Well if your not going to attack India, it means you have a lot more freedom economically. Your correct about invading Australia first, its harder for the US to liberate. First turn buys I would advise 3 transports and save the 5 IPCs left over. Pickup infantry from Korea when loading your transports because you wont need them if your not focusing on a Continental campaign. Overall your strategy seems fairly sound. I would just make sure that you position your navy for an attack on J4, giving your ally enough time to secure London. You you really don’t need to start a war early, because if you position your many transports around the DEIs and near Australia, you should be able to seize everything in 1 turn.
Posts made by KillOFzee
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RE: Need advice for Japan
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RE: Strategic Bombing Raids
IMHO I think SBRs are valuable when you want to make a final push, and you want the least amount of ground forces there as possible. In general SBRs are extremely imbalanced from an economical point of view. If any AA guns hit your bombers, you immediately lose 12 IPCs worth of valuable and versatile equipment. What I think should be the rule is that if your bomber is hit, it should not be able to participate in that SBR, not get destroyed. In reality the only thing that could destroy an entire bomber wing was a fighter squadron, AA guns could not kill 150+ bombers, especially as their positions were being destroyed by the bombs themselves. Maybe to reflect this, interceptors should be able to fire at a 2 instead of a 1.
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RE: Alpha 3.9
What is exactly was the point of making the two previously French units in France British? It just seems like more of a headache to setup, since they all end up dying any way.
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Italy in Russia
I continue to hear about how the axis should use Italy to punch holes in Russia’s lines and reinforce with Germans, but I don’t see how you can get any Italians into Russia, when Italy is having a hard time in the Med. I can see the Italians possibly going through Iraq, but the UK usually kills off that Italian army before it can move anywhere. Can someone please layout a specific strategy for getting any Italians in Russia?
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RE: Atlantic Wall
2 Inf, 1 SS in S.France and Normandy each round from G2 forward.
I move all non-Mech/Tnk ground units to Holland.
That together costs 24 IPCs each round, leaving only 26 or so IPCs to be spent on Russia. You need to devote at least 35 IPCs toward Russia each turn if you want to make any sort of progress.
My preferred strategy is to pile infantry and artillery in France, as it far easier to counter the allies when they have no naval bombardment or US fighters. From France you can cover Normandy/Bordeaux, Holland/Belgium, W. Germany, Northern Italy, and Southern France.
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RE: UK Convoy raiding
@Young:
@Young:
How is it 80% in 110?, if the UK scrambles, everything is a wash except for 2 subs with surprise strikes. Even if you have that kind of advantage, you’re looking at about 3 rounds minimum to finish them. If I were going to do what you are suggesting, I would sacrafice my battleship in 110 to be sure that I get out with my air units.
Do the battle calculations yourself, I will come out with on average three planes while UK will lose everything. In both seazones I have 80% plus victory. I can afford to lose 3 planes knowing that UK has 3 less as well. And as I said, I don’t want to waste a perfectly good Battleship to ensure that England doesn’t Scramble. I would prefer them to sacrifice their planes.
Odds calculations are all accurate and good, but all it takes is a angry dice god to decimate my entire air force (the back bone of German success) as early as G1. I may be wrong and your strategy for this new alpha+3.9 setup may become standard, but it makes me nervous at this stage.
I agree with you that Germany can lose a sizable chunk of its air force early one, which at that points almost obligates a Sea-lion invasion. My personal preferred strategy is to wipe out England’s Navy while strengthening my own, and then moving my air force to help in Russia. This would be easier if England didn’t scramble, but if they did, then I will seize the opportunity and take London.
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RE: UK Convoy raiding
@Young:
How is it 80% in 110?, if the UK scrambles, everything is a wash except for 2 subs with surprise strikes. Even if you have that kind of advantage, you’re looking at about 3 rounds minimum to finish them. If I were going to do what you are suggesting, I would sacrafice my battleship in 110 to be sure that I get out with my air units.
Do the battle calculations yourself, I will come out with on average three planes while UK will lose everything. In both seazones I have 80% plus victory. I can afford to lose 3 planes knowing that UK has 3 less as well. And as I said, I don’t want to waste a perfectly good Battleship to ensure that England doesn’t Scramble. I would prefer them to sacrifice their planes.
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RE: The Russian bear!
Well there’s the problem!
You simply cannot let Russia hold those lands. Bild transports if need be. That $$ is why you had trouble.
Agreed. If Russia can pool enough men up north to take Finland, hit it in the South and take its valuable Southern Territories. Caucasus and Volgogorad alone are worth 14 IPCs in TT value and NOs. If you can rush to take these, and then fortify them, Germany will be sitting in some deep cash to use against Russia.
That is exactly what i did. I was in Stalingrad on turn 5.
