thanks for all the input fellas. we played 1 round sunday night, and i used many of the suggestions i received here. i was bored tonite (couldn’t play) so i put a copy of the board on abattlemap and posted here. comments?
Say the Japs had DEI & Phil, and its main force is at Carol Is. Ideally if you could get 5 allied subs in range you could spread them out in 5 different sz all at once costing Jap $ (8-10 ipc) and forcing them to buy more DD’s to go after you. At the very least it could be a stall tactic or weaken the Jap force. Jap would need to make a choice to attack your main force w/o DD’s (cheap causalities), or leave the convoy raids in place. If Jap goes after the subs, you may have created targets of opportunity to go after.
I filled a complaint and hopefully this will be fixed for future game
The complaint will be handled by the same people that handle the emails. What needs to be done is everyone should send an email stating that they will not purchase another AA game until they get a few more Japanese tac bombers. They will either listen and follow through with sending the pieces or it will make Larry look for another publisher to handle the production of his games if he wants to keep putting out games under that name.
i have chance to buy GC for twenty bucks, brand new. is it worth it? i have never played GC. played pacific, europe, and d-day, enjoyed them all, till AA50 came out. AA50 is all i play now. so should i buy GC for $20, if nothing else but for the pieces?
Any A&A boardgame is a bargain at $20. I’ve had a lot of fun with Guadalcanal.
naval radar developed only insofar to made surface naval units aware that air units or ships were coming up or near.
Now that’s what I’m talking about!
Now does that early warning should merit any bonus…. :?
There’s the question.
I don’t think the game should include rules of sighting or locating ships by way of search rolls and modifiers for some kind of technology for locating them. We tried this in AARHE and it was too tedious ( version 2.0 i think)
Agreed. I wouldn’t want to add more rolls to the process… except that ASW thing but that’s another thread.
i dont think china really had 15inf. more like 6-7. but those 6 or 7 inf wanted to attack manchuria, which had something like 3arm & 2inf. the US wanted to use their long range heavy bombers to blast the japs first, followed by the chinamen to take the IC. wasnt sure what the rule was on that ‘combined’ attack.
That’s still a lot of Chinamen. I’m lucky if I have 2 or 3…hehe. Seems a risky proposition to use your Heavy bombers, the Manchuria IC is useless to the allies. Depriving it to Japan could be usefull, and might be worth sacraficing a bomber. All depends on what else was going on.
Q. If I have the Increased Factory Production development, is the maximum possible damage inflicted on my
industrial complexes by strategic bombing raids and rocket attacks increased along with their production
A. No. The increase in production capacity is an increase in the efficiency of your industrial complexes, not their size.
For this reason, the physical target of bombing remains the same, so the amount of damage that can be done doesn’t
increase. The amount of damage that can be done is based on the IPC value of the territory, and that doesn’t change
when you get Increased Factory Production.
Nah, plenty of battles are still perfectly frustrating, I’d even wager most of them in any given game are since you’re probably doing what I do: Inf + Fig vs Inf for most of your battles.
What you are trading is the ability to reduce a strafe to a matter of pure formula in exchange for those battles where you’d get virtually wiped out or virtually unscathed.
Part of the problem some people have is it allows you to measure, to the last tank, the exact amount of units needed to win a battle for a capitol. I can’t really see as I blame them considering I normally go into those kinds of battles with 150% of the units I need in a dice game. (I always seem to get fragged in round 1, I dunno, I think the global warming gods hate me or something. /shrug.) So I over compensate. But if I could measure it out, EXACTLY, I know, beyond a doubt, that I would not get fragged in any given round, then I could possibly go into those battles with 103% of what I need (the 3% to make up for the tiny fluctuation in major battles given by LL vs ADS where I’d need 50% to cover my arse, so to speak.)