Hi Jim010,
I’ve just bought this awesome looking map as I’ve always wanted a deeper variant of A&A with terrain rules etc.
I haven’t played it yet, but I have some questions:
Looking at the cost and attack values of tanks, it seems to me they are of relatively little value, because:
- They are much more expensive than (mechanized) infantry, while the latter get defensive bonuses in terrain and behind a river, while a tank does not.
- While tanks can take part in Blitzkrieg attacks (I really like the surprise attack, as without it such an attack would certainly be suicidal, i.e. exchanging expensive tanks and mechanized infantry against regular infantry in many cases…), they still seem very vulnerable to counter-attack when the same exchange would likely occur. Or can you redeploy friendly infantry to bolster your defenses in just captured territories. Would make sense actually as a turn is an entire season…
- Do tanks get attack bonuses when paired up with tac bombers? (Sorry, but I have so many A&A games and variants thereof that it’s hard to keep track of which game does and which one doesn’t. i noticed that it wasn’t explicitly described in the rules).
Another question/ remark:
- Have you considered using weather effects per front in the advanced/ expert rules?
Example: Eastern front autumn: Roll a die: On a 1-2 apply Summer eastern front conditions; on a 3-4 apply Autumn conditions; on a 5-6 apply winter conditions
Summer: No effect (Use standard game rules)
Autumn: Due to muddy conditions, maximum movement is one (except for redeployment, which is unaffected); no blitzkrieg allowed.
Winter: All Axis units attack at -1 (to a minimum of “1”)
And for Eastern front Spring:
On a 1-2 No effect (i.e. same a Summer conditions)
On a 3-4 Use autumn/ mud conditions
On a 5-6 use winter conditions.
Great looking map. My compliments. Looking forward to giving it a try!