But you must still prevent Russia from getting extra IPCs. As the axis, it is better for Germany and Russia to have less money, than it is for both to have more.
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RE: The Russian bear!
Well there’s the problem!
You simply cannot let Russia hold those lands. Bild transports if need be. That $$ is why you had trouble.
Agreed. If Russia can pool enough men up north to take Finland, hit it in the South and take its valuable Southern Territories. Caucasus and Volgogorad alone are worth 14 IPCs in TT value and NOs. If you can rush to take these, and then fortify them, Germany will be sitting in some deep cash to use against Russia.
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RE: Germany in Africa
I have tried to take S. France as Germany but I don’t feel it is worth it. It takes 1 UK bomber to kill that transport. I think it is best to leave 2 inf in Yugoslavia to be picked up by an Italian transport later.
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RE: UK Convoy raiding
@Young:
Are you using the latest Alpha+3.9 setup? Because if you are, you won’t be able to get all of the UK fleet, in fact, the UK could be left with as much as 40% of its startup fleet.
I hit both UK sea zones and wipe out all of their navy with relative ease. Here are my moves
Seazone 111: 2 fighters from Norway and Holland/Belgium, along with 2 tactical from W Germany and 2 subs
Seazone 110: 2 fighters from W Germany, 1 tac from W Germany, 1 tac and 2 strats from Germany and 2 subsIf UK scrambles I still have 80% chance of victory in SZ 110 and 80% in SZ 111. I may lose fighters, But UIK will lose theirs, making sea-lion far easier. I don’t bring my Battleship for risk of it being attacked by UK airforce without protection. The only ships that UK have left are the the destroyer and transport in 109, and maybe the destroyer and transport in 106.
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RE: UK Convoy raiding
As Germany, the new convoy disruption rules really kinda suck. Your subs which always did a reliable 3 damage now can now risk doing less damage. Even if one sub can do up to 6, Germany usually has a wolf pack in UKs convoy zones, so really its just a downside.
What I want to know is, what is the best way to raid the UK convoys. Should Germany still implement wolf packs, or should they augment their surface fleet to be parked right next to England?
It seems like a loaded carrier, battleship, and cruiser would do nicely, but is pretty susceptible to air attacks. But tell me what you guys think is the best way to hurt UK (Rhymes lolz).
I don’t believe that subs can do 6, in any of the alpha incarnations.
Well, subs can roll two dice, and anything below a three counts for that much convoy damage, so it is possible for a single sub to do up to 6 damage.
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RE: ALLIES HELP!!
Well to start off, as USA
1: Focus on one theater at time, but still make sure to spend in both. For the first couple of turns, create a sizable navy in the pacific. Try to attack in tandem with the smaller factions, like ANZAC, to cause maximum damage to Japanese Aircraft carriers and transports.
2: After you think your navy has grown strong enough, begin building transports and ground units in the European theater. Do not wait until Japan’s navy is completely wiped out, otherwise Germany will have pushed too far in Russia. You need to open up an allied European front before Germany can get too close to Moscow. It is usually best to land in Normandy/Bordeaux, and reinforce with the British. But if you can sack Rome, do it.�
3: As a china, if you can buy artillery, buy it. The Burma road is never open long enough to have access to heavy equipment again. In general, avoid piling your units together in one territory. Fall back, force the Japanese to send their ground forces deeper into China. If they don’t attack, reverse the pressure and hit their valuable ground units.
4: In general, if you need to lose units, it best to lose them in China. China has no victory cities, so if you have to lose 3 infantry to kill 1 Japanese infantry, it is worth it. China is a bullet shield. Play them like it.Good luck, and good hunting, General…
Better check your board again, unless they moved Shanghai, it is in China.
But Shanghai starts in Japanese control, and the Chinese lack the strength to push through Japanese lines to get to Shanghai. What I mean is that it doesn’t matter if China is wiped out, as they have no VCs that aren’t already locked down by the Japs.
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RE: ALLIES HELP!!
Thanks!!!
How about Uk and ANZAC? :?
The strategy for UK is extremely difficult to nail down, because everything UK does is just a reaction to what Germany and Japan do. You need to have a good player play UK, as they will have to have the most judgment when playing. But there are some absolutes when playing as the UK.
1. If Germany tries to take England via naval invasion, make it as hard as a possible for Germany. Build all infantry in London and pull back as many air units as possible.
2. If Germany does NOT attempt this invasion, capitalize and throw everything you can at Italy. Don’t try and hurt Germany until the US backs you up. However, if you have a transport safe in England, try and land a single infantry in any unoccupied territory, especially Norway.
3. In the med, hurt Italy as much as possible, and wipe out any transports you can. Hold Egypt for as long as possible, but if you know you are going to lose all your forces there, pull back and wait for a counter opportunity. A good idea is to build a transport in South Africa, and ferry units up to Egypt with it.
