@The_Good_Captain Yes. See page 17 of the Renegade Rulebook.
Posts made by Krieghund
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RE: Minefields question
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RE: Global 2nd edition Q+A ( AAG40.2)
@ampdrive No. Using your ally’s transport doesn’t exempt it from the rule that a transport may not load in the same turn after offloading.
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RE: 1941 - New Guy Question about IPC
@Rescue55-joe I believe the “10 IPCs for each country” that you are referring to are actually the National Control Markers, which are used to track both conquered territories and national production levels. As barnee pointed out, IPCs are not physically provided, and the Rulebook instructs us to track them on paper, but any proxy (such as Monopoly money) will do. See page 7 of the Rulebook for details on both National Control Markers and IPCs.
In a nutshell, the National Production Track is used to chart your “income” using a National Control Marker. and every turn the “money” goes into your “bank account”, which is represented by IPCs, where it can be spent on new units (or saved for later).
I hope this helps.
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RE: Tournament rules
@Slip-Capone None that are official, but some have been created by various organizations for their own use at conventions.
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RE: L22 OOB FINAL LL Myygames (X) VS ABH (L+50)
@Arthur-Bomber-Harris said in L22 OOB FINAL LL Myygames (X) VS ABH (L+50):
@Krieghund so what is your recommendation of a fair way to proceed in this match?
Looks like you guys have sorted it out.
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RE: L22 OOB FINAL LL Myygames (X) VS ABH (L+50)
@Arthur-Bomber-Harris A sub is a warship (though not a surface warship), so the presence of a sub allows enemy subs to be ignored for an amphibious assault.
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RE: Winning the game for Axis
@COJOH They are just extra pieces, in case you lose some.
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RE: Winning the game for Axis
@COJOH
You win. You have to hold an enemy capital for a full round, but you only need to be in possession of your own capital at the end of your turn.You need to hold both territories until your next turn. -
RE: Moving out of contested territories
@SuperbattleshipYamato From page 15 of the rulebook:
Land units that begin your turn in contested territories can only be moved to territories that at the beginning of your turn were either controlled by your power or contained units belonging to your power. If they are moved by transport, they may also remain at sea.
In other words, land units moved from a contested territory by transport must either remain at sea or be offloaded to a territory that at the beginning of your turn was either controlled by your power or contained units belonging to your power.
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RE: Russian Revolution question
@SuperbattleshipYamato Yes, but it doesn’t necessarily have to be Germany - any Central Powers infantry will do.
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RE: Global 2nd edition Q+A ( AAG40.2)
@matttodd1 How about an authoritative answer from the FAQ?
Q. Is New Zealand an island?
A. Yes. Even though it touches the edge of the map, it is an island territory because it touches only a single sea zone and no other territory. -
RE: Did they make a different version of the original game?
@Manzgame The Revised game from 2004 had a map that folded that way, but it was smaller than both the Classic 1984 map and the current 1942 map.
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RE: [Global 1940] Research System Total Overhaul
@SuperbattleshipYamato said in [Global 1940] Research System Total Overhaul:
My understanding of submarine surprise strikes is that the surprised unit gets killed immediately and does not fire back (otherwise what’s the difference from a normal attack?)
Huh. That’s what I was always confused about regarding attacking submarine surprise strikes, they’re no different from regular attacks. I was always under the assumption that what you said only applies to defending submarines and their surprise strikes. @Panther @Krieghund Who’s right?
Attacking submarines make a Surprise Strike, then defending submarines make a Surprise Strike, then you remove casualties from both, then you move on to all other units (including submarines not making a Surprise Strike). As a result, most units that are hit by a Surprise Strike don’t get to return fire. The only ones that do get to fire back are defending submarines that are also making a Surprise Strike and two-hit units that are not destroyed by it.
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Renegade AA14 Rulebook Now Available
The Renegade version of the rulebook can now be viewed and downloaded on the Renegade A&A Resource Page. There are no actual rules changes from the Avalon Hill version, but the text has been updated with the material from the FAQ.
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RE: Question About Kamikazes
@kwaspek104 The answer to all three questions is “yes”.
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RE: USA Turn 1 reinforcement question
@The_Good_Captain They do not carry over, and are treated normally in the next turn.
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RE: Amphibious loading
@SuperbattleshipYamato From page 15 of the rulebook:
Land units that begin your turn in contested territories can only be moved to territories that at the beginning of your turn were either controlled by your power or contained units belonging to your power. If they are moved by transport, they may also remain at sea.
Such a unit being moved by transport may either stay at sea or offload in the same turn. If it offloads in the same turn, it must do so into a territory that at the beginning of the turn was either controlled by your power or contained units belonging to your power. Of course, if it stays at sea, it can offload anywhere in a later turn.
Such a unit may also load onto a friendly power’s transport. In that case, it would obviously remain at sea.
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RE: US 30 IPC bonus question
@Hakuin Yes, you understand correctly.