holland/Netherlands.
      Italy buys a transport, and an Infantry. On it’s Non-Combat phase, it moves a tank to Northern, or Southern Italy, along with an Infantry (probably the one you bought)

      Turn 2:
      Germany - invades United Kingdom, using all it’s airforce, navy and fully-loaded transports. Now when you get hit (depending on how bad) I suggest taking a fighter off, because as I’m sure you know, a tac-bomber attacks at a 4 teamed up with a tank.
      IF you succeed, in taking UK, it will force UK to bring their Aircraft Carrier, and other navy from Gibralter up to UK’s mainland. I’m not sure if that’s what your opponent would do, but I’m assuming he will move away from Gibralter, to get ready for a counter-attack.
      Italy - takes their navy, and whatever transports w/ units that can reach it, to Gibralter. This usually works, depending on how many units UK has in Gibralter. But they’ll be so focused on taking back their mainland, they’ll forget about Gibralter for a little bit.

      Then I usually start a transport-train going down to Cairo, to take Africa. But I can understand if other distractions come up.

      Hope this helps!

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • Alpha??

      I’ve been looking around the Global 1940 forums, and I’m noticing these topics about Alpha .2, and .3. Now what are these? Just variations of the game? Maddog77 and I have the original 1940s. So I was just wondering, whats the difference between them?

      Thanks!

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      @Cmdr:

      Minor IC goes where, in your mind?

      I put it in Shanghai.

      @FieldMarshalGames:

      I thought that you could not build a Major IC on foreign soil?

      I knew that, but if you capture a IC, you convert it to a minor. Now can you upgrade it to a major, even though its on foreign soil? Or can’t you?

      Also is my signature to big, or is it fine? I got kicked off other forums for pictures being too big.

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      @Cmdr:

      I seriously wonder if China is worth it.  Combined I think it’s 1 Victory City, 23 IPC (not including Hong Kong and Korea.)  Wouldn’t it be possible to hold some of the more important land, yield the lesser stuff and position for a stronger attack on ANZAC/East India territories?  It guals me seeing England/ANZAC getting the NO for all those islands (and the income) without really being able to do much against them.

      I think china is worth it, but not all of it. Send a few men here and there, just to keep them on the down low. Focus most of your Transport men/art/tanks on India, and ANZAC. Like I said before, a minor factory, and 3 tanks a turn does a lot in that area. Yes that 18 IPCs, but still if you do the job right, you end up earning 60-70 IPCs a round.

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      @Cmdr:

      Course, I see heavy American investments into the Pacific, what specificly are people doing to counter-build the Americans?  You know, create a MAD situation?

      My best guess would be to take Sumatra, Java, Borneo, & Celebs, for the 5 extra IPCs. That and take out India, before they can get majorly into China. By using my startegy I posted earlier in the topic it works pretty good (which usually works, but there have been times it hasn’t).

      China is extremely hard to take, but it can be done, with time (Not that they have much).

      @Fishmoto37:

      The dice represent the fog of war. The player can make strategy decisions and declare battles but your troops have to deal with the fog of war. That you have no control over. All you can do is try to put them in the best possible position.

      This is very true. The fog of war is like trying to navigate through a 1,000 acre corn maze. Just can’t be done without a map. Anyone got a map like that?  😉

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      Well this all depends on how much you kill on your first turn, the dice are a major factor. If you don’t suceed in taking Yunan on your first turn, you should be able to take it by the second one. Heck I’ve had 17 dice at 3, and only 2 of them hit.

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      Oh haha, I did not think my response through enough. Yes it is possible I guess. I didn’t really think about it.

      I think I have a strategy to that, if they put a destroyer out, and another one in the seazone after that, fly any and/or all of your planes that can reach them, and destroy them (bombers do the job quite well, as well as your Aircraft Carrier planes. Lord knows you start out with enough to replace them). Yes you risk loosing a plane or two, but it will clear the way, due to UK’s small navy.

      ~MadPup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: Japanese Strategy

      Well docfav7,

      I have played Japan a few times, and I’m usually pretty successful with them. You are right, Japan needs to build up a navy for the US. Here is what I do:

      On Japan’s first turn, I split Japan’s navy into two. I put the bigger half in Seazone 36, and the second half (which is the one that starts at the Caroline Islands) at Seazone 20, by Formosa. By doing this, you’re basically prepared to hit United Kingdom with all your force. Since you have the dominating navy in the area, UK won’t touch it. Now with Japan’s land units/airforce already in China, I like to take Yunan, which is a section of the Burma Road. But this does not always happen due to poor luck w/ the dice. I also get as far into China as I can with all the land units. I usually take out single men, standing alone. These make good targets for my Zeros, and Tac-Bombers. Doing this really narrows down China’s army. And since you have a section of the Burma Road, China will want that back but can’t since they have so little (this does depend on how much you have sitting in Yunan, and how much you killed with your airforce). This usually forces UK to take back Yunan, which puts you at war with them WITHOUT bringing US into the war.

      After that, you pounce on Hong Kong, and UK’s Navy on the second round. Then storm the beaches, as far south as you can with your transports and airforce. I usually forget about Borneo, Java, Sumatra, and the Celebs until UK’s navy is dead.

      Also, on Japan’s first or second turn I like to buy a MINOR Industrial Complex (I know you said you think it’s a waste, but I think it’s effective) and put it on Kaingsu A.K.A. Shanghai. After that, on each turn I buy 2-3 tanks and build them there. That’s usually effective on UK’s campaign.

      Now I don’t know how your oppenent will place US’s navy, but I have taken out US’s navy, but it severly damaged Japan’s navy as well. Again this all depends on how nice the dice decide to be  😉 .

      @ Gargantua

      Usually for the Brits, attacking Japan early is a mistake. They cannot block your naval fleet, because your fleet more than doubles theirs.

      ~Mad Pup~

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
    • RE: The Bunker

      Yes, it is where my father (MadDog77) and I spend most our time. The A&A Original used to be my favorite, but I think AAG40 tops them ALL.

      posted in Axis & Allies Global 1940
      MadPup77
      MadPup77
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