@lincolnhawk Chessex makes custom dice about $1 each, call them, before that make the template for 1,2,3 results. with a transport ship icon, etc. Their is a minimum # of dice that you need to buy, but you can resell those. They also sell the Axis and Allies dice sets, just ask, these are the premium ones with flags for 1 result
@dazzaman77 Thanks for your kind words! I’m glad you got something out of the videos, and they were an inspiration for you! I admit that if something - even a wargame - can help someone through a difficult stage in life, then there is merit to it. I’m encouraged my videos and game adaptations have helped some people - thank you for reminding me, friend!
I’m curious as to how many people use Airfix/Italerie/Revell/etc 1/72 infantry units in their games. I used to be against this preferring the OOB units, but I have spent a small fortune over the last week buying different sets on eBay to add “spice” to the game. Bottom line is I’m having fun researching the sets and also learning more WW2 history as I go. It’s amazing the detail some of these infantry pieces have! Has anyone else been bit by this bug?
Agree with GHG, the limitation there is because you spend so many resources and so much time building up as the USA, it just wouldn’t seem fair that you could just pick off his invasion force, which in some situations, the USA player can not replace for 2 turns or possibly, ever. Of course, its still pretty much impossible to invade japan proper unless you are demolishing him economically and even then, it takes quite a bit of time to get the forces over there–however, japan is not the only place he can kami --how is it fair to let him kami a transport that’s coming into iwo jima to set up a US strongpoint there?
The true limitation of the kamikaze is that there are really only 4 units that can be hit by it; dd ca cv bb (no subs, transports, or planes, so its a long list), and 2 of those things aren’t sunk by just 1 hit.
Carriers are the most vulnerable, but they don’t even have to come along, they can wait in the wings and all they bring to the battle is soak hits.
Plenty of times when the allies attack SZ 6 they do it with like 2-3 naval units and 10+ planes, so the kami isn’t effective alone in stopping him.
The reason to keep it around in Japan’s pocket is that it ruins his support shots, iirc
Its a fun flavorful rule but its just piling on because Japan doesn’t really need it in order to survive or thrive, and usually when you try to depend on it it fails miserably in a gigantic blaze of glory. I say try n dump it (we do in G42 G41 at times)!