4: It is best not to mix the Indian navy in with European affairs, as you will be susceptible to naval attacks by Japan. In India, take the Dutch East Indie Islands ASAP, but then invest heavily on infantry to defend against Japan. Keep your units in Calcutta, and if Japan takes Burma, TAKE IT BACK (but with as few units as possible)! Japan will not be able to land its air force there. Keep this exchange going as long as possible.
5: As ANZAC, all they need to do is not lose Sydney, and to annoy Japan as much as possible. Kill their transports, and keep them busy. -
RE: ALLIES HELP!!
Well to start off, as USA
1: Focus on one theater at time, but still make sure to spend in both. For the first couple of turns, create a sizable navy in the pacific. Try to attack in tandem with the smaller factions, like ANZAC, to cause maximum damage to Japanese Aircraft carriers and transports.
2: After you think your navy has grown strong enough, begin building transports and ground units in the European theater. Do not wait until Japan’s navy is completely wiped out, otherwise Germany will have pushed too far in Russia. You need to open up an allied European front before Germany can get too close to Moscow. It is usually best to land in Normandy/Bordeaux, and reinforce with the British. But if you can sack Rome, do it.
3: As a china, if you can buy artillery, buy it. The Burma road is never open long enough to have access to heavy equipment again. In general, avoid piling your units together in one territory. Fall back, force the Japanese to send their ground forces deeper into China. If they don’t attack, reverse the pressure and hit their valuable ground units.
4: In general, if you need to lose units, it best to lose them in China. China has no victory cities, so if you have to lose 3 infantry to kill 1 Japanese infantry, it is worth it. China is a bullet shield. Play them like it.Good luck, and good hunting, General…
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RE: Need help with my Barbarossa
The Inf/art ratio changes depending on what turn it is. On the first turn, I build 6 art and 4 inf in Berlin, and then on the next 3 or so turns it is 5 inf and 5 art. The reason I try to maintain equality with the ground force is because Russia usually turtles (Like Uncrustable states) and doesn’t have many big battles until they are pressured right up to Moscow, so still have a heavy dose of infantry that needs artillery support If Russia plays more aggressively and I end up losing infantry, I will be able to counter-attack more effectively when all my stacks are attacking at 2. Its worth the extra buck to have an extra 2 for 2 instead of 2 for 1. Either way it screws Russia over.
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UK Convoy raiding
As Germany, the new convoy disruption rules really kinda suck. Your subs which always did a reliable 3 damage now can now risk doing less damage. Even if one sub can do up to 6, Germany usually has a wolf pack in UKs convoy zones, so really its just a downside.
What I want to know is, what is the best way to raid the UK convoys. Should Germany still implement wolf packs, or should they augment their surface fleet to be parked right next to England?
It seems like a loaded carrier, battleship, and cruiser would do nicely, but is pretty susceptible to air attacks. But tell me what you guys think is the best way to hurt UK (Rhymes lolz).
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RE: Need help with my Barbarossa
I know its been done, but I’ll give a quick rundown of my strategy…
G1: buy a minor IC in Romania and some naval supplements
G2: 5 inf 5 art in Berlin, and 3 art in Romania
G3: Same as above
G4: Begin the invasion
EVERY TURN AFTER: Build 5 inf and 5 art in Berlin, and 3 inf in Romania
G?: Once you feel you will soon be ready to take Moscow, build mechs and tanks in the Russian and Romania factories.With a constant supply of 10+ units heading to Russia each turn, the Soviet Union will have to fall back, and eventually will crumble. Any money left over should be used to form an Atlantic wall. If Japan can keep America busy, Germany will have sufficient defenses when the US finally arrives.
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RE: Odd strategy to quickly subdue the Russians as Germany
This is a fairly common strategy, and it is not odd or unorthodox. The reason it isn’t effective is Russia can send one plane to kill all your transports in the black sea. The transports are better put to use in the Baltic sea where you can ferry troops form your Major ICs in Germany and Western Germany to Novgorod. You can protect them easily there.
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RE: Operation Sea Lion
@Cmdr:
I am more thinking of the most current version of Global 1940. A2 has different issues of which Sea Lion is a much lesser issue than it is in A3. Think A2 you could get the odds down to 60% pretty effectively with England.
I don’t see how sea-lion is at all a problem in Alpha 3. If Germany really wastes that much money on 13 transports and 26 ground units, Russia will be strong enough after taking Finland and Norway to establish a defensive line in the south, and back off any coastal territories in the North. If America invests in a Euro navy, Germany has to split its cash 3 ways; defending England, defending Euro mainland, and attacking Russia. If just one of these fails Germany is Kaput. Keep the game the way it is, so sea-lion could be used as back-up.