TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from 12 Sea Zone to Morocco Algeria
2 fighters moved from 12 Sea Zone to Morocco Algeria
2 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from New Guinea to 48 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 48 Sea Zone to 52 Sea Zone
1 bomber moved from Solomon Islands to 52 Sea Zone
1 fighter moved from Solomon Islands to 52 Sea Zone
1 destroyer moved from 46 Sea Zone to 52 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in Morocco Algeria
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
2 fighters moved from Morocco Algeria to 12 Sea Zone
1 bomber moved from 52 Sea Zone to 53 Sea Zone
1 bomber moved from 53 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Eastern United States
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hupeh
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.50
Japanese : -0.33
AA fire in Germany : : 0.67